Commit Graph

14 Commits

Author SHA1 Message Date
Adem Budak
6b217cf322
Editted: Better markdown on Readme.md
The compilation steps are highlighted.
2019-01-21 15:05:31 +03:00
Dmitry V. Sokolov
9f16ee86d2
Update Readme.md 2019-01-20 23:01:54 +01:00
Dmitry V. Sokolov
d864d72561
Update Readme.md 2019-01-20 20:59:40 +01:00
Dmitry V. Sokolov
8d657c942c
Update Readme.md 2019-01-20 20:53:40 +01:00
Dmitry V. Sokolov
d8cdc9cfdd
Readme update + license 2019-01-20 13:48:50 +01:00
Dmitry V. Sokolov
5e0da1f09f checkerboard 2019-01-20 12:27:10 +01:00
Dmitry V. Sokolov
b69793bf6e refractions 2019-01-20 12:18:08 +01:00
Dmitry V. Sokolov
c80479d1d2 reflections 2019-01-20 12:17:45 +01:00
Dmitry V. Sokolov
ef70d13561 shadows 2019-01-20 12:17:25 +01:00
Dmitry V. Sokolov
f5ec45c254 specular lighting 2019-01-20 12:17:06 +01:00
Dmitry V. Sokolov
9a728fff2b diffuse lighting 2019-01-20 12:16:45 +01:00
Dmitry V. Sokolov
c19c430151 adding more spheres to the scene; rudimentary materials 2019-01-20 12:16:23 +01:00
Dmitry V. Sokolov
5806eb45e9 The crucial step: casting the rays + ray/sphere intersection routine 2019-01-20 12:15:18 +01:00
Dmitry V. Sokolov
bd36c98573 First commit; rudimentary framebuffer check 2019-01-20 12:13:53 +01:00