xlnt/configure

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#!/usr/bin/env python3
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# -*- mode: python -*-
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import os
import subprocess
import sys
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def clean():
import shutil
dirs = ['./bin', './lib', './build']
for dir in dirs:
if os.path.isdir(dir): shutil.rmtree(dir)
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def is_exe(fpath):
return os.path.isfile(fpath) and os.access(fpath, os.X_OK)
def which(program):
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fpath, fname = os.path.split(program)
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if fpath:
if is_exe(program):
return program
else:
for path in os.environ["PATH"].split(os.pathsep):
path = path.strip('"')
exe_file = os.path.join(path, program)
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if is_exe(exe_file):
return exe_file
return None
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def default_generator(platform):
generator = 'Unix Makefiles'
if sys.platform == 'darwin':
generator = 'Xcode'
elif sys.platform == 'win32':
generator = 'Visual Studio 14 2015 Win64'
return generator
def find_cmake():
cmake = None
if which('cmake3'):
cmake = 'cmake3'
elif which('cmake'):
cmake = 'cmake'
if cmake == None:
raise Exception("cmake not found")
return cmake
def parse_args(args):
options = {}
generator = default_generator(sys.platform)
if len(args) == 0:
return options, generator
while len(args) > 1:
option = args.pop(0)
if '=' not in option:
raise Exception('bad option: {}'.format(option))
options[option.split('=')[0]] = option.split('=')[1]
generator = args[0]
return options, generator
def main():
os.chdir(os.path.dirname(os.path.abspath(__file__)))
if len(sys.argv) == 2 and sys.argv[1] == 'clean':
clean()
return
build_dir = './build'
if not os.path.isdir(build_dir):
os.mkdir(build_dir)
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cmake = find_cmake()
options, generator = parse_args(sys.argv[1:])
command = [cmake]
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if generator != None:
command.extend(['-G', generator])
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if options != None:
for option in options:
command.extend(['-D', '{}={}'.format(option, options[option])])
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cmake_scripts_dir = '../cmake' # relative to build_dir
command.append(cmake_scripts_dir)
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subprocess.call(command, cwd=build_dir)
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if __name__ == '__main__':
main()