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1662 lines
48 KiB
Markdown
1662 lines
48 KiB
Markdown
# Google Objective-C Style Guide
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> Objective-C is a dynamic, object-oriented extension of C. It's designed to be
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> easy to use and read, while enabling sophisticated object-oriented design. It
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> is the primary development language for applications on OS X and on iOS.
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>
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> Apple has already written a very good, and widely accepted, [Cocoa Coding
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> Guidelines](https://developer.apple.com/library/content/documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html)
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> for Objective-C. Please read it in addition to this guide.
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>
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>
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> The purpose of this document is to describe the Objective-C (and
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> Objective-C++) coding guidelines and practices that should be used for iOS and
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> OS X code. These guidelines have evolved and been proven over time on other
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> projects and teams.
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> Open-source projects developed by Google conform to the requirements in this guide.
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>
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> Note that this guide is not an Objective-C tutorial. We assume that the reader
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> is familiar with the language. If you are new to Objective-C or need a
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> refresher, please read [Programming with
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> Objective-C](https://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/ProgrammingWithObjectiveC/Introduction/Introduction.html).
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## Principles
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### Optimize for the reader, not the writer
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Codebases often have extended lifetimes and more time is spent reading the code
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than writing it. We explicitly choose to optimize for the experience of our
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average software engineer reading, maintaining, and debugging code in our
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codebase rather than the ease of writing said code. For example, when something
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surprising or unusual is happening in a snippet of code, leaving textual hints
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for the reader is valuable.
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### Be consistent
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When the style guide allows multiple options it is preferable to pick one option
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over mixed usage of multiple options. Using one style consistently throughout a
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codebase lets engineers focus on other (more important) issues. Consistency also
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enables better automation because consistent code allows more efficient
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development and operation of tools that format or refactor code. In many cases,
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rules that are attributed to "Be Consistent" boil down to "Just pick one and
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stop worrying about it"; the potential value of allowing flexibility on these
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points is outweighed by the cost of having people argue over them.
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### Be consistent with Apple SDKs
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Consistency with the way Apple SDKs use Objective-C has value for the same
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reasons as consistency within our code base. If an Objective-C feature solves a
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problem that's an argument for using it. However, sometimes language features
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and idioms are flawed, or were just designed with assumptions that are not
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universal. In those cases it is appropriate to constrain or ban language
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features or idioms.
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### Style rules should pull their weight
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The benefit of a style rule must be large enough to justify asking engineers to
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remember it. The benefit is measured relative to the codebase we would get
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without the rule, so a rule against a very harmful practice may still have a
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small benefit if people are unlikely to do it anyway. This principle mostly
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explains the rules we don’t have, rather than the rules we do: for example, goto
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contravenes many of the following principles, but is not discussed due to its
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extreme rarity.
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## Example
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They say an example is worth a thousand words, so let's start off with an
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example that should give you a feel for the style, spacing, naming, and so on.
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Here is an example header file, demonstrating the correct commenting and spacing
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for an `@interface` declaration.
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```objectivec
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// GOOD:
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#import <Foundation/Foundation.h>
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@class Bar;
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/**
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* A sample class demonstrating good Objective-C style. All interfaces,
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* categories, and protocols (read: all non-trivial top-level declarations
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* in a header) MUST be commented. Comments must also be adjacent to the
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* object they're documenting.
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*/
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@interface Foo : NSObject
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/** The retained Bar. */
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@property(nonatomic) Bar *bar;
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/** The current drawing attributes. */
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@property(nonatomic, copy) NSDictionary<NSString *, NSNumber *> *attributes;
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/**
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* Convenience creation method.
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* See -initWithBar: for details about @c bar.
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*
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* @param bar The string for fooing.
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* @return An instance of Foo.
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*/
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+ (instancetype)fooWithBar:(Bar *)bar;
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/**
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* Designated initializer.
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*
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* @param bar A string that represents a thing that does a thing.
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*/
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- (instancetype)initWithBar:(Bar *)bar;
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/**
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* Does some work with @c blah.
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*
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* @param blah
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* @return YES if the work was completed; NO otherwise.
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*/
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- (BOOL)doWorkWithBlah:(NSString *)blah;
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@end
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```
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An example source file, demonstrating the correct commenting and spacing for the
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`@implementation` of an interface.
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```objectivec
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// GOOD:
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#import "Shared/Util/Foo.h"
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@implementation Foo {
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/** The string used for displaying "hi". */
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NSString *_string;
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}
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+ (instancetype)fooWithBar:(Bar *)bar {
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return [[self alloc] initWithBar:bar];
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}
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- (instancetype)init {
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// Classes with a custom designated initializer should always override
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// the superclass's designated initializer.
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return [self initWithBar:nil];
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}
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- (instancetype)initWithBar:(Bar *)bar {
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self = [super init];
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if (self) {
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_bar = [bar copy];
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_string = [[NSString alloc] initWithFormat:@"hi %d", 3];
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_attributes = @{
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@"color" : [UIColor blueColor],
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@"hidden" : @NO
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};
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}
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return self;
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}
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- (BOOL)doWorkWithBlah:(NSString *)blah {
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// Work should be done here.
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return NO;
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}
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@end
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```
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## Spacing and Formatting
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### Spaces vs. Tabs
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Use only spaces, and indent 2 spaces at a time. We use spaces for indentation.
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Do not use tabs in your code.
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You should set your editor to emit spaces when you hit the tab key, and to trim
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trailing spaces on lines.
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### Line Length
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The maximum line length for Objective-C files is 100 columns.
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You can make violations easier to spot by enabling *Preferences > Text Editing >
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Page guide at column: 100* in Xcode.
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### Method Declarations and Definitions
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One space should be used between the `-` or `+` and the return type, and no
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spacing in the parameter list except between parameters.
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Methods should look like this:
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```objectivec
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// GOOD:
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- (void)doSomethingWithString:(NSString *)theString {
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...
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}
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```
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The spacing before the asterisk is optional. When adding new code, be consistent
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with the surrounding file's style.
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If you have too many parameters to fit on one line, giving each its own line is
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preferred. If multiple lines are used, align each using the colon before the
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parameter.
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```objectivec
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// GOOD:
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- (void)doSomethingWithFoo:(GTMFoo *)theFoo
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rect:(NSRect)theRect
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interval:(float)theInterval {
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...
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}
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```
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When the second or later parameter name is longer than the first, indent the
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second and later lines by at least four spaces, maintaining colon alignment:
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```objectivec
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// GOOD:
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- (void)short:(GTMFoo *)theFoo
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longKeyword:(NSRect)theRect
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evenLongerKeyword:(float)theInterval
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error:(NSError **)theError {
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...
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}
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```
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### Conditionals
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Include a space after `if`, `while`, `for`, and `switch`, and around comparison
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operators.
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```objectivec
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// GOOD:
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for (int i = 0; i < 5; ++i) {
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}
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while (test) {};
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```
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Braces may be omitted when a loop body or conditional statement fits on a single
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line.
