toxcore/toxcore/Messenger.h

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/* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright © 2016-2018 The TokTok team.
* Copyright © 2013 Tox project.
*/
/**
* An implementation of a simple text chat only messenger on the tox network
* core.
*/
#ifndef C_TOXCORE_TOXCORE_MESSENGER_H
#define C_TOXCORE_TOXCORE_MESSENGER_H
#include "TCP_server.h"
#include "friend_connection.h"
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#include "friend_requests.h"
#include "logger.h"
#include "net_crypto.h"
#include "state.h"
#define MAX_NAME_LENGTH 128
/* TODO(irungentoo): this must depend on other variable. */
#define MAX_STATUSMESSAGE_LENGTH 1007
/* Used for TCP relays in Messenger struct (may need to be `% 2 == 0`)*/
#define NUM_SAVED_TCP_RELAYS 8
/* This cannot be bigger than 256 */
#define MAX_CONCURRENT_FILE_PIPES 256
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#define FRIEND_ADDRESS_SIZE (CRYPTO_PUBLIC_KEY_SIZE + sizeof(uint32_t) + sizeof(uint16_t))
typedef enum Message_Type {
MESSAGE_NORMAL,
MESSAGE_ACTION,
} Message_Type;
typedef struct Messenger Messenger;
// Returns the size of the data
typedef uint32_t m_state_size_cb(const Messenger *m);
// Returns the new pointer to data
typedef uint8_t *m_state_save_cb(const Messenger *m, uint8_t *data);
// Returns if there were any erros during loading
typedef State_Load_Status m_state_load_cb(Messenger *m, const uint8_t *data, uint32_t length);
typedef struct Messenger_State_Plugin {
State_Type type;
m_state_size_cb *size;
m_state_save_cb *save;
m_state_load_cb *load;
} Messenger_State_Plugin;
typedef struct Messenger_Options {
bool ipv6enabled;
bool udp_disabled;
TCP_Proxy_Info proxy_info;
uint16_t port_range[2];
uint16_t tcp_server_port;
bool hole_punching_enabled;
bool local_discovery_enabled;
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logger_cb *log_callback;
void *log_context;
void *log_user_data;
Messenger_State_Plugin *state_plugins;
uint8_t state_plugins_length;
} Messenger_Options;
struct Receipts {
uint32_t packet_num;
uint32_t msg_id;
struct Receipts *next;
};
/** Status definitions. */
typedef enum Friend_Status {
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NOFRIEND,
FRIEND_ADDED,
FRIEND_REQUESTED,
FRIEND_CONFIRMED,
FRIEND_ONLINE,
} Friend_Status;
/** Errors for m_addfriend
* FAERR - Friend Add Error
*/
typedef enum Friend_Add_Error {
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FAERR_TOOLONG = -1,
FAERR_NOMESSAGE = -2,
FAERR_OWNKEY = -3,
FAERR_ALREADYSENT = -4,
FAERR_BADCHECKSUM = -6,
FAERR_SETNEWNOSPAM = -7,
FAERR_NOMEM = -8,
} Friend_Add_Error;
/** Default start timeout in seconds between friend requests. */
#define FRIENDREQUEST_TIMEOUT 5
typedef enum Connection_Status {
CONNECTION_NONE,
CONNECTION_TCP,
CONNECTION_UDP,
} Connection_Status;
/** USERSTATUS -
* Represents userstatuses someone can have.
