genesis-3d_engine/Engine/ExtIncludes/physX3/windows/pxtask/PxGpuCopyDesc.h

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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
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// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
#ifndef PX_GPU_COPY_DESC_H
#define PX_GPU_COPY_DESC_H
#include "foundation/Px.h"
/*!
\file
\brief Descriptor for a CUDA Memory copy
*/
#ifndef PX_DOXYGEN
namespace physx
{
#endif
namespace pxtask
{
PX_PUSH_PACK_DEFAULT
/**
* \brief Input descriptor for the GpuDispatcher's built-in copy kernel
*
* All host memory involved in copy transactions must be page-locked.
* If more than one descriptor is passed to the copy kernel in one launch,
* the descriptors themselves must be in page-locked memory.
*/
struct GpuCopyDesc
{
/**
* \brief Input descriptor for the GpuDispatcher's built-in copy kernel
*/
enum CopyType
{
HostToDevice,
DeviceToHost,
DeviceToDevice,
DeviceMemset32,
};
size_t dest; //!< the destination
size_t source; //!< the source (32bit value when type == DeviceMemset)
size_t bytes; //!< the size in bytes
CopyType type; //!< the memory transaction type
/**
* \brief Copy is optimally performed as 64bit words, requires 64bit alignment. But it can
* gracefully degrade to 32bit copies if necessary
*/
PX_INLINE bool isValid()
{
bool ok = true;
ok &= ((dest & 0x3) == 0);
ok &= ((type == DeviceMemset32) || (source & 0x3) == 0);
ok &= ((bytes & 0x3) == 0);
return ok;
}
};
PX_POP_PACK
} // end pxtask namespace
#ifndef PX_DOXYGEN
} // end physx namespace
#endif
#endif