Adem Budak
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6b217cf322
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Editted: Better markdown on Readme.md
The compilation steps are highlighted.
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2019-01-21 15:05:31 +03:00 |
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Dmitry V. Sokolov
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9f16ee86d2
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Update Readme.md
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2019-01-20 23:01:54 +01:00 |
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Dmitry V. Sokolov
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d864d72561
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Update Readme.md
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2019-01-20 20:59:40 +01:00 |
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Dmitry V. Sokolov
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8d657c942c
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Update Readme.md
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2019-01-20 20:53:40 +01:00 |
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Dmitry V. Sokolov
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d8cdc9cfdd
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Readme update + license
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2019-01-20 13:48:50 +01:00 |
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Dmitry V. Sokolov
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5e0da1f09f
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checkerboard
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2019-01-20 12:27:10 +01:00 |
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Dmitry V. Sokolov
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b69793bf6e
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refractions
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2019-01-20 12:18:08 +01:00 |
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Dmitry V. Sokolov
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c80479d1d2
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reflections
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2019-01-20 12:17:45 +01:00 |
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Dmitry V. Sokolov
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ef70d13561
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shadows
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2019-01-20 12:17:25 +01:00 |
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Dmitry V. Sokolov
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f5ec45c254
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specular lighting
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2019-01-20 12:17:06 +01:00 |
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Dmitry V. Sokolov
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9a728fff2b
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diffuse lighting
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2019-01-20 12:16:45 +01:00 |
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Dmitry V. Sokolov
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c19c430151
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adding more spheres to the scene; rudimentary materials
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2019-01-20 12:16:23 +01:00 |
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Dmitry V. Sokolov
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5806eb45e9
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The crucial step: casting the rays + ray/sphere intersection routine
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2019-01-20 12:15:18 +01:00 |
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Dmitry V. Sokolov
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bd36c98573
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First commit; rudimentary framebuffer check
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2019-01-20 12:13:53 +01:00 |
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