*/
typedef enum Userstatus {
USERSTATUS_NONE,
USERSTATUS_AWAY,
USERSTATUS_BUSY,
USERSTATUS_INVALID,
} Userstatus;
#define FILE_ID_LENGTH 32
struct File_Transfers {
uint64_t size;
uint64_t transferred;
uint8_t status; /* 0 == no transfer, 1 = not accepted, 3 = transferring, 4 = broken, 5 = finished */
uint8_t paused; /* 0: not paused, 1 = paused by us, 2 = paused by other, 3 = paused by both. */
uint32_t last_packet_number; /* number of the last packet sent. */
uint64_t requested; /* total data requested by the request chunk callback */
uint8_t id[FILE_ID_LENGTH];
};
typedef enum Filestatus {
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FILESTATUS_NONE,
FILESTATUS_NOT_ACCEPTED,
FILESTATUS_TRANSFERRING,
// FILESTATUS_BROKEN,
FILESTATUS_FINISHED,
} Filestatus;
typedef enum File_Pause {
FILE_PAUSE_NOT,
FILE_PAUSE_US,
FILE_PAUSE_OTHER,
FILE_PAUSE_BOTH,
} File_Pause;
typedef enum Filecontrol {
FILECONTROL_ACCEPT,
FILECONTROL_PAUSE,
FILECONTROL_KILL,
FILECONTROL_SEEK,
} Filecontrol;
typedef enum Filekind {
FILEKIND_DATA,
FILEKIND_AVATAR,
} Filekind;
typedef void m_self_connection_status_cb(Messenger *m, unsigned int connection_status, void *user_data);
typedef void m_friend_status_cb(Messenger *m, uint32_t friend_number, unsigned int status, void *user_data);
typedef void m_friend_connection_status_cb(Messenger *m, uint32_t friend_number, unsigned int connection_status,
void *user_data);
typedef void m_friend_message_cb(Messenger *m, uint32_t friend_number, unsigned int message_type,
const uint8_t *message, size_t length, void *user_data);
typedef void m_file_recv_control_cb(Messenger *m, uint32_t friend_number, uint32_t file_number, unsigned int control,
void *user_data);
typedef void m_friend_request_cb(Messenger *m, const uint8_t *public_key, const uint8_t *message, size_t length,
void *user_data);
typedef void m_friend_name_cb(Messenger *m, uint32_t friend_number, const uint8_t *name, size_t length,
void *user_data);
typedef void m_friend_status_message_cb(Messenger *m, uint32_t friend_number, const uint8_t *message, size_t length,
void *user_data);
typedef void m_friend_typing_cb(Messenger *m, uint32_t friend_number, bool is_typing, void *user_data);
typedef void m_friend_read_receipt_cb(Messenger *m, uint32_t friend_number, uint32_t message_id, void *user_data);
typedef void m_file_recv_cb(Messenger *m, uint32_t friend_number, uint32_t file_number, uint32_t kind,
uint64_t file_size, const uint8_t *filename, size_t filename_length, void *user_data);
typedef void m_file_chunk_request_cb(Messenger *m, uint32_t friend_number, uint32_t file_number, uint64_t position,
size_t length, void *user_data);
typedef void m_file_recv_chunk_cb(Messenger *m, uint32_t friend_number, uint32_t file_number, uint64_t position,
const uint8_t *data, size_t length, void *user_data);
typedef void m_friend_lossy_packet_cb(Messenger *m, uint32_t friend_number, uint8_t packet_id, const uint8_t *data,
size_t length, void *user_data);
typedef void m_friend_lossless_packet_cb(Messenger *m, uint32_t friend_number, uint8_t packet_id, const uint8_t *data,
size_t length, void *user_data);
typedef void m_friend_connectionstatuschange_internal_cb(Messenger *m, uint32_t friend_number,
uint8_t connection_status, void *user_data);
typedef void m_conference_invite_cb(Messenger *m, uint32_t friend_number, const uint8_t *cookie, uint16_t length,
void *user_data);
typedef void m_msi_packet_cb(Messenger *m, uint32_t friend_number, const uint8_t *data, uint16_t length,
void *user_data);
typedef int m_lossy_rtp_packet_cb(Messenger *m, uint32_t friendnumber, const uint8_t *data, uint16_t len, void *object);
typedef struct RTP_Packet_Handler {
m_lossy_rtp_packet_cb *function;
void *object;
} RTP_Packet_Handler;
typedef struct Friend {
uint8_t real_pk[CRYPTO_PUBLIC_KEY_SIZE];
int friendcon_id;
uint64_t friendrequest_lastsent; // Time at which the last friend request was sent.
uint32_t friendrequest_timeout; // The timeout between successful friendrequest sending attempts.
uint8_t status; // 0 if no friend, 1 if added, 2 if friend request sent, 3 if confirmed friend, 4 if online.
uint8_t info[MAX_FRIEND_REQUEST_DATA_SIZE]; // the data that is sent during the friend requests we do.
uint8_t name[MAX_NAME_LENGTH];
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uint16_t name_length;
uint8_t name_sent; // 0 if we didn't send our name to this friend 1 if we have.
