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# Raytracing in 256 lines of bare C++
This repository is a support code for my computer graphics lectures. It is not meant to be the ultimate rendering code or even physically realistic. It is meant to be **simple**. This is a work in progress, I'll populate the project's wiki shortly.
This project is distributed under the [DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE](https://en.wikipedia.org/wiki/WTFPL) lincense.
This project is distributed under the [DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE](https://en.wikipedia.org/wiki/WTFPL).
If you are looking for a software rasterizer, check my other part of the lectures:
https://github.com/ssloy/tinyrenderer/wiki
Check [the article](https://github.com/ssloy/tinyraytracer/wiki) that accompanies the source code.
If you are looking for a software rasterizer, check the [other part of the lectures](https://github.com/ssloy/tinyrenderer/wiki).
In my lectures I tend to avoid third party libraries as long as it is reasonable, because it forces to understand what is happening under the hood. So, the raytracing 256 lines of plain C++ give us this result:
![](https://raw.githubusercontent.com/ssloy/tinyraytracer/master/out.jpg)