toxcore/toxcore/tox.c

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/* tox.c
*
* The Tox public API.
*
* Copyright (C) 2013 Tox project All Rights Reserved.
*
* This file is part of Tox.
*
* Tox is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Tox is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Tox. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "Messenger.h"
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#include "logger.h"
#define __TOX_DEFINED__
typedef struct Messenger Tox;
#include "tox.h"
/*
* returns a FRIEND_ADDRESS_SIZE byte address to give to others.
* Format: [client_id (32 bytes)][nospam number (4 bytes)][checksum (2 bytes)]
*
*/
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void tox_get_address(const Tox *tox, uint8_t *address)
{
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const Messenger *m = tox;
getaddress(m, address);
}
/*
* Add a friend.
* Set the data that will be sent along with friend request.
* address is the address of the friend (returned by getaddress of the friend you wish to add) it must be FRIEND_ADDRESS_SIZE bytes. TODO: add checksum.
* data is the data and length is the length.
*
* return the friend number if success.
* return FA_TOOLONG if message length is too long.
* return FAERR_NOMESSAGE if no message (message length must be >= 1 byte).
* return FAERR_OWNKEY if user's own key.
* return FAERR_ALREADYSENT if friend request already sent or already a friend.
* return FAERR_UNKNOWN for unknown error.
* return FAERR_BADCHECKSUM if bad checksum in address.
* return FAERR_SETNEWNOSPAM if the friend was already there but the nospam was different.
* (the nospam for that friend was set to the new one).
* return FAERR_NOMEM if increasing the friend list size fails.
*/
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int32_t tox_add_friend(Tox *tox, const uint8_t *address, const uint8_t *data, uint16_t length)
{
Messenger *m = tox;
return m_addfriend(m, address, data, length);
}
/* Add a friend without sending a friendrequest.
*
* return the friend number if success.
* return -1 if failure.
*/
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int32_t tox_add_friend_norequest(Tox *tox, const uint8_t *client_id)
{
Messenger *m = tox;
return m_addfriend_norequest(m, client_id);
}
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/* return the friend number associated to that client id.
* return -1 if no such friend.
*/
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int32_t tox_get_friend_number(const Tox *tox, const uint8_t *client_id)
{
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const Messenger *m = tox;
return getfriend_id(m, client_id);
}
/* Copies the public key associated to that friend id into client_id buffer.
* Make sure that client_id is of size CLIENT_ID_SIZE.
*
* return 0 if success.
* return -1 if failure.
*/
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int tox_get_client_id(const Tox *tox, int32_t friendnumber, uint8_t *client_id)
{
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const Messenger *m = tox;
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return getclient_id(m, friendnumber, client_id);
}
/* Remove a friend. */
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int tox_del_friend(Tox *tox, int32_t friendnumber)
{
Messenger *m = tox;
return m_delfriend(m, friendnumber);
}
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/* Checks friend's connecting status.
*
* return 1 if friend is connected to us (Online).
* return 0 if friend is not connected to us (Offline).
* return -1 on failure.
*/
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int tox_get_friend_connection_status(const Tox *tox, int32_t friendnumber)
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{
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const Messenger *m = tox;
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return m_get_friend_connectionstatus(m, friendnumber);
}
/* Checks if there exists a friend with given friendnumber.
*
* return 1 if friend exists.
* return 0 if friend doesn't exist.
*/
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int tox_friend_exists(const Tox *tox, int32_t friendnumber)
{
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const Messenger *m = tox;
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return m_friend_exists(m, friendnumber);
}
/* Send a text chat message to an online friend.
* return the message id if packet was successfully put into the send queue.
* return 0 if it was not.
*
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* You will want to retain the return value, it will be passed to your read_receipt callback
* if one is received.
* m_sendmessage_withid will send a message with the id of your choosing,
* however we can generate an id for you by calling plain m_sendmessage.
*/
uint32_t tox_send_message(Tox *tox, int32_t friendnumber, const uint8_t *message, uint32_t length)
{
Messenger *m = tox;
return m_sendmessage(m, friendnumber, message, length);
}
uint32_t tox_send_message_withid(Tox *tox, int32_t friendnumber, uint32_t theid, const uint8_t *message,
uint32_t length)
{
Messenger *m = tox;
return m_sendmessage_withid(m, friendnumber, theid, message, length);
}
/* Send an action to an online friend.
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*
* return the message id if packet was successfully put into the send queue.
* return 0 if it was not.