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uint8_t statusmessage[MAX_STATUSMESSAGE_LENGTH];
uint16_t statusmessage_length;
uint8_t statusmessage_sent;
Userstatus userstatus;
uint8_t userstatus_sent;
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uint8_t user_istyping;
uint8_t user_istyping_sent;
uint8_t is_typing;
uint16_t info_size; // Length of the info.
uint32_t message_id; // a semi-unique id used in read receipts.
uint32_t friendrequest_nospam; // The nospam number used in the friend request.
uint64_t last_seen_time;
Connection_Status last_connection_udp_tcp;
struct File_Transfers file_sending[MAX_CONCURRENT_FILE_PIPES];
uint32_t num_sending_files;
struct File_Transfers file_receiving[MAX_CONCURRENT_FILE_PIPES];
RTP_Packet_Handler lossy_rtp_packethandlers[PACKET_ID_RANGE_LOSSY_AV_SIZE];
struct Receipts *receipts_start;
struct Receipts *receipts_end;
} Friend;
struct Messenger {
Logger *log;
Mono_Time *mono_time;
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Networking_Core *net;
Net_Crypto *net_crypto;
DHT *dht;
Onion *onion;
Onion_Announce *onion_a;
Onion_Client *onion_c;
Friend_Connections *fr_c;
TCP_Server *tcp_server;
Friend_Requests *fr;
uint8_t name[MAX_NAME_LENGTH];
uint16_t name_length;
uint8_t statusmessage[MAX_STATUSMESSAGE_LENGTH];
uint16_t statusmessage_length;
Userstatus userstatus;
Friend *friendlist;
uint32_t numfriends;
time_t lastdump;
bool has_added_relays; // If the first connection has occurred in do_messenger
uint16_t num_loaded_relays;
Node_format loaded_relays[NUM_SAVED_TCP_RELAYS]; // Relays loaded from config
m_friend_message_cb *friend_message;
m_friend_name_cb *friend_namechange;
m_friend_status_message_cb *friend_statusmessagechange;
m_friend_status_cb *friend_userstatuschange;
m_friend_typing_cb *friend_typingchange;
m_friend_read_receipt_cb *read_receipt;
m_friend_connection_status_cb *friend_connectionstatuschange;
m_friend_connectionstatuschange_internal_cb *friend_connectionstatuschange_internal;
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void *friend_connectionstatuschange_internal_userdata;
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struct Group_Chats *conferences_object; /* Set by new_groupchats()*/
m_conference_invite_cb *conference_invite;
m_file_recv_cb *file_sendrequest;
m_file_recv_control_cb *file_filecontrol;
m_file_recv_chunk_cb *file_filedata;
m_file_chunk_request_cb *file_reqchunk;
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m_msi_packet_cb *msi_packet;
void *msi_packet_userdata;
m_friend_lossy_packet_cb *lossy_packethandler;
m_friend_lossless_packet_cb *lossless_packethandler;
m_self_connection_status_cb *core_connection_change;
unsigned int last_connection_status;
Messenger_Options options;
};
/** Format: `[real_pk (32 bytes)][nospam number (4 bytes)][checksum (2 bytes)]`
*
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* return FRIEND_ADDRESS_SIZE byte address to give to others.
*/
non_null()
void getaddress(const Messenger *m, uint8_t *address);
/**
* Add a friend.
*
* Set the data that will be sent along with friend request.
*
* @param address is the address of the friend (returned by getaddress of the friend
* you wish to add) it must be FRIEND_ADDRESS_SIZE bytes.
* TODO(irungentoo): add checksum.
* @param data is the data.
* @param length is the length.
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*
* return the friend number if success.
* return FA_TOOLONG if message length is too long.
* return FAERR_NOMESSAGE if no message (message length must be >= 1 byte).
* return FAERR_OWNKEY if user's own key.
* return FAERR_ALREADYSENT if friend request already sent or already a friend.
* return FAERR_BADCHECKSUM if bad checksum in address.
* return FAERR_SETNEWNOSPAM if the friend was already there but the nospam was different.
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* (the nospam for that friend was set to the new one).
* return FAERR_NOMEM if increasing the friend list size fails.
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*/
non_null()
int32_t m_addfriend(Messenger *m, const uint8_t *address, const uint8_t *data, uint16_t length);
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/** Add a friend without sending a friendrequest.
* return the friend number if success.
* return -3 if user's own key.
