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484 lines
19 KiB
Markdown
484 lines
19 KiB
Markdown
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<!--* toc_depth: 3 *-->
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# Go Style Guide
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https://google.github.io/styleguide/go/guide
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[Overview](index) | [Guide](guide) | [Decisions](decisions) |
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[Best practices](best-practices)
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<!--
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-->
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{% raw %}
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**Note:** This is part of a series of documents that outline [Go Style](index)
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at Google. This document is **[normative](index#normative) and
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[canonical](index#canonical)**. See [the overview](index#about) for more
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information.
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<a id="principles"></a>
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## Style principles
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There are a few overarching principles that summarize how to think about writing
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readable Go code. The following are attributes of readable code, in order of
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importance:
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1. **[Clarity]**: The code's purpose and rationale is clear to the reader.
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1. **[Simplicity]**: The code accomplishes its goal in the simplest way
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possible.
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1. **[Concision]**: The code has a high signal-to-noise ratio.
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1. **[Maintainability]**: The code is written such that it can be easily
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maintained.
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1. **[Consistency]**: The code is consistent with the broader Google codebase.
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[Clarity]: #clarity
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[Simplicity]: #simplicity
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[Concision]: #concision
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[Maintainability]: #maintainability
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[Consistency]: #consistency
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<a id="clarity"></a>
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### Clarity
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The core goal of readability is to produce code that is clear to the reader.
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Clarity is primarily achieved with effective naming, helpful commentary, and
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efficient code organization.
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Clarity is to be viewed through the lens of the reader, not the author of the
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code. It is more important that code be easy to read than easy to write. Clarity
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in code has two distinct facets:
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* [What is the code actually doing?](#clarity-purpose)
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* [Why is the code doing what it does?](#clarity-rationale)
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<a id="clarity-purpose"></a>
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#### What is the code actually doing?
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Go is designed such that it should be relatively straightforward to see what the
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code is doing. In cases of uncertainty or where a reader may require prior
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knowledge in order to understand the code, it is worth investing time in order
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to make the code's purpose clearer for future readers. For example, it may help
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to:
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* Use more descriptive variable names
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* Add additional commentary
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* Break up the code with whitespace and comments
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* Refactor the code into separate functions/methods to make it more modular
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There is no one-size-fits-all approach here, but it is important to prioritize
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clarity when developing Go code.
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<a id="clarity-rationale"></a>
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#### Why is the code doing what it does?
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The code's rationale is often sufficiently communicated by the names of
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variables, functions, methods, or packages. Where it is not, it is important to
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add commentary. The "Why?" is especially important when the code contains
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nuances that a reader may not be familiar with, such as:
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* A nuance in the language, e.g., a closure will be capturing a loop variable,
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but the closure is many lines away
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* A nuance of the business logic, e.g., an access control check that needs to
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distinguish between the actual user and someone impersonating a user
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An API might require care to use correctly. For example, a piece of code may be
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intricate and difficult to follow for performance reasons, or a complex sequence
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of mathematical operations may use type conversions in an unexpected way. In
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these cases and many more, it is important that accompanying commentary and
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documentation explain these aspects so that future maintainers don't make a
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mistake and so that readers can understand the code without needing to
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reverse-engineer it.
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It is also important to be aware that some attempts to provide clarity (such as
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adding extra commentary) can actually obscure the code's purpose by adding
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clutter, restating what the code already says, contradicting the code, or adding
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maintenance burden to keep the comments up-to-date. Allow the code to speak for
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itself (e.g., by making the symbol names themselves self-describing) rather than
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adding redundant comments. It is often better for comments to explain why
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something is done, not what the code is doing.
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The Google codebase is largely uniform and consistent. It is often the case that
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code that stands out (e.g., by using an unfamiliar pattern) is doing so for a
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good reason, typically for performance. Maintaining this property is important
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to make it clear to readers where they should focus their attention when reading
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a new piece of code.
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The standard library contains many examples of this principle in action. Among
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them:
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* Maintainer comments in
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[`package sort`](https://cs.opensource.google/go/go/+/refs/tags/go1.19.2:src/sort/sort.go).
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* Good
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[runnable examples in the same package](https://cs.opensource.google/go/go/+/refs/tags/go1.19.2:src/sort/example_search_test.go),
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which benefit both users (they
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[show up in godoc](https://pkg.go.dev/sort#pkg-examples)) and maintainers
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(they [run as part of tests](decisions#examples)).
