genesis-3d_engine/Engine/ExtIncludes/physX3/windows/pxtask/PxGpuCopyDesc.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

96 lines
2.9 KiB
C++

// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
#ifndef PX_GPU_COPY_DESC_H
#define PX_GPU_COPY_DESC_H
#include "foundation/Px.h"
/*!
\file
\brief Descriptor for a CUDA Memory copy
*/
#ifndef PX_DOXYGEN
namespace physx
{
#endif
namespace pxtask
{
PX_PUSH_PACK_DEFAULT
/**
* \brief Input descriptor for the GpuDispatcher's built-in copy kernel
*
* All host memory involved in copy transactions must be page-locked.
* If more than one descriptor is passed to the copy kernel in one launch,
* the descriptors themselves must be in page-locked memory.
*/
struct GpuCopyDesc
{
/**
* \brief Input descriptor for the GpuDispatcher's built-in copy kernel
*/
enum CopyType
{
HostToDevice,
DeviceToHost,
DeviceToDevice,
DeviceMemset32,
};
size_t dest; //!< the destination
size_t source; //!< the source (32bit value when type == DeviceMemset)
size_t bytes; //!< the size in bytes
CopyType type; //!< the memory transaction type
/**
* \brief Copy is optimally performed as 64bit words, requires 64bit alignment. But it can
* gracefully degrade to 32bit copies if necessary
*/
PX_INLINE bool isValid()
{
bool ok = true;
ok &= ((dest & 0x3) == 0);
ok &= ((type == DeviceMemset32) || (source & 0x3) == 0);
ok &= ((bytes & 0x3) == 0);
return ok;
}
};
PX_POP_PACK
} // end pxtask namespace
#ifndef PX_DOXYGEN
} // end physx namespace
#endif
#endif