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*
* You will want to retain the return value, it will be passed to your read_receipt callback
* if one is received.
* m_sendaction_withid will send an action message with the id of your choosing,
* however we can generate an id for you by calling plain m_sendaction.
*/
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uint32_t tox_send_action(Tox *tox, int32_t friendnumber, const uint8_t *action, uint32_t length)
{
Messenger *m = tox;
return m_sendaction(m, friendnumber, action, length);
}
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uint32_t tox_send_action_withid(Tox *tox, int32_t friendnumber, uint32_t theid, const uint8_t *action, uint32_t length)
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{
Messenger *m = tox;
return m_sendaction_withid(m, friendnumber, theid, action, length);
}
/* Set our nickname.
* name must be a string of maximum MAX_NAME_LENGTH length.
* length must be at least 1 byte.
* length is the length of name with the NULL terminator.
*
* return 0 if success.
* return -1 if failure.
*/
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int tox_set_name(Tox *tox, const uint8_t *name, uint16_t length)
{
Messenger *m = tox;
return setname(m, name, length);
}
/* Get your nickname.
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* m - The messenger context to use.
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* name - Pointer to a string for the name. (must be at least MAX_NAME_LENGTH)
*
* return length of the name.
* return 0 on error.
*/
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uint16_t tox_get_self_name(const Tox *tox, uint8_t *name)
{
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const Messenger *m = tox;
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return getself_name(m, name);
}
/* Get name of friendnumber and put it in name.
* name needs to be a valid memory location with a size of at least MAX_NAME_LENGTH (128) bytes.
*
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* return length of name (with the NULL terminator) if success.
* return -1 if failure.
*/
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int tox_get_name(const Tox *tox, int32_t friendnumber, uint8_t *name)
{
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const Messenger *m = tox;
return getname(m, friendnumber, name);
}
/* returns the length of name on success.
* returns -1 on failure.
*/
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int tox_get_name_size(const Tox *tox, int32_t friendnumber)
{
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const Messenger *m = tox;
return m_get_name_size(m, friendnumber);
}
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int tox_get_self_name_size(const Tox *tox)
{
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const Messenger *m = tox;
return m_get_self_name_size(m);
}
/* Set our user status;
* you are responsible for freeing status after.
*
* return 0 on success, -1 on failure.
*/
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int tox_set_status_message(Tox *tox, const uint8_t *status, uint16_t length)
{
Messenger *m = tox;
return m_set_statusmessage(m, status, length);
}
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int tox_set_user_status(Tox *tox, uint8_t status)
{
Messenger *m = tox;
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return m_set_userstatus(m, status);
}
/* returns the length of status message on success.
* returns -1 on failure.
*/
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int tox_get_status_message_size(const Tox *tox, int32_t friendnumber)
{
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const Messenger *m = tox;
return m_get_statusmessage_size(m, friendnumber);
}
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int tox_get_self_status_message_size(const Tox *tox)
{
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const Messenger *m = tox;
return m_get_self_statusmessage_size(m);
}
/* Copy friendnumber's status message into buf, truncating if size is over maxlen.
* Get the size you need to allocate from m_get_statusmessage_size.
* The self variant will copy our own status message.
*/
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int tox_get_status_message(const Tox *tox, int32_t friendnumber, uint8_t *buf, uint32_t maxlen)
{
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const Messenger *m = tox;
return m_copy_statusmessage(m, friendnumber, buf, maxlen);
}
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int tox_get_self_status_message(const Tox *tox, uint8_t *buf, uint32_t maxlen)
{
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const Messenger *m = tox;
return m_copy_self_statusmessage(m, buf, maxlen);
}
/* Return one of USERSTATUS values.
* Values unknown to your application should be represented as USERSTATUS_NONE.
* As above, the self variant will return our own USERSTATUS.
* If friendnumber is invalid, this shall return USERSTATUS_INVALID.
*/
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uint8_t tox_get_user_status(const Tox *tox, int32_t friendnumber)
{
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const Messenger *m = tox;
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return m_get_userstatus(m, friendnumber);
}
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uint8_t tox_get_self_user_status(const Tox *tox)
{
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const Messenger *m = tox;
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return m_get_self_userstatus(m);
}
/* returns timestamp of last time friendnumber was seen online, or 0 if never seen.
* returns -1 on error.
*/
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uint64_t tox_get_last_online(const Tox *tox, int32_t friendnumber)
{
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const Messenger *m = tox;
return m_get_last_online(m, friendnumber);
}
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/* Set our typing status for a friend.