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* [`strings.Cut`](https://pkg.go.dev/strings#Cut) is only four lines of code,
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but they improve the
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[clarity and correctness of callsites](https://github.com/golang/go/issues/46336).
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<a id="simplicity"></a>
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### Simplicity
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Your Go code should be simple for those using, reading, and maintaining it.
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Go code should be written in the simplest way that accomplishes its goals, both
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in terms of behavior and performance. Within the Google Go codebase, simple
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code:
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* Is easy to read from top to bottom
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* Does not assume that you already know what it is doing
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* Does not assume that you can memorize all of the preceding code
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* Does not have unnecessary levels of abstraction
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* Does not have names that call attention to something mundane
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* Makes the propagation of values and decisions clear to the reader
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* Has comments that explain why, not what, the code is doing to avoid future
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deviation
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* Has documentation that stands on its own
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* Has useful errors and useful test failures
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* May often be mutually exclusive with "clever" code
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Tradeoffs can arise between code simplicity and API usage simplicity. For
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example, it may be worthwhile to have the code be more complex so that the end
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user of the API may more easily call the API correctly. In contrast, it may also
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be worthwhile to leave a bit of extra work to the end user of the API so that
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the code remains simple and easy to understand.
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When code needs complexity, the complexity should be added deliberately. This is
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typically necessary if additional performance is required or where there are
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multiple disparate customers of a particular library or service. Complexity may
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be justified, but it should come with accompanying documentation so that clients
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and future maintainers are able to understand and navigate the complexity. This
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should be supplemented with tests and examples that demonstrate its correct
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usage, especially if there is both a "simple" and a "complex" way to use the
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code.
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This principle does not imply that complex code cannot or should not be written
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in Go or that Go code is not allowed to be complex. We strive for a codebase
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that avoids unnecessary complexity so that when complexity does appear, it
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indicates that the code in question requires care to understand and maintain.
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Ideally, there should be accompanying commentary that explains the rationale and
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identifies the care that should be taken. This often arises when optimizing code
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for performance; doing so often requires a more complex approach, like
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preallocating a buffer and reusing it throughout a goroutine lifetime. When a
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maintainer sees this, it should be a clue that the code in question is
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performance-critical, and that should influence the care that is taken when
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making future changes. If employed unnecessarily, on the other hand, this
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complexity is a burden on those who need to read or change the code in the
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future.
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If code turns out to be very complex when its purpose should be simple, this is
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often a signal to revisit the implementation to see if there is a simpler way to
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accomplish the same thing.
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<a id="least-mechanism"></a>
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#### Least mechanism
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Where there are several ways to express the same idea, prefer the one that uses
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the most standard tools. Sophisticated machinery often exists, but should not be
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employed without reason. It is easy to add complexity to code as needed, whereas
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it is much harder to remove existing complexity after it has been found to be
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unnecessary.
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1. Aim to use a core language construct (for example a channel, slice, map,
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loop, or struct) when sufficient for your use case.
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2. If there isn't one, look for a tool within the standard library (like an
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HTTP client or a template engine).
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3. Finally, consider whether there is a core library in the Google codebase
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that is sufficient before introducing a new dependency or creating your own.
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As an example, consider production code that contains a flag bound to a variable
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with a default value which must be overridden in tests. Unless intending to test
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the program's command-line interface itself (say, with `os/exec`), it is simpler
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and therefore preferable to override the bound value directly rather than by
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using `flag.Set`.
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Similarly, if a piece of code requires a set membership check, a boolean-valued
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map (e.g., `map[string]bool`) often suffices. Libraries that provide set-like
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types and functionality should only be used if more complicated operations are
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required that are impossible or overly complicated with a map.
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<a id="concision"></a>
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### Concision
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Concise Go code has a high signal-to-noise ratio. It is easy to discern the
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relevant details, and the naming and structure guide the reader through these
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details.
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There are many things that can get in the way of surfacing the most salient
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details at any given time:
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* Repetitive code
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* Extraneous syntax
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* [Opaque names](#naming)
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* Unnecessary abstraction
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* Whitespace
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Repetitive code especially obscures the differences between each
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nearly-identical section, and requires a reader to visually compare similar
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lines of code to find the changes. [Table-driven testing] is a good example of a
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mechanism that can concisely factor out the common code from the important
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details of each repetition, but the choice of which pieces to include in the
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table will have an impact on how easy the table is to understand.
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When considering multiple ways to structure code, it is worth considering which
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way makes important details the most apparent.