* return -4 if friend request already sent or already a friend.
* return -6 if bad checksum in address.
* return -8 if increasing the friend list size fails.
*/
non_null()
int32_t m_addfriend_norequest(Messenger *m, const uint8_t *real_pk);
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/** return the friend number associated to that public key.
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* return -1 if no such friend.
*/
non_null()
int32_t getfriend_id(const Messenger *m, const uint8_t *real_pk);
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/** Copies the public key associated to that friend id into real_pk buffer.
* Make sure that real_pk is of size CRYPTO_PUBLIC_KEY_SIZE.
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*
* return 0 if success.
* return -1 if failure.
*/
non_null()
int get_real_pk(const Messenger *m, int32_t friendnumber, uint8_t *real_pk);
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/** return friend connection id on success.
* return -1 if failure.
*/
non_null()
int getfriendcon_id(const Messenger *m, int32_t friendnumber);
/** Remove a friend.
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*
* return 0 if success.
* return -1 if failure.
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*/
non_null()
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int m_delfriend(Messenger *m, int32_t friendnumber);
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/** Checks friend's connection status.
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*
* return CONNECTION_UDP (2) if friend is directly connected to us (Online UDP).
* return CONNECTION_TCP (1) if friend is connected to us (Online TCP).
* return CONNECTION_NONE (0) if friend is not connected to us (Offline).
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* return -1 on failure.
*/
non_null()
int m_get_friend_connectionstatus(const Messenger *m, int32_t friendnumber);
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/** Checks if there exists a friend with given friendnumber.
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*
* return 1 if friend exists.
* return 0 if friend doesn't exist.
*/
non_null()
int m_friend_exists(const Messenger *m, int32_t friendnumber);
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/** Send a message of type to an online friend.
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*
* return -1 if friend not valid.
* return -2 if too large.
* return -3 if friend not online.
* return -4 if send failed (because queue is full).
* return -5 if bad type.
* return 0 if success.
*
* the value in message_id will be passed to your read_receipt callback when the other receives the message.
*/
non_null(1, 4) nullable(6)
int m_send_message_generic(Messenger *m, int32_t friendnumber, uint8_t type, const uint8_t *message, uint32_t length,
uint32_t *message_id);
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/** Set the name and name_length of a friend.
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* name must be a string of maximum MAX_NAME_LENGTH length.
* length must be at least 1 byte.
* length is the length of name with the NULL terminator.
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*
* return 0 if success.
* return -1 if failure.
*/
non_null()
int setfriendname(Messenger *m, int32_t friendnumber, const uint8_t *name, uint16_t length);
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/** Set our nickname.
* name must be a string of maximum MAX_NAME_LENGTH length.
* length must be at least 1 byte.
* length is the length of name with the NULL terminator.
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*
* return 0 if success.
* return -1 if failure.
*/
non_null()
int setname(Messenger *m, const uint8_t *name, uint16_t length);
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/**
* Get your nickname.
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* m - The messenger context to use.
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* name needs to be a valid memory location with a size of at least MAX_NAME_LENGTH bytes.
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*
* return length of the name.
* return 0 on error.
*/
non_null()
uint16_t getself_name(const Messenger *m, uint8_t *name);
/** Get name of friendnumber and put it in name.
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* name needs to be a valid memory location with a size of at least MAX_NAME_LENGTH (128) bytes.
*
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* return length of name if success.
* return -1 if failure.
*/
non_null()
int getname(const Messenger *m, int32_t friendnumber, uint8_t *name);
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/** return the length of name, including null on success.
* return -1 on failure.
*/
non_null() int m_get_name_size(const Messenger *m, int32_t friendnumber);
non_null() int m_get_self_name_size(const Messenger *m);
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/** Set our user status.
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* You are responsible for freeing status after.
*
* returns 0 on success.
* returns -1 on failure.
*/
non_null() int m_set_statusmessage(Messenger *m, const uint8_t *status, uint16_t length);
non_null() int m_set_userstatus(Messenger *m, uint8_t status);
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/**
* Guaranteed to be at most MAX_STATUSMESSAGE_LENGTH.
*
* returns the length of friendnumber's status message, including null on success.
* returns -1 on failure.
*/
non_null() int m_get_statusmessage_size(const Messenger *m, int32_t friendnumber);
non_null() int m_get_self_statusmessage_size(const Messenger *m);
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/** Copy friendnumber's status message into buf, truncating if size is over maxlen.
