This repository is a support code for my computer graphics lectures. It is not meant to be the ultimate rendering code or even physically realistic. It is meant to be **simple**. This project is distributed under the [DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE](https://en.wikipedia.org/wiki/WTFPL).
In my lectures I tend to avoid third party libraries as long as it is reasonable, because it forces to understand what is happening under the hood. So, the raytracing 256 lines of plain C++ give us this result: