Dmitry V. Sokolov
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cc608d433d
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a bit of polishing
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2019-01-24 10:06:56 +01:00 |
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Dmitry V. Sokolov
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e203962cea
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nicer expression for the ray direction
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2019-01-23 22:41:38 +01:00 |
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Dmitry V. Sokolov
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4595c176d3
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fov int->float bugfix
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2019-01-23 19:52:47 +01:00 |
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Dmitry Sokolov
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2501425809
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ms vc++ support bugfix
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2019-01-22 10:16:05 +01:00 |
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DaveBy
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3c68908b73
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Add files via upload
MSVS compatibility
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2019-01-21 21:50:33 +03:00 |
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Dmitry V. Sokolov
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5e0da1f09f
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checkerboard
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2019-01-20 12:27:10 +01:00 |
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Dmitry V. Sokolov
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b69793bf6e
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refractions
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2019-01-20 12:18:08 +01:00 |
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Dmitry V. Sokolov
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c80479d1d2
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reflections
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2019-01-20 12:17:45 +01:00 |
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Dmitry V. Sokolov
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ef70d13561
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shadows
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2019-01-20 12:17:25 +01:00 |
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Dmitry V. Sokolov
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f5ec45c254
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specular lighting
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2019-01-20 12:17:06 +01:00 |
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Dmitry V. Sokolov
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9a728fff2b
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diffuse lighting
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2019-01-20 12:16:45 +01:00 |
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Dmitry V. Sokolov
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c19c430151
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adding more spheres to the scene; rudimentary materials
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2019-01-20 12:16:23 +01:00 |
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Dmitry V. Sokolov
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5806eb45e9
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The crucial step: casting the rays + ray/sphere intersection routine
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2019-01-20 12:15:18 +01:00 |
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Dmitry V. Sokolov
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bd36c98573
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First commit; rudimentary framebuffer check
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2019-01-20 12:13:53 +01:00 |
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