clean up configure scripts

This commit is contained in:
Thomas Fussell 2015-11-08 11:26:22 -05:00
parent 7b5246f9dd
commit 200d7a7143
4 changed files with 85 additions and 30 deletions

View File

@ -1,6 +1,6 @@
language: cpp
script:
- mkdir build && cd build && cmake ../cmake && make
- ./configure SHARED=0 BUILD_TESTS=1 AUTORUN_TESTS=1 "Unix Makefiles" && make -C build
compiler:
- clang
- gcc

14
clean
View File

@ -1,11 +1,3 @@
#!/usr/bin/env python3
import os
import shutil
os.chdir(os.path.dirname(os.path.abspath(__file__)))
dirs = ['./bin', './lib', './build']
for dir in dirs:
if os.path.isdir(dir): shutil.rmtree(dir)
# -*- mode: sh -*-
cd ${0%/*}
./configure clean

View File

@ -4,4 +4,4 @@ for /f %%i in ('where python') DO (set PYTHON=%%i) & goto :done1
:done1
@where python3 > nul 2>&1 && for /f %%i in ('@where python3') DO (@set PYTHON=%%i) & goto :done2
:done2
!PYTHON! clean
!PYTHON! configure %*

97
configure vendored
View File

@ -1,14 +1,24 @@
#!/usr/bin/env python3
# -*- mode: python -*-
import os
import subprocess
import sys
def which(program):
def is_exe(fpath):
return os.path.isfile(fpath) and os.access(fpath, os.X_OK)
def clean():
import shutil
dirs = ['./bin', './lib', './build']
for dir in dirs:
if os.path.isdir(dir): shutil.rmtree(dir)
def is_exe(fpath):
return os.path.isfile(fpath) and os.access(fpath, os.X_OK)
def which(program):
fpath, fname = os.path.split(program)
if fpath:
if is_exe(program):
return program
@ -16,28 +26,81 @@ def which(program):
for path in os.environ["PATH"].split(os.pathsep):
path = path.strip('"')
exe_file = os.path.join(path, program)
if is_exe(exe_file):
return exe_file
return None
os.chdir(os.path.dirname(os.path.abspath(__file__)))
def default_generator(platform):
generator = 'Unix Makefiles'
if not os.path.isdir('./build'):
os.mkdir('./build')
if sys.platform == 'darwin':
generator = 'Xcode'
elif sys.platform == 'win32':
generator = 'Visual Studio 14 2015 Win64'
generator = 'Unix Makefiles'
return generator
if len(sys.argv) > 1:
generator = sys.argv[1]
elif sys.platform == 'darwin':
generator = 'Unix Makefiles'
elif sys.platform == 'win32':
generator = 'Visual Studio 14 2015 Win64'
def find_cmake():
cmake = None
if which('cmake3'):
cmake = 'cmake3'
elif which('cmake'):
cmake = 'cmake'
if cmake == None:
raise Exception("cmake not found")
cmake = 'cmake'
return cmake
if which('cmake3'):
cmake = 'cmake3'
def parse_args(args):
options = {}
generator = default_generator(sys.platform)
subprocess.call([cmake, '-G', generator, '../cmake'], cwd='./build')
if len(args) == 0:
return options, generator
while len(args) > 1:
option = args.pop(0)
if '=' not in option:
raise Exception('bad option: {}'.format(option))
options[option.split('=')[0]] = option.split('=')[1]
generator = args[0]
return options, generator
def main():
os.chdir(os.path.dirname(os.path.abspath(__file__)))
if len(sys.argv) == 2 and sys.argv[1] == 'clean':
clean()
return
build_dir = './build'
if not os.path.isdir(build_dir):
os.mkdir(build_dir)
cmake = find_cmake()
options, generator = parse_args(sys.argv[1:])
command = [cmake]
if generator != None:
command.extend(['-G', generator])
if options != None:
for option in options:
command.extend(['-D', '{}={}'.format(option, options[option])])
cmake_scripts_dir = '../cmake' # relative to build_dir
command.append(cmake_scripts_dir)
subprocess.call(command, cwd=build_dir)
if __name__ == '__main__':
main()