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```objectivec
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// GOOD:
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if (hasSillyName) LaughOutLoud();
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for (int i = 0; i < 10; i++) {
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BlowTheHorn();
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}
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```
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```objectivec
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// AVOID:
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if (hasSillyName)
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LaughOutLoud(); // AVOID.
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for (int i = 0; i < 10; i++)
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BlowTheHorn(); // AVOID.
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```
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If an `if` clause has an `else` clause, both clauses should use braces.
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```objectivec
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// GOOD:
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if (hasBaz) {
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foo();
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} else {
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bar();
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}
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```
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```objectivec
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// AVOID:
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if (hasBaz) foo();
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else bar(); // AVOID.
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if (hasBaz) {
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foo();
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} else bar(); // AVOID.
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```
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Intentional fall-through to the next case should be documented with a comment
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unless the case has no intervening code before the next case.
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```objectivec
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// GOOD:
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switch (i) {
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case 1:
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...
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break;
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case 2:
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j++;
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// Falls through.
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case 3: {
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int k;
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...
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break;
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}
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case 4:
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case 5:
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case 6: break;
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}
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```
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### Expressions
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Use a space around binary operators and assignments. Omit a space for a unary
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operator. Do not add spaces inside parentheses.
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```objectivec
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// GOOD:
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x = 0;
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v = w * x + y / z;
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v = -y * (x + z);
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```
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Factors in an expression may omit spaces.
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```objectivec
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// GOOD:
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v = w*x + y/z;
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```
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### Method Invocations
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Method invocations should be formatted much like method declarations.
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When there's a choice of formatting styles, follow the convention already used
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in a given source file. Invocations should have all arguments on one line:
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```objectivec
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// GOOD:
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[myObject doFooWith:arg1 name:arg2 error:arg3];
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```
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or have one argument per line, with colons aligned:
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```objectivec
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// GOOD:
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[myObject doFooWith:arg1
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name:arg2
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error:arg3];
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```
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Don't use any of these styles:
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```objectivec
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// AVOID:
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[myObject doFooWith:arg1 name:arg2 // some lines with >1 arg
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error:arg3];
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[myObject doFooWith:arg1
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name:arg2 error:arg3];
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[myObject doFooWith:arg1
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name:arg2 // aligning keywords instead of colons
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error:arg3];
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```
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As with declarations and definitions, when the first keyword is shorter than the
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others, indent the later lines by at least four spaces, maintaining colon
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alignment:
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```objectivec
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// GOOD:
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[myObj short:arg1
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longKeyword:arg2
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evenLongerKeyword:arg3
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error:arg4];
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```
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Invocations containing multiple inlined blocks may have their parameter names
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left-aligned at a four space indent.
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### Function Calls
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Function calls should include as many parameters as fit on each line, except
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where shorter lines are needed for clarity or documentation of the parameters.
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Continuation lines for function parameters may be indented to align with the
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opening parenthesis, or may have a four-space indent.
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```objectivec
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// GOOD:
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CFArrayRef array = CFArrayCreate(kCFAllocatorDefault, objects, numberOfObjects,
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&kCFTypeArrayCallBacks);
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NSString *string = NSLocalizedStringWithDefaultValue(@"FEET", @"DistanceTable",
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resourceBundle, @"%@ feet", @"Distance for multiple feet");
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UpdateTally(scores[x] * y + bases[x], // Score heuristic.
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x, y, z);
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TransformImage(image,
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x1, x2, x3,
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y1, y2, y3,
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z1, z2, z3);
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```
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Use local variables with descriptive names to shorten function calls and reduce
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nesting of calls.
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```objectivec
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// GOOD:
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double scoreHeuristic = scores[x] * y + bases[x];
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UpdateTally(scoreHeuristic, x, y, z);
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```
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### Exceptions
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Format exceptions with `@catch` and `@finally` labels on the same line as the
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preceding `}`. Add a space between the `@` label and the opening brace (`{`), as
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well as between the `@catch` and the caught object declaration. If you must use
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Objective-C exceptions, format them as follows. However, see Avoid Throwing
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Exceptions for reasons why you should not be using exceptions.
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```objectivec
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// GOOD:
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@try {
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foo();
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} @catch (NSException *ex) {
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bar(ex);
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} @finally {
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baz();
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}
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```
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### Function Length
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Prefer small and focused functions.
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Long functions and methods are occasionally appropriate, so no hard limit is
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placed on function length. If a function exceeds about 40 lines, think about
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whether it can be broken up without harming the structure of the program.
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Even if your long function works perfectly now, someone modifying it in a few
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months may add new behavior. This could result in bugs that are hard to find.
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Keeping your functions short and simple makes it easier for other people to read
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and modify your code.
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When updating legacy code, consider also breaking long functions into smaller
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and more manageable pieces.
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### Vertical Whitespace
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Use vertical whitespace sparingly.
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To allow more code to be easily viewed on a screen, avoid putting blank lines
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just inside the braces of functions.
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Limit blank lines to one or two between functions and between logical groups of
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code.
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## Naming
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Names should be as descriptive as possible, within reason. Follow standard
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[Objective-C naming
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rules](https://developer.apple.com/library/content/documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html).
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Avoid non-standard abbreviations. Don't worry about saving horizontal space as
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it is far more important to make your code immediately understandable by a new
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reader. For example:
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```objectivec
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// GOOD:
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// Good names.
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int numberOfErrors = 0;
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int completedConnectionsCount = 0;
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tickets = [[NSMutableArray alloc] init];
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userInfo = [someObject object];
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port = [network port];
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NSDate *gAppLaunchDate;
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```
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```objectivec
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// AVOID:
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// Names to avoid.
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int w;
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int nerr;
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int nCompConns;
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tix = [[NSMutableArray alloc] init];
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obj = [someObject object];
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p = [network port];
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```
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Any class, category, method, function, or variable name should use all capitals
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for acronyms and
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[initialisms](https://en.wikipedia.org/wiki/Initialism)
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within the name. This follows Apple's standard of using all capitals within a
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name for acronyms such as URL, ID, TIFF, and EXIF.
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Names of C functions and typedefs should be capitalized and use camel case as
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appropriate for the surrounding code.
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### File Names
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File names should reflect the name of the class implementation that they
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contain—including case.
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Follow the convention that your project uses.