* Get the size you need to allocate from m_get_statusmessage_size.
* The self variant will copy our own status message.
*
* returns the length of the copied data on success
* returns -1 on failure.
*/
non_null() int m_copy_statusmessage(const Messenger *m, int32_t friendnumber, uint8_t *buf, uint32_t maxlen);
non_null() int m_copy_self_statusmessage(const Messenger *m, uint8_t *buf);
/** return one of Userstatus values.
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* Values unknown to your application should be represented as USERSTATUS_NONE.
* As above, the self variant will return our own Userstatus.
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* If friendnumber is invalid, this shall return USERSTATUS_INVALID.
*/
non_null() uint8_t m_get_userstatus(const Messenger *m, int32_t friendnumber);
non_null() uint8_t m_get_self_userstatus(const Messenger *m);
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/** returns timestamp of last time friendnumber was seen online or 0 if never seen.
* if friendnumber is invalid this function will return UINT64_MAX.
*/
non_null() uint64_t m_get_last_online(const Messenger *m, int32_t friendnumber);
/** Set our typing status for a friend.
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* You are responsible for turning it on or off.
*
* returns 0 on success.
* returns -1 on failure.
*/
non_null()
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int m_set_usertyping(Messenger *m, int32_t friendnumber, uint8_t is_typing);
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/** Get the typing status of a friend.
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*
* returns 0 if friend is not typing.
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* returns 1 if friend is typing.
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*/
non_null()
int m_get_istyping(const Messenger *m, int32_t friendnumber);
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/** Set the function that will be executed when a friend request is received. */
non_null(1) nullable(2)
void m_callback_friendrequest(Messenger *m, m_friend_request_cb *function);
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/** Set the function that will be executed when a message from a friend is received. */
non_null() void m_callback_friendmessage(Messenger *m, m_friend_message_cb *function);
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/** Set the callback for name changes.
* You are not responsible for freeing newname.
*/
non_null() void m_callback_namechange(Messenger *m, m_friend_name_cb *function);
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/** Set the callback for status message changes.
*
* You are not responsible for freeing newstatus
*/
non_null() void m_callback_statusmessage(Messenger *m, m_friend_status_message_cb *function);
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/** Set the callback for status type changes.
*/
non_null() void m_callback_userstatus(Messenger *m, m_friend_status_cb *function);
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/** Set the callback for typing changes.
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*/
non_null() void m_callback_typingchange(Messenger *m, m_friend_typing_cb *function);
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/** Set the callback for read receipts.
*
* If you are keeping a record of returns from m_sendmessage,
* receipt might be one of those values, meaning the message
* has been received on the other side.
* Since core doesn't track ids for you, receipt may not correspond to any message.
* In that case, you should discard it.
*/
non_null() void m_callback_read_receipt(Messenger *m, m_friend_read_receipt_cb *function);
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/** Set the callback for connection status changes.
*
* Status:
* 0 -- friend went offline after being previously online.
* 1 -- friend went online.
*
* Note that this callback is not called when adding friends, thus the
* "after being previously online" part.
* It's assumed that when adding friends, their connection status is offline.
*/
non_null() void m_callback_connectionstatus(Messenger *m, m_friend_connection_status_cb *function);
/** Same as previous but for internal A/V core usage only */
non_null() void m_callback_connectionstatus_internal_av(
Messenger *m, m_friend_connectionstatuschange_internal_cb *function, void *userdata);
/** Set the callback for typing changes.
*/
non_null() void m_callback_core_connection(Messenger *m, m_self_connection_status_cb *function);
/*** CONFERENCES */
/** Set the callback for conference invites.
*/
non_null(1) nullable(2)
void m_callback_conference_invite(Messenger *m, m_conference_invite_cb *function);
/** Send a conference invite packet.
*
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* return 1 on success
* return 0 on failure
*/
non_null()
int send_conference_invite_packet(const Messenger *m, int32_t friendnumber, const uint8_t *data, uint16_t length);
/*** FILE SENDING */
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/** Set the callback for file send requests.
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*/
non_null() void callback_file_sendrequest(Messenger *m, m_file_recv_cb *function);
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/** Set the callback for file control requests.
