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qTox/src/audio/audio.h

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/*
Copyright © 2014-2015 by The qTox Project
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This file is part of qTox, a Qt-based graphical interface for Tox.
qTox is libre software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
qTox is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
along with qTox. If not, see <http://www.gnu.org/licenses/>.
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*/
#ifndef AUDIO_H
#define AUDIO_H
#include <atomic>
#include <cmath>
#include <QObject>
#include <QMutex>
#include <QTimer>
#if defined(__APPLE__) && defined(__MACH__)
#include <OpenAL/al.h>
#include <OpenAL/alc.h>
#else
#include <AL/al.h>
#include <AL/alc.h>
#endif
#ifndef ALC_ALL_DEVICES_SPECIFIER
// compatibility with older versions of OpenAL
#include <AL/alext.h>
#endif
#ifdef QTOX_FILTER_AUDIO
#include "audiofilterer.h"
#endif
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// Public default audio settings
static constexpr uint32_t AUDIO_SAMPLE_RATE = 48000; ///< The next best Opus would take is 24k
static constexpr uint32_t AUDIO_FRAME_DURATION = 20; ///< In milliseconds
static constexpr ALint AUDIO_FRAME_SAMPLE_COUNT = AUDIO_FRAME_DURATION * AUDIO_SAMPLE_RATE/1000;
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static constexpr uint32_t AUDIO_CHANNELS = 2; ///< Ideally, we'd auto-detect, but that's a sane default
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class Audio : public QObject
{
Q_OBJECT
public:
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static Audio& getInstance();
ALfloat outputVolume();
void setOutputVolume(ALfloat volume);
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ALfloat inputVolume();
void setInputVolume(ALfloat volume);
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void reinitInput(const QString& inDevDesc);
bool reinitOutput(const QString& outDevDesc);
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bool isInputReady();
bool isOutputReady();
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static const char* outDeviceNames();
static const char* inDeviceNames();
void subscribeOutput(ALuint& sid);
void unsubscribeOutput(ALuint& sid);
void subscribeInput();
void unsubscribeInput();
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void startLoop();
void stopLoop();
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void playMono16Sound(const QByteArray& data);
void playMono16Sound(const QString& path);
void playAudioBuffer(ALuint alSource, const int16_t *data, int samples,
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unsigned channels, int sampleRate);
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signals:
void groupAudioPlayed(int group, int peer, unsigned short volume);
/// When there are input subscribers, we regularly emit captured audio frames with this signal
/// Always connect with a blocking queued connection or a lambda, or the behavior is undefined
void frameAvailable(const int16_t *pcm, size_t sample_count, uint8_t channels, uint32_t sampling_rate);
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private:
Audio();
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~Audio();
static void checkAlError() noexcept;
static void checkAlcError(ALCdevice *device) noexcept;
bool autoInitInput();
bool autoInitOutput();
bool initInput(QString inDevDescr);
bool initOutput(QString outDevDescr);
void cleanupInput();
void cleanupOutput();
/// Called after a mono16 sound stopped playing
void playMono16SoundCleanup();
/// Called on the captureTimer events to capture audio
void doCapture();
#if defined(QTOX_FILTER_AUDIO) && defined(ALC_LOOPBACK_CAPTURE_SAMPLES)
void getEchoesToFilter(AudioFilterer* filter, int samples);
#endif
private:
QThread* audioThread;
QMutex audioLock;
ALCdevice* alInDev;
ALfloat inGain;
quint32 inSubscriptions;
QTimer captureTimer, playMono16Timer;
ALCdevice* alOutDev;
ALCcontext* alOutContext;
ALuint alMainSource;
ALuint alMainBuffer;
bool outputInitialized;
QList<ALuint> outSources;
#ifdef QTOX_FILTER_AUDIO
AudioFilterer filterer;
#endif
};
#endif // AUDIO_H