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File extensions should be as follows:
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Extension | Type
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--------- | ---------------------------------
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.h | C/C++/Objective-C header file
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.m | Objective-C implementation file
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.mm | Objective-C++ implementation file
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.cc | Pure C++ implementation file
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.c | C implementation file
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Files containing code that may be shared across projects or used in a large
|
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project should have a clearly unique name, typically including the project or
|
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class prefix.
|
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File names for categories should include the name of the class being extended,
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like GTMNSString+Utils.h or NSTextView+GTMAutocomplete.h
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### Class Names
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Class names (along with category and protocol names) should start as uppercase
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and use mixed case to delimit words.
|
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|
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When designing code to be shared across multiple applications, prefixes are
|
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acceptable and recommended (e.g. GTMSendMessage). Prefixes are also recommended
|
||
for classes of large applications that depend on external libraries.
|
||
|
||
### Category Names
|
||
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Category names should start with a 3 character prefix identifying the category
|
||
as part of a project or open for general use.
|
||
|
||
The category name should incorporate the name of the class it's extending. For
|
||
example, if we want to create a category on `NSString` for parsing, we would put
|
||
the category in a file named `NSString+GTMParsing.h`, and the category itself
|
||
would be named `GTMNSStringParsingAdditions`. The file name and the category may
|
||
not match, as this file could have many separate categories related to parsing.
|
||
Methods in that category should share the prefix
|
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(`gtm_myCategoryMethodOnAString:`) in order to prevent collisions in
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Objective-C's global namespace.
|
||
|
||
There should be a single space between the class name and the opening
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parenthesis of the category.
|
||
|
||
```objectivec
|
||
// GOOD:
|
||
|
||
/** A category that adds parsing functionality to NSString. */
|
||
@interface NSString (GTMNSStringParsingAdditions)
|
||
- (NSString *)gtm_parsedString;
|
||
@end
|
||
```
|
||
|
||
### Objective-C Method Names
|
||
|
||
Method and parameter names typically start as lowercase and then use mixed case.
|
||
|
||
Proper capitalization should be respected, including at the beginning of names.
|
||
|
||
```objectivec
|
||
// GOOD:
|
||
|
||
+ (NSURL *)URLWithString:(NSString *)URLString;
|
||
```
|
||
|
||
The method name should read like a sentence if possible, meaning you should
|
||
choose parameter names that flow with the method name. Objective-C method names
|
||
tend to be very long, but this has the benefit that a block of code can almost
|
||
read like prose, thus rendering many implementation comments unnecessary.
|
||
|
||
Use prepositions and conjunctions like "with", "from", and "to" in the second
|
||
and later parameter names only where necessary to clarify the meaning or
|
||
behavior of the method.
|
||
|
||
```objectivec
|
||
// GOOD:
|
||
|
||
- (void)addTarget:(id)target action:(SEL)action; // GOOD; no conjunction needed
|
||
- (CGPoint)convertPoint:(CGPoint)point fromView:(UIView *)view; // GOOD; conjunction clarifies parameter
|
||
- (void)replaceCharactersInRange:(NSRange)aRange
|
||
withAttributedString:(NSAttributedString *)attributedString; // GOOD.
|
||
```
|
||
|
||
A method that returns an object should have a name beginning with a noun
|
||
identifying the object returned:
|
||
|
||
```objectivec
|
||
// GOOD:
|
||
|
||
- (Sandwich *)sandwich; // GOOD.
|
||
```
|
||
|
||
```objectivec
|
||
// AVOID:
|
||
|
||
- (Sandwich *)makeSandwich; // AVOID.
|
||
```
|
||
|
||
An accessor method should be named the same as the object it's getting, but it
|
||
should not be prefixed with the word `get`. For example:
|
||
|
||
```objectivec
|
||
// GOOD:
|
||
|
||
- (id)delegate; // GOOD.
|
||
```
|
||
|
||
```objectivec
|
||
// AVOID:
|
||
|
||
- (id)getDelegate; // AVOID.
|
||
```
|
||
|
||
Accessors that return the value of boolean adjectives have method names
|
||
beginning with `is`, but property names for those methods omit the `is`.
|
||
|
||
Dot notation is used only with property names, not with method names.
|
||
|
||
```objectivec
|
||
// GOOD:
|
||
|
||
@property(nonatomic, getter=isGlorious) BOOL glorious;
|
||
- (BOOL)isGlorious;
|
||
|
||
BOOL isGood = object.glorious; // GOOD.
|
||
BOOL isGood = [object isGlorious]; // GOOD.
|
||
```
|
||
|
||
```objectivec
|
||
// AVOID:
|
||
|
||
BOOL isGood = object.isGlorious; // AVOID.
|
||
```
|
||
|
||
```objectivec
|
||
// GOOD:
|
||
|
||
NSArray<Frog *> *frogs = [NSArray<Frog *> arrayWithObject:frog];
|
||
NSEnumerator *enumerator = [frogs reverseObjectEnumerator]; // GOOD.
|
||
```
|
||
|
||
```objectivec
|
||
// AVOID:
|
||
|
||
NSEnumerator *enumerator = frogs.reverseObjectEnumerator; // AVOID.
|
||
```
|
||
|
||
See [Apple's Guide to Naming
|
||
Methods](https://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/CodingGuidelines/Articles/NamingMethods.html#//apple_ref/doc/uid/20001282-BCIGIJJF)
|
||
for more details on Objective-C naming.
|
||
|
||
These guidelines are for Objective-C methods only. C++ method names continue to
|
||
follow the rules set in the C++ style guide.
|
||
|
||
### Function Names
|
||
|
||
Regular functions have mixed case.
|
||
|
||
Ordinarily, functions should start with a capital letter and have a capital
|
||
letter for each new word (a.k.a. "[Camel
|
||
Case](https://en.wikipedia.org/wiki/Camel_case)" or "Pascal case").
|
||
|
||
```objectivec
|
||
// GOOD:
|
||
|
||
static void AddTableEntry(NSString *tableEntry);
|
||
static BOOL DeleteFile(char *filename);
|
||
```
|
||
|
||
Because Objective-C does not provide namespacing, non-static functions should
|
||
have a prefix that minimizes the chance of a name collision.
|
||
|
||
```objectivec
|
||
// GOOD:
|
||
|
||
extern NSTimeZone *GTMGetDefaultTimeZone();
|
||
extern NSString *GTMGetURLScheme(NSURL *URL);
|
||
```
|
||
|
||
### Variable Names
|
||
|
||
Variable names typically start with a lowercase and use mixed case to delimit
|
||
words.
|
||
|
||
Instance variables have leading underscores. File scope or global variables have
|
||
a prefix `g`. For example: `myLocalVariable`, `_myInstanceVariable`,
|
||
`gMyGlobalVariable`.
|
||
|
||
#### Common Variable Names
|
||
|
||
Readers should be able to infer the variable type from the name, but do not use
|
||
Hungarian notation for syntactic attributes, such as the static type of a
|
||
variable (int or pointer).
|
||
|
||
File scope or global variables (as opposed to constants) declared outside the
|
||
scope of a method or function should be rare, and should have the prefix g.
|
||
|
||
```objectivec
|
||
// GOOD:
|
||
|
||
static int gGlobalCounter;
|
||
```
|
||
|
||
#### Instance Variables
|
||
|
||
Instance variable names are mixed case and should be prefixed with an
|
||
underscore, like `_usernameTextField`.
|
||
|
||
NOTE: Google's previous convention for Objective-C ivars was a trailing
|
||
underscore. Existing projects may opt to continue using trailing underscores in
|
||
new code in order to maintain consistency within the project codebase.
|
||
Consistency of prefix or suffix underscores should be maintained within each
|
||
class.
|
||
|
||
#### Constants
|
||
|
||
Constant symbols (const global and static variables and constants created
|
||
with #define) should use mixed case to delimit words.
