MiniEngine/sdl_engine_texture.hpp

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Texture::Texture()
{
pimpl=new impl;
}
Texture::Texture(const Texture& inc) : Texture()
{
*pimpl=*(inc.pimpl);
}
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Texture& Texture::operator = (const Texture& inc)
{
*pimpl=*(inc.pimpl);
return *this;
}
Texture::Texture(Texture&& inc)
{
pimpl=inc.pimpl;
inc.pimpl=nullptr;
}
Texture& Texture::operator = (Texture&& inc)
{
*(pimpl)=*(inc.pimpl);
inc.pimpl=nullptr;
return *this;
}
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int Texture::getw()
{
return pimpl->w;
}
int Texture::geth()
{
return pimpl->h;
}
Texture::~Texture()
{
delete pimpl;
}