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*/
non_null() void callback_file_control(Messenger *m, m_file_recv_control_cb *function);
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/** Set the callback for file data.
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*/
non_null() void callback_file_data(Messenger *m, m_file_recv_chunk_cb *function);
/** Set the callback for file request chunk.
*/
non_null() void callback_file_reqchunk(Messenger *m, m_file_chunk_request_cb *function);
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/** Copy the file transfer file id to file_id
*
* return 0 on success.
* return -1 if friend not valid.
* return -2 if filenumber not valid
*/
non_null()
int file_get_id(const Messenger *m, int32_t friendnumber, uint32_t filenumber, uint8_t *file_id);
/** Send a file send request.
* Maximum filename length is 255 bytes.
* return file number on success
* return -1 if friend not found.
* return -2 if filename length invalid.
* return -3 if no more file sending slots left.
* return -4 if could not send packet (friend offline).
*
*/
non_null()
long int new_filesender(const Messenger *m, int32_t friendnumber, uint32_t file_type, uint64_t filesize,
const uint8_t *file_id, const uint8_t *filename, uint16_t filename_length);
/** Send a file control request.
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*
* return 0 on success
* return -1 if friend not valid.
* return -2 if friend not online.
* return -3 if file number invalid.
* return -4 if file control is bad.
* return -5 if file already paused.
* return -6 if resume file failed because it was only paused by the other.
* return -7 if resume file failed because it wasn't paused.
* return -8 if packet failed to send.
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*/
non_null()
int file_control(const Messenger *m, int32_t friendnumber, uint32_t filenumber, unsigned int control);
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/** Send a seek file control request.
*
* return 0 on success
* return -1 if friend not valid.
* return -2 if friend not online.
* return -3 if file number invalid.
* return -4 if not receiving file.
* return -5 if file status wrong.
* return -6 if position bad.
* return -8 if packet failed to send.
*/
non_null()
int file_seek(const Messenger *m, int32_t friendnumber, uint32_t filenumber, uint64_t position);
/** Send file data.
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*
* return 0 on success
* return -1 if friend not valid.
* return -2 if friend not online.
* return -3 if filenumber invalid.
* return -4 if file transfer not transferring.
* return -5 if bad data size.
* return -6 if packet queue full.
* return -7 if wrong position.
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*/
non_null(1) nullable(5)
int file_data(const Messenger *m, int32_t friendnumber, uint32_t filenumber, uint64_t position, const uint8_t *data,
uint16_t length);
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/*** A/V related */
/** Set the callback for msi packets.
*/
non_null(1) nullable(2, 3)
void m_callback_msi_packet(Messenger *m, m_msi_packet_cb *function, void *userdata);
/** Send an msi packet.
*
* return 1 on success
* return 0 on failure
*/
non_null()
int m_msi_packet(const Messenger *m, int32_t friendnumber, const uint8_t *data, uint16_t length);
/** Set handlers for lossy rtp packets.
*
* return -1 on failure.
* return 0 on success.
*/
non_null(1) nullable(4, 5)
int m_callback_rtp_packet(Messenger *m, int32_t friendnumber, uint8_t byte,
m_lossy_rtp_packet_cb *function, void *object);
/*** CUSTOM PACKETS */
/** Set handlers for custom lossy packets.
*
*/
non_null() void custom_lossy_packet_registerhandler(Messenger *m, m_friend_lossy_packet_cb *lossy_packethandler);
/** High level function to send custom lossy packets.
*
* TODO(oxij): this name is confusing, because this function sends both av and custom lossy packets.
* Meanwhile, m_handle_lossy_packet routes custom packets to custom_lossy_packet_registerhandler
* as you would expect from its name.
*
* I.e. custom_lossy_packet_registerhandler's "custom lossy packet" and this "custom lossy packet"
* are not the same set of packets.
*
* return -1 if friend invalid.
* return -2 if length wrong.
* return -3 if first byte invalid.
* return -4 if friend offline.
* return -5 if packet failed to send because of other error.
* return 0 on success.
*/
non_null()
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int m_send_custom_lossy_packet(const Messenger *m, int32_t friendnumber, const uint8_t *data, uint32_t length);
/** Set handlers for custom lossless packets.
*
*/
non_null()
void custom_lossless_packet_registerhandler(Messenger *m, m_friend_lossless_packet_cb *lossless_packethandler);
/** High level function to send custom lossless packets.