|
||
|
||
Global and file scope constants should have an appropriate prefix.
|
||
|
||
```objectivec
|
||
// GOOD:
|
||
|
||
extern NSString *const GTLServiceErrorDomain;
|
||
|
||
typedef NS_ENUM(NSInteger, GTLServiceError) {
|
||
GTLServiceErrorQueryResultMissing = -3000,
|
||
GTLServiceErrorWaitTimedOut = -3001,
|
||
};
|
||
```
|
||
|
||
Because Objective-C does not provide namespacing, constants with external
|
||
linkage should have a prefix that minimizes the chance of a name collision,
|
||
typically like `ClassNameConstantName` or `ClassNameEnumName`.
|
||
|
||
For interoperability with Swift code, enumerated values should have names that
|
||
extend the typedef name:
|
||
|
||
```objectivec
|
||
// GOOD:
|
||
|
||
typedef NS_ENUM(NSInteger, DisplayTinge) {
|
||
DisplayTingeGreen = 1,
|
||
DisplayTingeBlue = 2,
|
||
};
|
||
```
|
||
|
||
Constants may use a lowercase k prefix when appropriate:
|
||
|
||
```objectivec
|
||
// GOOD:
|
||
|
||
static const int kFileCount = 12;
|
||
static NSString *const kUserKey = @"kUserKey";
|
||
```
|
||
|
||
## Types and Declarations
|
||
|
||
### Local Variables
|
||
|
||
Declare variables in the narrowest practical scopes, and close to their use.
|
||
Initialize variables in their declarations.
|
||
|
||
```objectivec
|
||
// GOOD:
|
||
|
||
CLLocation *location = [self lastKnownLocation];
|
||
for (int meters = 1; meters < 10; meters++) {
|
||
reportFrogsWithinRadius(location, meters);
|
||
}
|
||
```
|
||
|
||
Occasionally, efficiency will make it more appropriate to declare a variable
|
||
outside the scope of its use. This example declares meters separate from
|
||
initialization, and needlessly sends the lastKnownLocation message each time
|
||
through the loop:
|
||
|
||
```objectivec
|
||
// AVOID:
|
||
|
||
int meters; // AVOID.
|
||
for (meters = 1; meters < 10; meters++) {
|
||
CLLocation *location = [self lastKnownLocation]; // AVOID.
|
||
reportFrogsWithinRadius(location, meters);
|
||
}
|
||
```
|
||
|
||
Under Automatic Reference Counting, pointers to Objective-C objects are by
|
||
default initialized to `nil`, so explicit initialization to `nil` is not
|
||
required.
|
||
|
||
### Unsigned Integers
|
||
|
||
Avoid unsigned integers except when matching types used by system interfaces.
|
||
|
||
Subtle errors crop up when doing math or counting down to zero using unsigned
|
||
integers. Rely only on signed integers in math expressions except when matching
|
||
NSUInteger in system interfaces.
|
||
|
||
```objectivec
|
||
// GOOD:
|
||
|
||
NSUInteger numberOfObjects = array.count;
|
||
for (NSInteger counter = numberOfObjects - 1; counter > 0; --counter)
|
||
```
|
||
|
||
```objectivec
|
||
// AVOID:
|
||
|
||
for (NSUInteger counter = numberOfObjects - 1; counter > 0; --counter) // AVOID.
|
||
```
|
||
|
||
Unsigned integers may be used for flags and bitmasks, though often NS_OPTIONS or
|
||
NS_ENUM will be more appropriate.
|
||
|
||
### Types with Inconsistent Sizes
|
||
|
||
Due to sizes that differ in 32- and 64-bit builds, avoid types long, NSInteger,
|
||
NSUInteger, and CGFloat except when matching system interfaces.
|
||
|
||
Types long, NSInteger, NSUInteger, and CGFloat vary in size between 32- and
|
||
64-bit builds. Use of these types is appropriate when handling values exposed by
|
||
system interfaces, but they should be avoided for most other computations.
|
||
|
||
```objectivec
|
||
// GOOD:
|
||
|
||
int32_t scalar1 = proto.intValue;
|
||
|
||
int64_t scalar2 = proto.longValue;
|
||
|
||
NSUInteger numberOfObjects = array.count;
|
||
|
||
CGFloat offset = view.bounds.origin.x;
|
||
```
|
||
|
||
```objectivec
|
||
// AVOID:
|
||
|
||
NSInteger scalar2 = proto.longValue; // AVOID.
|
||
```
|
||
|
||
File and buffer sizes often exceed 32-bit limits, so they should be declared
|
||
using `int64_t`, not with `long`, `NSInteger`, or `NSUInteger`.
|
||
|
||
## Comments
|
||
|
||
Comments are absolutely vital to keeping our code readable. The following rules
|
||
describe what you should comment and where. But remember: while comments are
|
||
important, the best code is self-documenting. Giving sensible names to types and
|
||
variables is much better than using obscure names and then trying to explain
|
||
them through comments.
|
||
|
||
Pay attention to punctuation, spelling, and grammar; it is easier to read
|
||
well-written comments than badly written ones.
|
||
|
||
Comments should be as readable as narrative text, with proper capitalization and
|
||
punctuation. In many cases, complete sentences are more readable than sentence
|
||
fragments. Shorter comments, such as comments at the end of a line of code, can
|
||
sometimes be less formal, but use a consistent style.
|
||
When writing your comments, write for your audience: the next contributor who will need to understand your code. Be generous—the next one may be you!
|
||
|
||
### File Comments
|
||
|
||
A file may optionally start with a description of its contents.
|
||
Every file may contain the following items, in order:
|
||
* License boilerplate if necessary. Choose the appropriate boilerplate for the license used by the project.
|
||
* A basic description of the contents of the file if necessary.
|
||
|
||
If you make significant changes to a file with an author line, consider deleting
|
||
the author line since revision history already provides a more detailed and
|
||
accurate record of authorship.
|
||
|
||
|
||
### Declaration Comments
|
||
|
||
Every non-trivial interface, public and private, should have an accompanying
|
||
comment describing its purpose and how it fits into the larger picture.
|
||
|
||
Comments should be used to document classes, properties, ivars, functions,
|
||
categories, protocol declarations, and enums.
|
||
|
||
```objectivec
|
||
// GOOD:
|
||
|
||
/**
|
||
* A delegate for NSApplication to handle notifications about app
|
||
* launch and shutdown. Owned by the main app controller.
|
||
*/
|
||
@interface MyAppDelegate : NSObject {
|
||
/**
|
||
* The background task in progress, if any. This is initialized
|
||
* to the value UIBackgroundTaskInvalid.
|
||
*/
|
||
UIBackgroundTaskIdentifier _backgroundTaskID;
|
||
}
|
||
|
||
/** The factory that creates and manages fetchers for the app. */
|
||
@property(nonatomic) GTMSessionFetcherService *fetcherService;
|
||
|
||
@end
|
||
```
|
||
|
||
Doxygen-style comments are encouraged for interfaces as they are parsed by Xcode
|
||
to display formatted documentation. There is a wide variety of Doxygen commands;
|
||
use them consistently within a project.