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Understanding and using common code constructions and idioms are also important
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for maintaining a high signal-to-noise ratio. For example, the following code
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block is very common in [error handling], and the reader can quickly understand
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the purpose of this block.
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```go
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// Good:
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if err := doSomething(); err != nil {
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// ...
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}
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```
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If code looks very similar to this but is subtly different, a reader may not
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notice the change. In cases like this, it is worth intentionally ["boosting"]
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the signal of the error check by adding a comment to call attention to it.
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```go
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// Good:
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if err := doSomething(); err == nil { // if NO error
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// ...
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}
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```
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[Table-driven testing]: https://github.com/golang/go/wiki/TableDrivenTests
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[error handling]: https://go.dev/blog/errors-are-values
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["boosting"]: best-practices#signal-boost
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<a id="maintainability"></a>
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### Maintainability
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Code is edited many more times than it is written. Readable code not only makes
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sense to a reader who is trying to understand how it works, but also to the
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programmer who needs to change it. Clarity is key.
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Maintainable code:
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* Is easy for a future programmer to modify correctly
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* Has APIs that are structured so that they can grow gracefully
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* Is clear about the assumptions that it makes and chooses abstractions that
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map to the structure of the problem, not to the structure of the code
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* Avoids unnecessary coupling and doesn't include features that are not used
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* Has a comprehensive test suite to ensure promised behaviors are maintained
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and important logic is correct, and the tests provide clear, actionable
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diagnostics in case of failure
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When using abstractions like interfaces and types which by definition remove
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information from the context in which they are used, it is important to ensure
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that they provide sufficient benefit. Editors and IDEs can connect directly to a
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method definition and show the corresponding documentation when a concrete type
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is used, but can only refer to an interface definition otherwise. Interfaces are
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a powerful tool, but come with a cost, since the maintainer may need to
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understand the specifics of the underlying implementation in order to correctly
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use the interface, which must be explained within the interface documentation or
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at the call-site.
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Maintainable code also avoids hiding important details in places that are easy
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to overlook. For example, in each of the following lines of code, the presence
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or lack of a single character is critical to understand the line:
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```go
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// Bad:
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// The use of = instead of := can change this line completely.
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if user, err = db.UserByID(userID); err != nil {
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// ...
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}
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```
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```go
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// Bad:
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// The ! in the middle of this line is very easy to miss.
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leap := (year%4 == 0) && (!(year%100 == 0) || (year%400 == 0))
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```
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Neither of these are incorrect, but both could be written in a more explicit
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fashion, or could have an accompanying comment that calls attention to the
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important behavior:
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```go
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// Good:
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u, err := db.UserByID(userID)
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if err != nil {
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return fmt.Errorf("invalid origin user: %s", err)
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}
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user = u
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```
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```go
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// Good:
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// Gregorian leap years aren't just year%4 == 0.
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// See https://en.wikipedia.org/wiki/Leap_year#Algorithm.
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var (
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leap4 = year%4 == 0
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leap100 = year%100 == 0
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leap400 = year%400 == 0
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)
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leap := leap4 && (!leap100 || leap400)
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```
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In the same way, a helper function that hides critical logic or an important
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edge-case could make it easy for a future change to fail to account for it
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properly.
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Predictable names are another feature of maintainable code. A user of a package
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or a maintainer of a piece of code should be able to predict the name of a
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variable, method, or function in a given context. Function parameters and
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receiver names for identical concepts should typically share the same name, both
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to keep documentation understandable and to facilitate refactoring code with
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minimal overhead.
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Maintainable code minimizes its dependencies (both implicit and explicit).
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Depending on fewer packages means fewer lines of code that can affect behavior.
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Avoiding dependencies on internal or undocumented behavior makes code less
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likely to impose a maintenance burden when those behaviors change in the future.
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When considering how to structure or write code, it is worth taking the time to
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think through ways in which the code may evolve over time. If a given approach
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is more conducive to easier and safer future changes, that is often a good
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trade-off, even if it means a slightly more complicated design.
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<a id="consistency"></a>
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### Consistency
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Consistent code is code that looks, feels, and behaves like similar code
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throughout the broader codebase, within the context of a team or package, and
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even within a single file.
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Consistency concerns do not override any of the principles above, but if a tie
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must be broken, it is often beneficial to break it in favor of consistency.
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Consistency within a package is often the most immediately important level of
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consistency. It can be very jarring if the same problem is approached in
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multiple ways throughout a package, or if the same concept has many names within
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a file. However, even this should not override documented style principles or
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global consistency.