*
* return -1 if friend invalid.
* return -2 if length wrong.
* return -3 if first byte invalid.
* return -4 if friend offline.
* return -5 if packet failed to send because of other error.
* return 0 on success.
*/
non_null()
int send_custom_lossless_packet(const Messenger *m, int32_t friendnumber, const uint8_t *data, uint32_t length);
/*** Messenger constructor/destructor/operations. */
typedef enum Messenger_Error {
MESSENGER_ERROR_NONE,
MESSENGER_ERROR_PORT,
MESSENGER_ERROR_TCP_SERVER,
MESSENGER_ERROR_OTHER,
} Messenger_Error;
/** Run this at startup.
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* return allocated instance of Messenger on success.
* return 0 if there are problems.
*
* if error is not NULL it will be set to one of the values in the enum above.
*/
non_null()
Messenger *new_messenger(Mono_Time *mono_time, Messenger_Options *options, unsigned int *error);
/** Run this before closing shop
* Free all datastructures.
*/
non_null()
void kill_messenger(Messenger *m);
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/** The main loop that needs to be run at least 20 times per second. */
non_null(1) nullable(2)
Make self_connection_status callback stateless. **What are we doing?** We are moving towards stateless callbacks. This means that when registering a callback, you no longer pass a user data pointer. Instead, you pass a user data pointer to tox_iterate. This pointer is threaded through the code, passed to each callback. The callback can modify the data pointed at. An extra indirection will be needed if the pointer itself can change. **Why?** Currently, callbacks are registered with a user data pointer. This means the library has N pointers for N different callbacks. These pointers need to be managed by the client code. Managing the lifetime of the pointee can be difficult. In C++, it takes special effort to ensure that the lifetime of user data extends at least beyond the lifetime of the Tox instance. For other languages, the situation is much worse. Java and other garbage collected languages may move objects in memory, so the pointers are not stable. Tox4j goes through a lot of effort to make the Java/Scala user experience a pleasant one by keeping a global array of Tox+userdata on the C++ side, and communicating via protobufs. A Haskell FFI would have to do similarly complex tricks. Stateless callbacks ensure that a user data pointer only needs to live during a single function call. This means that the user code (or language runtime) can move the data around at will, as long as it sets the new location in the callback. **How?** We are doing this change one callback at a time. After each callback, we ensure that everything still works as expected. This means the toxcore change will require 15 Pull Requests.
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void do_messenger(Messenger *m, void *userdata);
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/** Return the time in milliseconds before do_messenger() should be called again
* for optimal performance.
*
* returns time (in ms) before the next do_messenger() needs to be run on success.
*/
non_null()
2015-02-16 09:20:06 +08:00
uint32_t messenger_run_interval(const Messenger *m);
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/* SAVING AND LOADING FUNCTIONS: */
/** Registers a state plugin for saving, loadding, and getting the size of a section of the save
*
* returns true on success
* returns false on error
*/
non_null()
bool m_register_state_plugin(Messenger *m, State_Type type,
m_state_size_cb *size_callback,
m_state_load_cb *load_callback,
m_state_save_cb *save_callback);
/** return size of the messenger data (for saving). */
non_null()
uint32_t messenger_size(const Messenger *m);
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/** Save the messenger in data (must be allocated memory of size at least Messenger_size()) */
non_null()
uint8_t *messenger_save(const Messenger *m, uint8_t *data);
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/** Load a state section.
*
* @param data Data to load.
* @param length Length of data.
* @param type Type of section (`STATE_TYPE_*`).
* @param status Result of loading section is stored here if the section is handled.
* @return true iff section handled.
*/
non_null()
bool messenger_load_state_section(Messenger *m, const uint8_t *data, uint32_t length, uint16_t type,
State_Load_Status *status);
/** Return the number of friends in the instance m.
* You should use this to determine how much memory to allocate
* for copy_friendlist. */
non_null()
uint32_t count_friendlist(const Messenger *m);
/** Copy a list of valid friend IDs into the array out_list.
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* If out_list is NULL, returns 0.
* Otherwise, returns the number of elements copied.
* If the array was too small, the contents
* of out_list will be truncated to list_size. */
non_null()
uint32_t copy_friendlist(const Messenger *m, uint32_t *out_list, uint32_t list_size);
#endif