|
||
|
||
If you have already described an interface in detail in the comments at the top
|
||
of your file, feel free to simply state, "See comment at top of file for a
|
||
complete description", but be sure to have some sort of comment.
|
||
|
||
Additionally, each method should have a comment explaining its function,
|
||
arguments, return value, thread or queue assumptions, and any side effects.
|
||
Documentation comments should be in the header for public methods, or
|
||
immediately preceding the method for non-trivial private methods.
|
||
|
||
Use descriptive form ("Opens the file") rather than imperative form ("Open the
|
||
file") for method and function comments. The comment describes the function; it
|
||
does not tell the function what to do.
|
||
|
||
Document the thread usage assumptions the class, properties, or methods make, if
|
||
any. If an instance of the class can be accessed by multiple threads, take extra
|
||
care to document the rules and invariants surrounding multithreaded use.
|
||
|
||
Any sentinel values for properties and ivars, such as `NULL` or `-1`, should be
|
||
documented in comments.
|
||
|
||
Declaration comments explain how a method or function is used. Comments
|
||
explaining how a method or function is implemented should be with the
|
||
implementation rather than with the declaration.
|
||
|
||
### Implementation Comments
|
||
|
||
Provide comments explaining tricky, subtle, or complicated sections of code.
|
||
|
||
```objectivec
|
||
// GOOD:
|
||
|
||
// Set the property to nil before invoking the completion handler to
|
||
// avoid the risk of reentrancy leading to the callback being
|
||
// invoked again.
|
||
CompletionHandler handler = self.completionHandler;
|
||
self.completionHandler = nil;
|
||
handler();
|
||
```
|
||
|
||
When useful, also provide comments about implementation approaches that were
|
||
considered or abandoned.
|
||
|
||
End-of-line comments should be separated from the code by at least 2 spaces. If
|
||
you have several comments on subsequent lines, it can often be more readable to
|
||
line them up.
|
||
|
||
```objectivec
|
||
// GOOD:
|
||
|
||
[self doSomethingWithALongName]; // Two spaces before the comment.
|
||
[self doSomethingShort]; // More spacing to align the comment.
|
||
```
|
||
|
||
### Disambiguating Symbols
|
||
|
||
Where needed to avoid ambiguity, use backticks or vertical bars to quote
|
||
variable names and symbols in comments in preference to using quotation marks
|
||
or naming the symbols inline.
|
||
|
||
In Doxygen-style comments, prefer demarcating symbols with a monospace text
|
||
command, such as `@c`.
|
||
|
||
Demarcation helps provide clarity when a symbol is a common word that might make
|
||
the sentence read like it was poorly constructed. A common example is the symbol
|
||
`count`:
|
||
|
||
```objectivec
|
||
// GOOD:
|
||
|
||
// Sometimes `count` will be less than zero.
|
||
```
|
||
|
||
or when quoting something which already contains quotes
|
||
|
||
```objectivec
|
||
// GOOD:
|
||
|
||
// Remember to call `StringWithoutSpaces("foo bar baz")`
|
||
```
|
||
|
||
Backticks or vertical bars are not needed when a symbol is self-apparent.
|
||
|
||
```objectivec
|
||
// GOOD:
|
||
|
||
// This class serves as a delegate to GTMDepthCharge.
|
||
```
|
||
|
||
Doxygen formatting is also suitable for identifying symbols.
|
||
|
||
```objectivec
|
||
// GOOD:
|
||
|
||
/** @param maximum The highest value for @c count. */
|
||
```
|
||
|
||
### Object Ownership
|
||
|
||
For objects not managed by ARC, make the pointer ownership model as explicit as
|
||
possible when it falls outside the most common Objective-C usage idioms.
|
||
|
||
#### Manual Reference Counting
|
||
|
||
Instance variables for NSObject-derived objects are presumed to be retained; if
|
||
they are not retained, they should be either commented as weak or declared with
|
||
the `__weak` lifetime qualifier.
|
||
|
||
An exception is in Mac software for instance variables labeled as `@IBOutlets`,
|
||
which are presumed to not be retained.
|
||
|
||
Where instance variables are pointers to Core Foundation, C++, and other
|
||
non-Objective-C objects, they should always be declared with strong and weak
|
||
comments to indicate which pointers are and are not retained. Core Foundation
|
||
and other non-Objective-C object pointers require explicit memory management,
|
||
even when building for automatic reference counting.
|
||
|
||
Examples of strong and weak declarations:
|
||
|
||
```objectivec
|
||
// GOOD:
|
||
|
||
@interface MyDelegate : NSObject
|
||
|
||
@property(nonatomic) NSString *doohickey;
|
||
@property(nonatomic, weak) NSString *parent;
|
||
|
||
@end
|
||
|
||
|
||
@implementation MyDelegate {
|
||
IBOutlet NSButton *_okButton; // Normal NSControl; implicitly weak on Mac only
|
||
|
||
AnObjcObject *_doohickey; // My doohickey
|
||
__weak MyObjcParent *_parent; // To send messages back (owns this instance)
|
||
|
||
// non-NSObject pointers...
|
||
CWackyCPPClass *_wacky; // Strong, some cross-platform object
|
||
CFDictionaryRef *_dict; // Strong
|
||
}
|
||
@end
|
||
```
|
||
|
||
#### Automatic Reference Counting
|
||
|
||
Object ownership and lifetime are explicit when using ARC, so no additional
|
||
comments are required for automatically retained objects.
|
||
|
||
## C Language Features
|
||
|
||
### Macros
|
||
|
||
Avoid macros, especially where `const` variables, enums, XCode snippets, or C
|
||
functions may be used instead.
|
||
|
||
Macros make the code you see different from the code the compiler sees. Modern C
|
||
renders traditional uses of macros for constants and utility functions
|
||
unnecessary. Macros should only be used when there is no other solution
|
||
available.
|
||
|
||
Where a macro is needed, use a unique name to avoid the risk of a symbol
|
||
collision in the compilation unit. If practical, keep the scope limited by
|
||
`#undefining` the macro after its use.
|
||
|
||
Macro names should use `SHOUTY_SNAKE_CASE`—all uppercase letters with
|
||
underscores between words. Function-like macros may use C function naming
|
||
practices. Do not define macros that appear to be C or Objective-C keywords.
|
||
|
||
```objectivec
|
||
// GOOD:
|
||
|
||
#define GTM_EXPERIMENTAL_BUILD ... // GOOD
|
||
|
||
// Assert unless X > Y
|
||
#define GTM_ASSERT_GT(X, Y) ... // GOOD, macro style.
|
||
|
||
// Assert unless X > Y
|
||
#define GTMAssertGreaterThan(X, Y) ... // GOOD, function style.
|
||
```
|
||
|
||
```objectivec
|
||
// AVOID:
|
||
|
||
#define kIsExperimentalBuild ... // AVOID
|
||
|
||
#define unless(X) if(!(X)) // AVOID
|
||
```
|
||
|
||
Avoid macros that expand to unbalanced C or Objective-C constructs. Avoid macros
|
||
that introduce scope, or may obscure the capturing of values in blocks.
