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28 lines
1.5 KiB
Markdown
28 lines
1.5 KiB
Markdown
# Raytracing in 256 lines of bare C++
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This repository is a support code for my computer graphics lectures. It is not meant to be the ultimate rendering code or even physically realistic. It is meant to be **simple**. This is a work in progress, I'll populate the project's wiki shortly.
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This project is distributed under the [DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE](https://en.wikipedia.org/wiki/WTFPL) lincense.
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If you are looking for a software rasterizer, check my other part of the lectures:
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https://github.com/ssloy/tinyrenderer/wiki
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In my lectures I tend to avoid third party libraries as long as it is reasonable, because it forces to understand what is happening under the hood. So, the raytracing 256 lines of plain C++ give us this result:
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![](https://raw.githubusercontent.com/ssloy/tinyraytracer/master/out.jpg)
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# compilation
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git clone https://github.com/ssloy/tinyraytracer.git
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cd tinyraytracer
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mkdir build
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cd build
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cmake ..
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make
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# Homework assignment
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[homework_assignment branch](https://github.com/ssloy/tinyraytracer/tree/homework_assignment) contains all necessary stuff to easily add environment maps:
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![](https://raw.githubusercontent.com/ssloy/tinyraytracer/homework_assignment/out-envmap.jpg)
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... and triangulated meshes:
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![](https://raw.githubusercontent.com/ssloy/tinyraytracer/homework_assignment/out-envmap-duck.jpg)
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All boring code (image/obj files serializer etc) is already added; to obtain the above image ot suffices to add 10-20 lines of code.
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