#!/usr/bin/env python3 # -*- mode: python -*- import os import subprocess import sys def clean(): import shutil dirs = ['./bin', './lib', './build'] for dir in dirs: if os.path.isdir(dir): shutil.rmtree(dir) def is_exe(fpath): return os.path.isfile(fpath) and os.access(fpath, os.X_OK) def which(program): fpath, fname = os.path.split(program) if fpath: if is_exe(program): return program else: for path in os.environ["PATH"].split(os.pathsep): path = path.strip('"') exe_file = os.path.join(path, program) if is_exe(exe_file): return exe_file return None def default_generator(platform): generator = 'Unix Makefiles' if sys.platform == 'darwin': generator = 'Xcode' elif sys.platform == 'win32': generator = 'Visual Studio 14 2015 Win64' return generator def find_cmake(): cmake = None if which('cmake3'): cmake = 'cmake3' elif which('cmake'): cmake = 'cmake' if cmake == None: raise Exception("cmake not found") return cmake def parse_args(args): options = {} generator = default_generator(sys.platform) if len(args) == 0: return options, generator while len(args) > 1: option = args.pop(0) if '=' not in option: raise Exception('bad option: {}'.format(option)) options[option.split('=')[0]] = option.split('=')[1] generator = args[0] return options, generator def main(): os.chdir(os.path.dirname(os.path.abspath(__file__))) if len(sys.argv) == 2 and sys.argv[1] == 'clean': clean() return build_dir = './build' if not os.path.isdir(build_dir): os.mkdir(build_dir) cmake = find_cmake() options, generator = parse_args(sys.argv[1:]) command = [cmake] if generator != None: command.extend(['-G', generator]) if options != None: for option in options: command.extend(['-D', '{}={}'.format(option, options[option])]) cmake_scripts_dir = '../cmake' # relative to build_dir command.append(cmake_scripts_dir) subprocess.call(command, cwd=build_dir) if __name__ == '__main__': main()