|
||
|
||
Avoid macros that generate class, property, or method definitions in
|
||
headers to be used as public API. These only make the code hard to
|
||
understand, and the language already has better ways of doing this.
|
||
|
||
Avoid macros that generate method implementations, or that generate declarations
|
||
of variables that are later used outside of the macro. Macros shouldn't make
|
||
code hard to understand by hiding where and how a variable is declared.
|
||
|
||
```objectivec
|
||
// AVOID:
|
||
|
||
#define ARRAY_ADDER(CLASS) \
|
||
-(void)add ## CLASS ## :(CLASS *)obj toArray:(NSMutableArray *)array
|
||
|
||
ARRAY_ADDER(NSString) {
|
||
if (array.count > 5) { // AVOID -- where is 'array' defined?
|
||
...
|
||
}
|
||
}
|
||
```
|
||
|
||
Examples of acceptable macro use include assertion and debug logging macros
|
||
that are conditionally compiled based on build settings—often, these are
|
||
not compiled into release builds.
|
||
|
||
### Nonstandard Extensions
|
||
|
||
Nonstandard extensions to C/Objective-C may not be used unless otherwise
|
||
specified.
|
||
|
||
Compilers support various extensions that are not part of standard C. Examples
|
||
include compound statement expressions (e.g. `foo = ({ int x; Bar(&x); x }))`
|
||
and variable-length arrays.
|
||
|
||
`__attribute__` is an approved exception, as it is used in Objective-C API
|
||
specifications.
|
||
|
||
The binary form of the conditional operator, `A ?: B`, is an approved exception.
|
||
|
||
## Cocoa and Objective-C Features
|
||
|
||
### Identify Designated Initializer
|
||
|
||
Clearly identify your designated initializer.
|
||
|
||
It is important for those who might be subclassing your class that the
|
||
designated initializer be clearly identified. That way, they only need to
|
||
override a single initializer (of potentially several) to guarantee the
|
||
initializer of their subclass is called. It also helps those debugging your
|
||
class in the future understand the flow of initialization code if they need to
|
||
step through it. Identify the designated initializer using comments or the
|
||
`NS_DESIGNATED_INITIALIZER` macro. If you use `NS_DESIGNATED_INITIALIZER`, mark
|
||
unsupported initializers with `NS_UNAVAILABLE`.
|
||
|
||
### Override Designated Initializer
|
||
|
||
When writing a subclass that requires an `init...` method, make sure you
|
||
override the designated initializer of the superclass.
|
||
|
||
If you fail to override the designated initializer of the superclass, your
|
||
initializer may not be called in all cases, leading to subtle and very difficult
|
||
to find bugs.
|
||
|
||
### Overridden NSObject Method Placement
|
||
|
||
Put overridden methods of NSObject at the top of an `@implementation`.
|
||
|
||
This commonly applies to (but is not limited to) the `init...`, `copyWithZone:`,
|
||
and `dealloc` methods. The `init...` methods should be grouped together,
|
||
followed by other typical `NSObject` methods such as `description`, `isEqual:`,
|
||
and `hash`.
|
||
|
||
Convenience class factory methods for creating instances may precede the
|
||
`NSObject` methods.
|
||
|
||
### Initialization
|
||
|
||
Don't initialize instance variables to `0` or `nil` in the `init` method; doing
|
||
so is redundant.
|
||
|
||
All instance variables for a newly allocated object are [initialized
|
||
to](https://developer.apple.com/library/mac/documentation/General/Conceptual/CocoaEncyclopedia/ObjectAllocation/ObjectAllocation.html)
|
||
`0` (except for isa), so don't clutter up the init method by re-initializing
|
||
variables to `0` or `nil`.
|
||
|
||
### Instance Variables In Headers Should Be @protected or @private
|
||
|
||
Instance variables should typically be declared in implementation files or
|
||
auto-synthesized by properties. When ivars are declared in a header file, they
|
||
should be marked `@protected` or `@private`.
|
||
|
||
```objectivec
|
||
// GOOD:
|
||
|
||
@interface MyClass : NSObject {
|
||
@protected
|
||
id _myInstanceVariable;
|
||
}
|
||
@end
|
||
```
|
||
|
||
### Avoid +new
|
||
|
||
Do not invoke the `NSObject` class method `new`, nor override it in a subclass.
|
||
Instead, use `alloc` and `init` methods to instantiate retained objects.
|
||
|
||
Modern Objective-C code explicitly calls `alloc` and an `init` method to create
|
||
and retain an object. As the `new` class method is rarely used, it makes
|
||
reviewing code for correct memory management more difficult.
|
||
|
||
### Keep the Public API Simple
|
||
|
||
Keep your class simple; avoid "kitchen-sink" APIs. If a method doesn't need to
|
||
be public, keep it out of the public interface.
|
||
|
||
Unlike C++, Objective-C doesn't differentiate between public and private
|
||
methods; any message may be sent to an object. As a result, avoid placing
|
||
methods in the public API unless they are actually expected to be used by a
|
||
consumer of the class. This helps reduce the likelihood they'll be called when
|
||
you're not expecting it. This includes methods that are being overridden from
|
||
the parent class.
|
||
|
||
Since internal methods are not really private, it's easy to accidentally
|
||
override a superclass's "private" method, thus making a very difficult bug to
|
||
squash. In general, private methods should have a fairly unique name that will
|
||
prevent subclasses from unintentionally overriding them.
|
||
|
||
### #import and #include
|
||
|
||
`#import` Objective-C and Objective-C++ headers, and `#include` C/C++ headers.
|
||
|
||
Choose between `#import` and `#include` based on the language of the header that
|
||
you are including.
|
||
|
||
|
||
When including a header that uses Objective-C or Objective-C++, use `#import`.
|
||
When including a standard C or C++ header, use `#include`.
|
||
The header should provide its own `#define` guard.
|
||
|
||
### Order of Includes
|
||
|
||
The standard order for header inclusion is the related header, operating system
|
||
headers, language library headers, and finally groups of headers for other
|
||
dependencies.
|
||
|
||
The related header precedes others to ensure it has no hidden dependencies.
|
||
For implementation files the related header is the header file.
|
||
For test files the related header is the header containing the tested interface.
|
||
|
||
A blank line may separate logically distinct groups of included headers.
|
||
|
||
Import headers using their path relative to the project's source directory.
|
||
|
||
```objectivec
|
||
// GOOD:
|
||
|
||
#import "ProjectX/BazViewController.h"
|
||
|
||
#import <Foundation/Foundation.h>
|
||
|
||
#include <unistd.h>
|
||
#include <vector>
|
||
|
||
#include "base/basictypes.h"
|
||
#include "base/integral_types.h"
|
||
#include "util/math/mathutil.h"
|
||
|
||
#import "ProjectX/BazModel.h"
|
||
#import "Shared/Util/Foo.h"
|
||
```
|
||
|
||
### Use Umbrella Headers for System Frameworks
|
||
|
||
Import umbrella headers for system frameworks and system libraries rather than
|
||
include individual files.