* You are responsible for turning it on or off.
*
* returns 0 on success.
* returns -1 on failure.
*/
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int tox_set_user_is_typing(Tox *tox, int32_t friendnumber, uint8_t is_typing)
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{
Messenger *m = tox;
return m_set_usertyping(m, friendnumber, is_typing);
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}
/* Get the typing status of a friend.
*
* returns 0 if friend is not typing.
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* returns 1 if friend is typing.
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*/
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uint8_t tox_get_is_typing(const Tox *tox, int32_t friendnumber)
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{
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const Messenger *m = tox;
return m_get_istyping(m, friendnumber);
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}
/* Sets whether we send read receipts for friendnumber.
* This function is not lazy, and it will fail if yesno is not (0 or 1).
*/
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void tox_set_sends_receipts(Tox *tox, int32_t friendnumber, int yesno)
{
Messenger *m = tox;
m_set_sends_receipts(m, friendnumber, yesno);
}
/* Return the number of friends in the instance m.
* You should use this to determine how much memory to allocate
* for copy_friendlist. */
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uint32_t tox_count_friendlist(const Tox *tox)
{
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const Messenger *m = tox;
return count_friendlist(m);
}
/* Return the number of online friends in the instance m. */
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uint32_t tox_get_num_online_friends(const Tox *tox)
{
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const Messenger *m = tox;
return get_num_online_friends(m);
}
/* Copy a list of valid friend IDs into the array out_list.
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* If out_list is NULL, returns 0.
* Otherwise, returns the number of elements copied.
* If the array was too small, the contents
* of out_list will be truncated to list_size. */
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uint32_t tox_get_friendlist(const Tox *tox, int32_t *out_list, uint32_t list_size)
{
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const Messenger *m = tox;
return copy_friendlist(m, out_list, list_size);
}
/* Set the function that will be executed when a friend request is received.
* Function format is function(uint8_t * public_key, uint8_t * data, uint16_t length)
*/
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void tox_callback_friend_request(Tox *tox, void (*function)(Tox *tox, const uint8_t *, const uint8_t *, uint16_t,
void *), void *userdata)
{
Messenger *m = tox;
m_callback_friendrequest(m, function, userdata);
}
/* Set the function that will be executed when a message from a friend is received.
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* Function format is: function(int32_t friendnumber, uint8_t * message, uint32_t length)
*/
void tox_callback_friend_message(Tox *tox, void (*function)(Messenger *tox, int32_t, const uint8_t *, uint16_t, void *),
void *userdata)
{
Messenger *m = tox;
m_callback_friendmessage(m, function, userdata);
}
/* Set the function that will be executed when an action from a friend is received.
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* function format is: function(int32_t friendnumber, uint8_t * action, uint32_t length)
*/
void tox_callback_friend_action(Tox *tox, void (*function)(Messenger *tox, int32_t, const uint8_t *, uint16_t, void *),
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void *userdata)
{
Messenger *m = tox;
m_callback_action(m, function, userdata);
}
/* Set the callback for name changes.
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* function(int32_t friendnumber, uint8_t *newname, uint16_t length)
* You are not responsible for freeing newname.
*/
void tox_callback_name_change(Tox *tox, void (*function)(Messenger *tox, int32_t, const uint8_t *, uint16_t, void *),
void *userdata)
{
Messenger *m = tox;
m_callback_namechange(m, function, userdata);
}
/* Set the callback for status message changes.
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* function(int32_t friendnumber, uint8_t *newstatus, uint16_t length)
* You are not responsible for freeing newstatus.
*/
void tox_callback_status_message(Tox *tox, void (*function)(Messenger *tox, int32_t, const uint8_t *, uint16_t, void *),
void *userdata)
{
Messenger *m = tox;
m_callback_statusmessage(m, function, userdata);
}
/* Set the callback for status type changes.
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* function(int32_t friendnumber, USERSTATUS kind)
*/
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void tox_callback_user_status(Tox *tox, void (*function)(Messenger *tox, int32_t, uint8_t, void *),
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void *userdata)
{
Messenger *m = tox;
m_callback_userstatus(m, function, userdata);
}
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/* Set the callback for typing changes.
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* function (int32_t friendnumber, uint8_t is_typing)
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*/
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void tox_callback_typing_change(Tox *tox, void (*function)(Messenger *tox, int32_t, uint8_t, void *), void *userdata)
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{
Messenger *m = tox;
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m_callback_typingchange(m, function, userdata);
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}
/* Set the callback for read receipts.
