6e8fbca745
match the genesis editor version 1.3.0.653.
103 lines
2.5 KiB
C++
103 lines
2.5 KiB
C++
/*!
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@file
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@author George Evmenov
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@date 05/2009
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*/
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/*
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This file is part of MyGUI.
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MyGUI is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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MyGUI is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __MYGUI_ROTATING_SKIN_H__
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#define __MYGUI_ROTATING_SKIN_H__
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#include "MyGUI_Prerequest.h"
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#include "MyGUI_Types.h"
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#include "MyGUI_ISubWidgetRect.h"
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#include "MyGUI_RenderFormat.h"
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namespace MyGUI
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{
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class MYGUI_EXPORT RotatingSkin :
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public ISubWidgetRect
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{
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MYGUI_RTTI_DERIVED( RotatingSkin )
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public:
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RotatingSkin();
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virtual ~RotatingSkin();
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/** Set angle of rotation in radians */
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void setAngle(float _angle);
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/** Get angle of rotation in radians */
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float getAngle() const;
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/** Set center of rotation
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@param _center Center point.
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*/
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void setCenter(const IntPoint& _center);
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/** Get center of rotation */
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IntPoint getCenter(bool _local = true) const;
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virtual void setAlpha(float _alpha);
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virtual void setVisible(bool _visible);
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virtual void setStateData(IStateInfo* _data);
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virtual void createDrawItem(ITexture* _texture, ILayerNode* _node);
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virtual void destroyDrawItem();
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// метод для отрисовки себя
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virtual void doRender();
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/*internal:*/
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virtual void _updateView();
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virtual void _correctView();
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virtual void _setAlign(const IntSize& _oldsize);
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virtual void _setUVSet(const FloatRect& _rect);
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virtual void _setColour(const Colour& _value);
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protected:
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void _rebuildGeometry();
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private:
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bool mGeometryOutdated;
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float mAngle;
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IntPoint mCenterPos;
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enum {RECT_VERTICIES_COUNT = 4, GEOMETRY_VERTICIES_TOTAL_COUNT = 8};
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FloatPoint mResultVerticiesPos[GEOMETRY_VERTICIES_TOTAL_COUNT];
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FloatPoint mResultVerticiesUV[GEOMETRY_VERTICIES_TOTAL_COUNT];
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bool mEmptyView;
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VertexColourType mVertexFormat;
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uint32 mCurrentColour;
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FloatRect mCurrentTexture;
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IntCoord mCurrentCoord;
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ILayerNode* mNode;
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RenderItem* mRenderItem;
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};
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} // namespace MyGUI
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#endif // __MYGUI_ROTATING_SKIN_H__
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