|
||
|
||
While it may seem tempting to include individual system headers from a framework
|
||
such as Cocoa or Foundation, in fact it's less work on the compiler if you
|
||
include the top-level root framework. The root framework is generally
|
||
pre-compiled and can be loaded much more quickly. In addition, remember to use
|
||
`@import` or `#import` rather than `#include` for Objective-C frameworks.
|
||
|
||
```objectivec
|
||
// GOOD:
|
||
|
||
@import UIKit; // GOOD.
|
||
#import <Foundation/Foundation.h> // GOOD.
|
||
```
|
||
|
||
```objectivec
|
||
// AVOID:
|
||
|
||
#import <Foundation/NSArray.h> // AVOID.
|
||
#import <Foundation/NSString.h>
|
||
...
|
||
```
|
||
|
||
### Avoid Messaging the Current Object Within Initializers and `-dealloc`
|
||
|
||
Code in initializers and `-dealloc` should avoid invoking instance methods.
|
||
|
||
Superclass initialization completes before subclass initialization. Until all
|
||
classes have had a chance to initialize their instance state any method
|
||
invocation on self may lead to a subclass operating on uninitialized instance
|
||
state.
|
||
|
||
A similar issue exists for `-dealloc`, where a method invocation may cause a
|
||
class to operate on state that has been deallocated.
|
||
|
||
One case where this is less obvious is property accessors. These can be
|
||
overridden just like any other selector. Whenever practical, directly assign to
|
||
and release ivars in initializers and `-dealloc`, rather than rely on accessors.
|
||
|
||
```objectivec
|
||
// GOOD:
|
||
|
||
- (instancetype)init {
|
||
self = [super init];
|
||
if (self) {
|
||
_bar = 23; // GOOD.
|
||
}
|
||
return self;
|
||
}
|
||
```
|
||
|
||
Beware of factoring common initialization code into helper methods:
|
||
|
||
- Methods can be overridden in subclasses, either deliberately, or
|
||
accidentally due to naming collisions.
|
||
- When editing a helper method, it may not be obvious that the code is being
|
||
run from an initializer.
|
||
|
||
```objectivec
|
||
// AVOID:
|
||
|
||
- (instancetype)init {
|
||
self = [super init];
|
||
if (self) {
|
||
self.bar = 23; // AVOID.
|
||
[self sharedMethod]; // AVOID. Fragile to subclassing or future extension.
|
||
}
|
||
return self;
|
||
}
|
||
```
|
||
|
||
```objectivec
|
||
// GOOD:
|
||
|
||
- (void)dealloc {
|
||
[_notifier removeObserver:self]; // GOOD.
|
||
}
|
||
```
|
||
|
||
```objectivec
|
||
// AVOID:
|
||
|
||
- (void)dealloc {
|
||
[self removeNotifications]; // AVOID.
|
||
}
|
||
```
|
||
|
||
### Setters copy NSStrings
|
||
|
||
Setters taking an `NSString` should always copy the string it accepts. This is
|
||
often also appropriate for collections like `NSArray` and `NSDictionary`.
|
||
|
||
Never just retain the string, as it may be a `NSMutableString`. This avoids the
|
||
caller changing it under you without your knowledge.
|
||
|
||
Code receiving and holding collection objects should also consider that the
|
||
passed collection may be mutable, and thus the collection could be more safely
|
||
held as a copy or mutable copy of the original.
|
||
|
||
```objectivec
|
||
// GOOD:
|
||
|
||
@property(nonatomic, copy) NSString *name;
|
||
|
||
- (void)setZigfoos:(NSArray<Zigfoo *> *)zigfoos {
|
||
// Ensure that we're holding an immutable collection.
|
||
_zigfoos = [zigfoos copy];
|
||
}
|
||
```
|
||
|
||
### Use Lightweight Generics to Document Contained Types
|
||
|
||
All projects compiling on Xcode 7 or newer versions should make use of the
|
||
Objective-C lightweight generics notation to type contained objects.
|
||
|
||
Every `NSArray`, `NSDictionary`, or `NSSet` reference should be declared using
|
||
lightweight generics for improved type safety and to explicitly document usage.
|
||
|
||
```objectivec
|
||
// GOOD:
|
||
|
||
@property(nonatomic, copy) NSArray<Location *> *locations;
|
||
@property(nonatomic, copy, readonly) NSSet<NSString *> *identifiers;
|
||
|
||
NSMutableArray<MyLocation *> *mutableLocations = [otherObject.locations mutableCopy];
|
||
```
|
||
|
||
If the fully-annotated types become complex, consider using a typedef to
|
||
preserve readability.
|
||
|
||
```objectivec
|
||
// GOOD:
|
||
|
||
typedef NSSet<NSDictionary<NSString *, NSDate *> *> TimeZoneMappingSet;
|
||
TimeZoneMappingSet *timeZoneMappings = [TimeZoneMappingSet setWithObjects:...];
|
||
```
|
||
|
||
Use the most descriptive common superclass or protocol available. In the most
|
||
generic case when nothing else is known, declare the collection to be explicitly
|
||
heterogenous using id.
|
||
|
||
```objectivec
|
||
// GOOD:
|
||
|
||
@property(nonatomic, copy) NSArray<id> *unknowns;
|
||
```
|
||
|
||
### Avoid Throwing Exceptions
|
||
|
||
Don't `@throw` Objective-C exceptions, but you should be prepared to catch them
|
||
from third-party or OS calls.
|
||
|
||
This follows the recommendation to use error objects for error delivery in
|
||
[Apple's Introduction to Exception Programming Topics for
|
||
Cocoa](https://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/Exceptions/Exceptions.html).
|
||
|
||
We do compile with `-fobjc-exceptions` (mainly so we get `@synchronized`), but
|
||
we don't `@throw`. Use of `@try`, `@catch`, and `@finally` are allowed when
|
||
required to properly use 3rd party code or libraries. If you do use them, please
|
||
document exactly which methods you expect to throw.
|
||
|
||
### `nil` Checks
|
||
|
||
Use `nil` checks for logic flow only.
|
||
|
||
Use `nil` pointer checks for logic flow of the application, not for preventing
|
||
crashes when sending messages. Sending a message to `nil` [reliably
|
||
returns](http://www.sealiesoftware.com/blog/archive/2012/2/29/objc_explain_return_value_of_message_to_nil.html)
|
||
`nil` as a pointer, zero as an integer or floating-point value, structs
|
||
initialized to `0`, and `_Complex` values equal to `{0, 0}`.
|
||
|
||
Note that this applies to `nil` as a message target, not as a parameter value.
|
||
Individual methods may or may not safely handle `nil` parameter values.
|
||
|
||
Note too that this is distinct from checking C/C++ pointers and block pointers
|
||
against `NULL`, which the runtime does not handle and will cause your
|
||
application to crash. You still need to make sure you do not dereference a
|
||
`NULL` pointer.
|
||
|
||
### BOOL Pitfalls
|
||
|
||
Be careful when converting general integral values to `BOOL`. Avoid comparing
|
||
directly with `YES`.