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* function(int32_t friendnumber, uint32_t receipt)
*
* If you are keeping a record of returns from m_sendmessage;
* receipt might be one of those values, meaning the message
* has been received on the other side.
* Since core doesn't track ids for you, receipt may not correspond to any message.
* in that case, you should discard it.
*/
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void tox_callback_read_receipt(Tox *tox, void (*function)(Messenger *tox, int32_t, uint32_t, void *), void *userdata)
{
Messenger *m = tox;
m_callback_read_receipt(m, function, userdata);
}
/* Set the callback for connection status changes.
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* function(int32_t friendnumber, uint8_t status)
*
* Status:
* 0 -- friend went offline after being previously online
* 1 -- friend went online
*
* NOTE: this callback is not called when adding friends, thus the "after
* being previously online" part. It's assumed that when adding friends,
* their connection status is offline.
*/
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void tox_callback_connection_status(Tox *tox, void (*function)(Messenger *tox, int32_t, uint8_t, void *),
void *userdata)
{
Messenger *m = tox;
m_callback_connectionstatus(m, function, userdata);
}
/**********ADVANCED FUNCTIONS (If you don't know what they do you can safely ignore them.) ************/
/* Functions to get/set the nospam part of the id.
*/
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uint32_t tox_get_nospam(const Tox *tox)
{
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const Messenger *m = tox;
return get_nospam(&(m->fr));
}
void tox_set_nospam(Tox *tox, uint32_t nospam)
{
Messenger *m = tox;
set_nospam(&(m->fr), nospam);
}
/**********GROUP CHAT FUNCTIONS: WARNING Group chats will be rewritten so this might change ************/
/* Set the callback for group invites.
*
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* Function(Tox *tox, int32_t friendnumber, uint8_t *group_public_key, void *userdata)
*/
void tox_callback_group_invite(Tox *tox, void (*function)(Messenger *tox, int32_t, const uint8_t *, void *),
void *userdata)
{
Messenger *m = tox;
m_callback_group_invite(m, function, userdata);
}
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/* Set the callback for group messages.
*
* Function(Tox *tox, int groupnumber, int friendgroupnumber, uint8_t * message, uint16_t length, void *userdata)
*/
void tox_callback_group_message(Tox *tox, void (*function)(Messenger *tox, int, int, const uint8_t *, uint16_t, void *),
void *userdata)
{
Messenger *m = tox;
m_callback_group_message(m, function, userdata);
}
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/* Set the callback for group actions.
*
* Function(Tox *tox, int groupnumber, int friendgroupnumber, uint8_t * action, uint16_t length, void *userdata)
*/
void tox_callback_group_action(Tox *tox, void (*function)(Messenger *tox, int, int, const uint8_t *, uint16_t, void *),
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void *userdata)
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{
Messenger *m = tox;
m_callback_group_action(m, function, userdata);
}
/* Set callback function for peer name list changes.
*
* It gets called every time the name list changes(new peer/name, deleted peer)
* Function(Tox *tox, int groupnumber, void *userdata)
*/
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void tox_callback_group_namelist_change(Tox *tox, void (*function)(Tox *tox, int, int, uint8_t, void *), void *userdata)
{
Messenger *m = tox;
m_callback_group_namelistchange(m, function, userdata);
}
/* Creates a new groupchat and puts it in the chats array.
*
* return group number on success.
* return -1 on failure.
*/
int tox_add_groupchat(Tox *tox)
{
Messenger *m = tox;
return add_groupchat(m);
}
/* Delete a groupchat from the chats array.
*
* return 0 on success.
* return -1 if failure.
*/
int tox_del_groupchat(Tox *tox, int groupnumber)
{
Messenger *m = tox;
return del_groupchat(m, groupnumber);
}
/* Copy the name of peernumber who is in groupnumber to name.
* name must be at least MAX_NICK_BYTES long.
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*
* return length of name if success
* return -1 if failure
*/
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int tox_group_peername(const Tox *tox, int groupnumber, int peernumber, uint8_t *name)
{
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const Messenger *m = tox;
return m_group_peername(m, groupnumber, peernumber, name);
}
/* invite friendnumber to groupnumber
* return 0 on success
* return -1 on failure
*/
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int tox_invite_friend(Tox *tox, int32_t friendnumber, int groupnumber)
{
Messenger *m = tox;
return invite_friend(m, friendnumber, groupnumber);
}
/* Join a group (you need to have been invited first.)
