/*! @file @author George Evmenov @date 05/2009 */ /* This file is part of MyGUI. MyGUI is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. MyGUI is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with MyGUI. If not, see . */ #ifndef __MYGUI_ROTATING_SKIN_H__ #define __MYGUI_ROTATING_SKIN_H__ #include "MyGUI_Prerequest.h" #include "MyGUI_Types.h" #include "MyGUI_ISubWidgetRect.h" #include "MyGUI_RenderFormat.h" namespace MyGUI { class MYGUI_EXPORT RotatingSkin : public ISubWidgetRect { MYGUI_RTTI_DERIVED( RotatingSkin ) public: RotatingSkin(); virtual ~RotatingSkin(); /** Set angle of rotation in radians */ void setAngle(float _angle); /** Get angle of rotation in radians */ float getAngle() const; /** Set center of rotation @param _center Center point. */ void setCenter(const IntPoint& _center); /** Get center of rotation */ IntPoint getCenter(bool _local = true) const; virtual void setAlpha(float _alpha); virtual void setVisible(bool _visible); virtual void setStateData(IStateInfo* _data); virtual void createDrawItem(ITexture* _texture, ILayerNode* _node); virtual void destroyDrawItem(); // метод для отрисовки себя virtual void doRender(); /*internal:*/ virtual void _updateView(); virtual void _correctView(); virtual void _setAlign(const IntSize& _oldsize); virtual void _setUVSet(const FloatRect& _rect); virtual void _setColour(const Colour& _value); protected: void _rebuildGeometry(); private: bool mGeometryOutdated; float mAngle; IntPoint mCenterPos; enum {RECT_VERTICIES_COUNT = 4, GEOMETRY_VERTICIES_TOTAL_COUNT = 8}; FloatPoint mResultVerticiesPos[GEOMETRY_VERTICIES_TOTAL_COUNT]; FloatPoint mResultVerticiesUV[GEOMETRY_VERTICIES_TOTAL_COUNT]; bool mEmptyView; VertexColourType mVertexFormat; uint32 mCurrentColour; FloatRect mCurrentTexture; IntCoord mCurrentCoord; ILayerNode* mNode; RenderItem* mRenderItem; }; } // namespace MyGUI #endif // __MYGUI_ROTATING_SKIN_H__