|
||
|
||
`BOOL` in OS X and in 32-bit iOS builds is defined as a signed `char`, so it may
|
||
have values other than `YES` (`1`) and `NO` (`0`). Do not cast or convert
|
||
general integral values directly to `BOOL`.
|
||
|
||
Common mistakes include casting or converting an array's size, a pointer value,
|
||
or the result of a bitwise logic operation to a `BOOL` that could, depending on
|
||
the value of the last byte of the integer value, still result in a `NO` value.
|
||
When converting a general integral value to a `BOOL` use ternary operators to
|
||
return a `YES` or `NO` value.
|
||
|
||
You can safely interchange and convert `BOOL`, `_Bool` and `bool` (see C++ Std
|
||
4.7.4, 4.12 and C99 Std 6.3.1.2). Use `BOOL` in Objective-C method signatures.
|
||
|
||
Using logical operators (`&&`, `||` and `!`) with `BOOL` is also valid and will
|
||
return values that can be safely converted to `BOOL` without the need for a
|
||
ternary operator.
|
||
|
||
```objectivec
|
||
// AVOID:
|
||
|
||
- (BOOL)isBold {
|
||
return [self fontTraits] & NSFontBoldTrait; // AVOID.
|
||
}
|
||
- (BOOL)isValid {
|
||
return [self stringValue]; // AVOID.
|
||
}
|
||
```
|
||
|
||
```objectivec
|
||
// GOOD:
|
||
|
||
- (BOOL)isBold {
|
||
return ([self fontTraits] & NSFontBoldTrait) ? YES : NO;
|
||
}
|
||
- (BOOL)isValid {
|
||
return [self stringValue] != nil;
|
||
}
|
||
- (BOOL)isEnabled {
|
||
return [self isValid] && [self isBold];
|
||
}
|
||
```
|
||
|
||
Also, don't directly compare `BOOL` variables directly with `YES`. Not only is
|
||
it harder to read for those well-versed in C, but the first point above
|
||
demonstrates that return values may not always be what you expect.
|
||
|
||
```objectivec
|
||
// AVOID:
|
||
|
||
BOOL great = [foo isGreat];
|
||
if (great == YES) { // AVOID.
|
||
// ...be great!
|
||
}
|
||
```
|
||
|
||
```objectivec
|
||
// GOOD:
|
||
|
||
BOOL great = [foo isGreat];
|
||
if (great) { // GOOD.
|
||
// ...be great!
|
||
}
|
||
```
|
||
|
||
### Interfaces Without Instance Variables
|
||
|
||
Omit the empty set of braces on interfaces that do not declare any instance
|
||
variables.
|
||
|
||
```objectivec
|
||
// GOOD:
|
||
|
||
@interface MyClass : NSObject
|
||
// Does a lot of stuff.
|
||
- (void)fooBarBam;
|
||
@end
|
||
```
|
||
|
||
```objectivec
|
||
// AVOID:
|
||
|
||
@interface MyClass : NSObject {
|
||
}
|
||
// Does a lot of stuff.
|
||
- (void)fooBarBam;
|
||
@end
|
||
```
|
||
|
||
## Cocoa Patterns
|
||
|
||
### Delegate Pattern
|
||
|
||
Delegates, target objects, and block pointers should not be retained when doing
|
||
so would create a retain cycle.
|
||
|
||
To avoid causing a retain cycle, a delegate or target pointer should be released
|
||
as soon as it is clear there will no longer be a need to message the object.
|
||
|
||
If there is no clear time at which the delegate or target pointer is no longer
|
||
needed, the pointer should only be retained weakly.
|
||
|
||
Block pointers cannot be retained weakly. To avoid causing retain cycles in the
|
||
client code, block pointers should be used for callbacks only where they can be
|
||
explicitly released after they have been called or once they are no longer
|
||
needed. Otherwise, callbacks should be done via weak delegate or target
|
||
pointers.
|
||
|
||
## Objective-C++
|
||
|
||
### Style Matches the Language
|
||
|
||
Within an Objective-C++ source file, follow the style for the language of the
|
||
function or method you're implementing. In order to minimize clashes between the
|
||
differing naming styles when mixing Cocoa/Objective-C and C++, follow the style
|
||
of the method being implemented.
|
||
|
||
For code in an `@implementation` block, use the Objective-C naming rules. For
|
||
code in a method of a C++ class, use the C++ naming rules.
|
||
|
||
For code in an Objective-C++ file outside of a class implementation, be
|
||
consistent within the file.
|
||
|
||
```objectivec++
|
||
// GOOD:
|
||
|
||
// file: cross_platform_header.h
|
||
|
||
class CrossPlatformAPI {
|
||
public:
|
||
...
|
||
int DoSomethingPlatformSpecific(); // impl on each platform
|
||
private:
|
||
int an_instance_var_;
|
||
};
|
||
|
||
// file: mac_implementation.mm
|
||
#include "cross_platform_header.h"
|
||
|
||
// A typical Objective-C class, using Objective-C naming.
|
||
@interface MyDelegate : NSObject {
|
||
@private
|
||
int _instanceVar;
|
||
CrossPlatformAPI* _backEndObject;
|
||
}
|
||
|
||
- (void)respondToSomething:(id)something;
|
||
|
||
@end
|
||
|
||
@implementation MyDelegate
|
||
|
||
- (void)respondToSomething:(id)something {
|
||
// bridge from Cocoa through our C++ backend
|
||
_instanceVar = _backEndObject->DoSomethingPlatformSpecific();
|
||
NSString* tempString = [NSString stringWithFormat:@"%d", _instanceVar];
|
||
NSLog(@"%@", tempString);
|
||
}
|
||
|
||
@end
|
||
|
||
// The platform-specific implementation of the C++ class, using
|
||
// C++ naming.
|
||
int CrossPlatformAPI::DoSomethingPlatformSpecific() {
|
||
NSString* temp_string = [NSString stringWithFormat:@"%d", an_instance_var_];
|
||
NSLog(@"%@", temp_string);
|
||
return [temp_string intValue];
|
||
}
|
||
```
|
||
|
||
Projects may opt to use an 80 column line length limit for consistency with
|
||
Google's C++ style guide.
|
||
|
||
## Objective-C Style Exceptions
|
||
|
||
### Indicating style exceptions
|
||
|
||
Lines of code that are not expected to adhere to these style recommendations
|
||
require `// NOLINT` at the end of the line or `// NOLINTNEXTLINE` at the end of
|
||
the previous line. Sometimes it is required that parts of Objective-C code must
|
||
ignore these style recommendations (for example code may be machine generated or
|
||
code constructs are such that its not possible to style correctly).
|
||
|
||
A `// NOLINT` comment on that line or `// NOLINTNEXTLINE` on the previous line
|
||
can be used to indicate to the reader that code is intentionally ignoring style
|
||
guidelines. In addition these annotations can also be picked up by automated
|
||
tools such as linters and handle code correctly. Note that there is a single
|
||
space between `//` and `NOLINT*`.
|