*
* returns group number on success
* returns -1 on failure.
*/
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int tox_join_groupchat(Tox *tox, int32_t friendnumber, const uint8_t *friend_group_public_key)
{
Messenger *m = tox;
return join_groupchat(m, friendnumber, friend_group_public_key);
}
/* send a group message
* return 0 on success
* return -1 on failure
*/
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int tox_group_message_send(Tox *tox, int groupnumber, const uint8_t *message, uint32_t length)
{
Messenger *m = tox;
return group_message_send(m, groupnumber, message, length);
}
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/* send a group action
* return 0 on success
* return -1 on failure
*/
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int tox_group_action_send(Tox *tox, int groupnumber, const uint8_t *action, uint32_t length)
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{
Messenger *m = tox;
return group_action_send(m, groupnumber, action, length);
}
/* Return the number of peers in the group chat on success.
* return -1 on failure
*/
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int tox_group_number_peers(const Tox *tox, int groupnumber)
{
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const Messenger *m = tox;
return group_number_peers(m, groupnumber);
}
/* List all the peers in the group chat.
*
* Copies the names of the peers to the name[length][MAX_NICK_BYTES] array.
*
* Copies the lengths of the names to lengths[length]
*
* returns the number of peers on success.
*
* return -1 on failure.
*/
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int tox_group_get_names(const Tox *tox, int groupnumber, uint8_t names[][TOX_MAX_NAME_LENGTH], uint16_t lengths[],
uint16_t length)
{
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const Messenger *m = tox;
return group_names(m, groupnumber, names, lengths, length);
}
/* Return the number of chats in the instance m.
* You should use this to determine how much memory to allocate
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* for copy_chatlist. */
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uint32_t tox_count_chatlist(const Tox *tox)
{
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const Messenger *m = tox;
return count_chatlist(m);
}
/* Copy a list of valid chat IDs into the array out_list.
* If out_list is NULL, returns 0.
* Otherwise, returns the number of elements copied.
* If the array was too small, the contents
* of out_list will be truncated to list_size. */
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uint32_t tox_get_chatlist(const Tox *tox, int *out_list, uint32_t list_size)
{
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const Messenger *m = tox;
return copy_chatlist(m, out_list, list_size);
}
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/****************FILE SENDING FUNCTIONS*****************/
/* Set the callback for file send requests.
*
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* Function(Tox *tox, int32_t friendnumber, uint8_t filenumber, uint64_t filesize, uint8_t *filename, uint16_t filename_length, void *userdata)
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*/
void tox_callback_file_send_request(Tox *tox, void (*function)(Messenger *tox, int32_t, uint8_t, uint64_t,
const uint8_t *, uint16_t, void *), void *userdata)
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{
Messenger *m = tox;
callback_file_sendrequest(m, function, userdata);
}
/* Set the callback for file control requests.
*
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* Function(Tox *tox, int32_t friendnumber, uint8_t send_receive, uint8_t filenumber, uint8_t control_type, uint8_t *data, uint16_t length, void *userdata)
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*
*/
void tox_callback_file_control(Tox *tox, void (*function)(Messenger *tox, int32_t, uint8_t, uint8_t, uint8_t,
const uint8_t *, uint16_t, void *), void *userdata)
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{
Messenger *m = tox;
callback_file_control(m, function, userdata);
}
/* Set the callback for file data.
*
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* Function(Tox *tox, int32_t friendnumber, uint8_t filenumber, uint8_t *data, uint16_t length, void *userdata)
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*
*/
void tox_callback_file_data(Tox *tox, void (*function)(Messenger *tox, int32_t, uint8_t, const uint8_t *,
uint16_t length, void *), void *userdata)
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{
Messenger *m = tox;
callback_file_data(m, function, userdata);
}
/* Send a file send request.
* Maximum filename length is 255 bytes.
* return file number on success
* return -1 on failure
*/
int tox_new_file_sender(Tox *tox, int32_t friendnumber, uint64_t filesize, const uint8_t *filename,
uint16_t filename_length)
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{
Messenger *m = tox;
return new_filesender(m, friendnumber, filesize, filename, filename_length);
}
/* Send a file control request.
* send_receive is 0 if we want the control packet to target a sending file, 1 if it targets a receiving file.
