2020-05-23 01:11:46 +08:00
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#include "LuaEngine.h"
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#include <string>
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#include <iostream>
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using namespace std;
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string LoadFile(const string& filename)
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{
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string temp;
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int ret;
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char buff[1024];
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SDL_RWops* io = SDL_RWFromFile(filename.c_str(), "rb");
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if (!io)
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{
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SDL_Log("SDL_RWFromFile: %s\n", SDL_GetError());
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return "";
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}
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while ((ret=SDL_RWread(io, buff, 1, 1024)))
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{
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temp.append(buff, ret);
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}
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SDL_RWclose(io);
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return temp;
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}
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int main()
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{
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InitEngine();
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lua_State* L = luaL_newstate();
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luaL_openlibs(L);
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InitLuaEngine(L);
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2020-05-24 05:24:13 +08:00
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string code = LoadFile("game/app.lua");
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2020-05-23 01:11:46 +08:00
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if (luaL_loadstring(L, code.c_str()))
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{
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cout << lua_tostring(L, -1) << endl;
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SDL_Log("[LuaAppSyntaxError] %s\n", lua_tostring(L, -1));
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}
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else if(lua_pcall(L, 0, LUA_MULTRET, 0))
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{
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cout << lua_tostring(L, -1) << endl;
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SDL_Log("[LuaAppRuntimeError] %s\n", lua_tostring(L, -1));
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}
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lua_close(L);
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CloseEngine();
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return 0;
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}
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