genesis-3d_engine/Engine/addons/myguiengine/include/MyGUI_RotatingSkin.h

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/*!
@file
@author George Evmenov
@date 05/2009
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_ROTATING_SKIN_H__
#define __MYGUI_ROTATING_SKIN_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Types.h"
#include "MyGUI_ISubWidgetRect.h"
#include "MyGUI_RenderFormat.h"
namespace MyGUI
{
class MYGUI_EXPORT RotatingSkin :
public ISubWidgetRect
{
MYGUI_RTTI_DERIVED( RotatingSkin )
public:
RotatingSkin();
virtual ~RotatingSkin();
/** Set angle of rotation in radians */
void setAngle(float _angle);
/** Get angle of rotation in radians */
float getAngle() const;
/** Set center of rotation
@param _center Center point.
*/
void setCenter(const IntPoint& _center);
/** Get center of rotation */
IntPoint getCenter(bool _local = true) const;
virtual void setAlpha(float _alpha);
virtual void setVisible(bool _visible);
virtual void setStateData(IStateInfo* _data);
virtual void createDrawItem(ITexture* _texture, ILayerNode* _node);
virtual void destroyDrawItem();
// метод для отрисовки себя
virtual void doRender();
/*internal:*/
virtual void _updateView();
virtual void _correctView();
virtual void _setAlign(const IntSize& _oldsize);
virtual void _setUVSet(const FloatRect& _rect);
virtual void _setColour(const Colour& _value);
protected:
void _rebuildGeometry();
private:
bool mGeometryOutdated;
float mAngle;
IntPoint mCenterPos;
enum {RECT_VERTICIES_COUNT = 4, GEOMETRY_VERTICIES_TOTAL_COUNT = 8};
FloatPoint mResultVerticiesPos[GEOMETRY_VERTICIES_TOTAL_COUNT];
FloatPoint mResultVerticiesUV[GEOMETRY_VERTICIES_TOTAL_COUNT];
bool mEmptyView;
VertexColourType mVertexFormat;
uint32 mCurrentColour;
FloatRect mCurrentTexture;
IntCoord mCurrentCoord;
ILayerNode* mNode;
RenderItem* mRenderItem;
};
} // namespace MyGUI
#endif // __MYGUI_ROTATING_SKIN_H__