*
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* return 0 on success
* return -1 on failure
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*/
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int tox_file_send_control(Tox *tox, int32_t friendnumber, uint8_t send_receive, uint8_t filenumber, uint8_t message_id,
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const uint8_t *data, uint16_t length)
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{
Messenger *m = tox;
return file_control(m, friendnumber, send_receive, filenumber, message_id, data, length);
}
/* Send file data.
*
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* return 0 on success
* return -1 on failure
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*/
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int tox_file_send_data(Tox *tox, int32_t friendnumber, uint8_t filenumber, const uint8_t *data, uint16_t length)
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{
Messenger *m = tox;
return file_data(m, friendnumber, filenumber, data, length);
}
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/* Returns the recommended/maximum size of the filedata you send with tox_file_send_data()
*
* return size on success
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* return -1 on failure (currently will never return -1)
*/
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int tox_file_data_size(const Tox *tox, int32_t friendnumber)
{
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return MAX_CRYPTO_DATA_SIZE - 2;
}
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/* Give the number of bytes left to be sent/received.
*
* send_receive is 0 if we want the sending files, 1 if we want the receiving.
*
* return number of bytes remaining to be sent/received on success
* return 0 on failure
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*/
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uint64_t tox_file_data_remaining(const Tox *tox, int32_t friendnumber, uint8_t filenumber, uint8_t send_receive)
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{
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const Messenger *m = tox;
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return file_dataremaining(m, friendnumber, filenumber, send_receive);
}
/***************END OF FILE SENDING FUNCTIONS******************/
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/* TODO: expose this properly. */
static int tox_add_tcp_relay(Tox *tox, const char *address, uint8_t ipv6enabled, uint16_t port,
const uint8_t *public_key)
{
Messenger *m = tox;
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IP_Port ip_port_v64;
IP *ip_extra = NULL;
IP_Port ip_port_v4;
ip_init(&ip_port_v64.ip, ipv6enabled);
if (ipv6enabled) {
/* setup for getting BOTH: an IPv6 AND an IPv4 address */
ip_port_v64.ip.family = AF_UNSPEC;
ip_reset(&ip_port_v4.ip);
ip_extra = &ip_port_v4.ip;
}
if (addr_resolve_or_parse_ip(address, &ip_port_v64.ip, ip_extra)) {
ip_port_v64.port = port;
add_tcp_relay(m->net_crypto, ip_port_v64, public_key);
return 1;
} else {
return 0;
}
}
int tox_bootstrap_from_address(Tox *tox, const char *address,
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uint8_t ipv6enabled, uint16_t port, const uint8_t *public_key)
{
Messenger *m = tox;
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tox_add_tcp_relay(tox, address, ipv6enabled, port, public_key);
return DHT_bootstrap_from_address(m->dht, address, ipv6enabled, port, public_key);
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}
/* return 0 if we are not connected to the DHT.
* return 1 if we are.
*/
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int tox_isconnected(const Tox *tox)
{
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const Messenger *m = tox;
return DHT_isconnected(m->dht);
}
/* Return the time in milliseconds before tox_do() should be called again
* for optimal performance.
*
* returns time (in ms) before the next tox_do() needs to be run on success.
*/
uint32_t tox_do_interval(Tox *tox)
{
Messenger *m = tox;
return messenger_run_interval(m);
}
/* Run this at startup.
*
* return allocated instance of tox on success.
* return 0 if there are problems.
*/
Tox *tox_new(uint8_t ipv6enabled)
{
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LOGGER_INIT(LOGGER_OUTPUT_FILE, LOGGER_LEVEL);
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return new_messenger(ipv6enabled);
}
/* Run this before closing shop.
* Free all datastructures.
*/
void tox_kill(Tox *tox)
{
Messenger *m = tox;
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kill_messenger(m);
}
/* The main loop that needs to be run at least 20 times per second. */
void tox_do(Tox *tox)
{
Messenger *m = tox;
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do_messenger(m);
}
/* SAVING AND LOADING FUNCTIONS: */
/* return size of the messenger data (for saving). */
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uint32_t tox_size(const Tox *tox)
{
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const Messenger *m = tox;
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return messenger_size(m);
}
/* Save the messenger in data (must be allocated memory of size Messenger_size()). */
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void tox_save(const Tox *tox, uint8_t *data)
{
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const Messenger *m = tox;
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messenger_save(m, data);
}
/* Load the messenger from data of size length. */
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int tox_load(Tox *tox, const uint8_t *data, uint32_t length)
{
Messenger *m = tox;
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return messenger_load(m, data, length);
}