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<a id="core"></a>
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## Core guidelines
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These guidelines collect the most important aspects of Go style that all Go code
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is expected to follow. We expect that these principles be learned and followed
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by the time readability is granted. These are not expected to change frequently,
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and new additions will have to clear a high bar.
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The guidelines below expand on the recommendations in [Effective Go], which
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provide a common baseline for Go code across the entire community.
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[Effective Go]: https://go.dev/doc/effective_go
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<a id="formatting"></a>
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### Formatting
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All Go source files must conform to the format outputted by the `gofmt` tool.
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This format is enforced by a presubmit check in the Google codebase.
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[Generated code] should generally also be formatted (e.g., by using
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[`format.Source`]), as it is also browsable in Code Search.
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[Generated code]: https://docs.bazel.build/versions/main/be/general.html#genrule
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[`format.Source`]: https://pkg.go.dev/go/format#Source
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<a id="mixed-caps"></a>
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### MixedCaps
|
||
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Go source code uses `MixedCaps` or `mixedCaps` (camel case) rather than
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underscores (snake case) when writing multi-word names.
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This applies even when it breaks conventions in other languages. For example, a
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constant is `MaxLength` (not `MAX_LENGTH`) if exported and `maxLength` (not
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`max_length`) if unexported.
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Local variables are considered [unexported] for the purpose of choosing the
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initial capitalization.
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<!--#include file="/go/g3doc/style/includes/special-name-exception.md"-->
|
||
|
|
||
|
[unexported]: https://go.dev/ref/spec#Exported_identifiers
|
||
|
|
||
|
<a id="line-length"></a>
|
||
|
|
||
|
### Line length
|
||
|
|
||
|
There is no fixed line length for Go source code. If a line feels too long, it
|
||
|
should be refactored instead of broken. If it is already as short as it is
|
||
|
practical for it to be, the line should be allowed to remain long.
|
||
|
|
||
|
Do not split a line:
|
||
|
|
||
|
* Before an [indentation change](decisions#indentation-confusion) (e.g.,
|
||
|
function declaration, conditional)
|
||
|
* To make a long string (e.g., a URL) fit into multiple shorter lines
|
||
|
|
||
|
<a id="naming"></a>
|
||
|
|
||
|
### Naming
|
||
|
|
||
|
Naming is more art than science. In Go, names tend to be somewhat shorter than
|
||
|
in many other languages, but the same [general guidelines] apply. Names should:
|
||
|
|
||
|
* Not feel [repetitive](decisions#repetition) when they are used
|
||
|
* Take the context into consideration
|
||
|
* Not repeat concepts that are already clear
|
||
|
|
||
|
You can find more specific guidance on naming in [decisions](decisions#naming).
|
||
|
|
||
|
[general guidelines]: https://testing.googleblog.com/2017/10/code-health-identifiernamingpostforworl.html
|
||
|
|
||
|
<a id="local-consistency"></a>
|
||
|
|
||
|
### Local consistency
|
||
|
|
||
|
Where the style guide has nothing to say about a particular point of style,
|
||
|
authors are free to choose the style that they prefer, unless the code in close
|
||
|
proximity (usually within the same file or package, but sometimes within a team
|
||
|
or project directory) has taken a consistent stance on the issue.
|
||
|
|
||
|
Examples of **valid** local style considerations:
|
||
|
|
||
|
* Use of `%s` or `%v` for formatted printing of errors
|
||
|
* Usage of buffered channels in lieu of mutexes
|
||
|
|
||
|
Examples of **invalid** local style considerations:
|
||
|
|
||
|
* Line length restrictions for code
|
||
|
* Use of assertion-based testing libraries
|
||
|
|
||
|
If the local style disagrees with the style guide but the readability impact is
|
||
|
limited to one file, it will generally be surfaced in a code review for which a
|
||
|
consistent fix would be outside the scope of the CL in question. At that point,
|
||
|
it is appropriate to file a bug to track the fix.
|
||
|
|
||
|
If a change would worsen an existing style deviation, expose it in more API
|
||
|
surfaces, expand the number of files in which the deviation is present, or
|
||
|
introduce an actual bug, then local consistency is no longer a valid
|
||
|
justification for violating the style guide for new code. In these cases, it is
|
||
|
appropriate for the author to clean up the existing codebase in the same CL,
|
||
|
perform a refactor in advance of the current CL, or find an alternative that at
|
||
|
least does not make the local problem worse.
|
||
|
|
||
|
<!--
|
||
|
|
||
|
-->
|
||
|
|
||
|
{% endraw %}
|