LuaEngine/TCP.h

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#include "include.h"
#include <vector>
/*
class TCPSocket
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constructor(nonblocking: boolean)
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close()
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setblocking(nonblocking: boolean)
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listen([ip: string], port: int, [backlog: int]) Address default to 0.0.0.0, backlog default to 10.
# Blocking mode: All non-expected error will be raised as exception.
connect(ip: string, port: int)
accept(): TCPSocket PeerIP PeerPort
send(data: string) All data will be sent before return.
recv([maxsize: int]): string. Default to 4KB.
# Non-blocking mode:
connect(ip: string, port: int)
accept(): (TCPSocket PeerIP PeerPort) or nil
send(data: string)
recv([maxsize: int]): string
*/
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class TCPSocket
{
public:
int fd;
bool nonblocking;
std::vector<char> data;
int buffsz;
};