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include.h LuaEngine v0.2 2020-05-24 05:24:13 +08:00
Linux.cpp LuaEngine v0.1 2020-05-23 01:11:46 +08:00
LuaEngine.cpp LuaEngine v0.2 2020-05-24 05:24:13 +08:00
LuaEngine.h LuaEngine v0.1 2020-05-23 01:11:46 +08:00
main.cpp LuaEngine v0.2 2020-05-24 05:24:13 +08:00
Music.cpp LuaEngine v0.2 2020-05-24 05:24:13 +08:00
Readme.md LuaEngine v0.1 2020-05-23 01:11:46 +08:00
Renderer.cpp LuaEngine v0.2 2020-05-24 05:24:13 +08:00
Select.h LuaEngine v0.2 2020-05-24 05:24:13 +08:00
SelectWin.cpp LuaEngine v0.2 2020-05-24 05:24:13 +08:00
Surface.cpp LuaEngine v0.1 2020-05-23 01:11:46 +08:00
TCP.h LuaEngine v0.2 2020-05-24 05:24:13 +08:00
TCPLinux.cpp LuaEngine v0.2 2020-05-24 05:24:13 +08:00
TCPWin.cpp LuaEngine v0.2 2020-05-24 05:24:13 +08:00
Texture.cpp LuaEngine v0.2 2020-05-24 05:24:13 +08:00
Thread.cpp LuaEngine v0.2 2020-05-24 05:24:13 +08:00
UDP.cpp LuaEngine v0.1 2020-05-23 01:11:46 +08:00
Window.cpp LuaEngine v0.2 2020-05-24 05:24:13 +08:00
Windows.cpp LuaEngine v0.1 2020-05-23 01:11:46 +08:00

LuaEngine

Based on MiniEngine(SDLEngine) and GSock, combined with Lua 5.3, providing an easy way to write cross-platform Application and small games.

基于MiniEngine(SDLEngine)和GSock, 使用Lua 5.3作为编程语言, LuaEngine期待提供一种编写跨平台应用和小游戏的简单方法.