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Made a callback for Friend.status change
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@ -57,6 +57,8 @@ static Friend friendlist[MAX_NUM_FRIENDS];
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static uint32_t numfriends;
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static void set_friend_status(int friendnumber, uint8_t status);
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/* 1 if we are online
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0 if we are offline
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static uint8_t online; */
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@ -122,7 +124,7 @@ int m_addfriend(uint8_t *client_id, uint8_t *data, uint16_t length)
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for (i = 0; i <= numfriends && i <= MAX_NUM_FRIENDS; ++i) { /*TODO: dynamic memory allocation to allow for more than MAX_NUM_FRIENDS friends */
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if (friendlist[i].status == NOFRIEND) {
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DHT_addfriend(client_id);
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friendlist[i].status = FRIEND_ADDED;
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set_friend_status(i, FRIEND_ADDED);
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friendlist[i].crypt_connection_id = -1;
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friendlist[i].friend_request_id = -1;
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memcpy(friendlist[i].client_id, client_id, CLIENT_ID_SIZE);
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@ -149,7 +151,7 @@ int m_addfriend_norequest(uint8_t * client_id)
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for (i = 0; i <= numfriends && i <= MAX_NUM_FRIENDS; ++i) { /*TODO: dynamic memory allocation to allow for more than MAX_NUM_FRIENDS friends */
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if(friendlist[i].status == NOFRIEND) {
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DHT_addfriend(client_id);
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friendlist[i].status = FRIEND_REQUESTED;
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set_friend_status(i, FRIEND_REQUESTED);
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friendlist[i].crypt_connection_id = -1;
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friendlist[i].friend_request_id = -1;
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memcpy(friendlist[i].client_id, client_id, CLIENT_ID_SIZE);
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@ -460,6 +462,23 @@ void m_callback_read_receipt(void (*function)(int, uint32_t))
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read_receipt_isset = 1;
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}
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static void (*friend_status)(int, uint8_t);
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static uint8_t friend_status_isset = 0;
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void m_callback_friend_status(void (*function)(int, uint8_t))
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{
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friend_status = function;
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friend_status_isset = 1;
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}
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static void set_friend_status(int friendnumber, uint8_t status)
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{
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friendlist[friendnumber].status = status;
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if (friendlist[friendnumber].status == status)
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return;
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if (friend_status_isset)
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friend_status(friendnumber, status);
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}
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#define PORT 33445
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/* run this at startup */
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int initMessenger(void)
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@ -487,9 +506,9 @@ static void doFriends(void)
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if (friendlist[i].status == FRIEND_ADDED) {
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int fr = send_friendrequest(friendlist[i].client_id, friendlist[i].info, friendlist[i].info_size);
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if (fr == 0) /* TODO: This needs to be fixed so that it sends the friend requests a couple of times in case of packet loss */
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friendlist[i].status = FRIEND_REQUESTED;
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set_friend_status(i, FRIEND_REQUESTED);
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else if (fr > 0)
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friendlist[i].status = FRIEND_REQUESTED;
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set_friend_status(i, FRIEND_REQUESTED);
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}
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if (friendlist[i].status == FRIEND_REQUESTED || friendlist[i].status == FRIEND_CONFIRMED) { /* friend is not online */
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if (friendlist[i].status == FRIEND_REQUESTED) {
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@ -505,7 +524,7 @@ static void doFriends(void)
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friendlist[i].crypt_connection_id = crypto_connect(friendlist[i].client_id, friendip);
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break;
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case 3: /* Connection is established */
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friendlist[i].status = FRIEND_ONLINE;
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set_friend_status(i, FRIEND_ONLINE);
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break;
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case 4:
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crypto_kill(friendlist[i].crypt_connection_id);
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@ -587,7 +606,7 @@ static void doFriends(void)
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if (is_cryptoconnected(friendlist[i].crypt_connection_id) == 4) { /* if the connection timed out, kill it */
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crypto_kill(friendlist[i].crypt_connection_id);
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friendlist[i].crypt_connection_id = -1;
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friendlist[i].status = FRIEND_CONFIRMED;
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set_friend_status(i, FRIEND_CONFIRMED);
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}
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break;
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}
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@ -608,7 +627,7 @@ static void doInbound(void)
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friendlist[friend_id].crypt_connection_id =
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accept_crypto_inbound(inconnection, public_key, secret_nonce, session_key);
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friendlist[friend_id].status = FRIEND_CONFIRMED;
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set_friend_status(friend_id, FRIEND_CONFIRMED);
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}
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}
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}
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@ -197,6 +197,10 @@ void m_callback_statusmessage(void (*function)(int, uint8_t *, uint16_t));
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in that case, you should discard it. */
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void m_callback_read_receipt(void (*function)(int, uint32_t));
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/* set the callback for friend status changes
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function(int friendnumber, uint8_t status) */
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void m_callback_friendstatus(void (*function)(int, uint8_t));
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/* run this at startup
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returns 0 if no connection problems
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returns -1 if there are problems */
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