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57d9a05f88
- 🛠 Make sure the tutorials compile across platforms! - ✍ Redo quite a bit of the documentation
30 lines
729 B
C++
30 lines
729 B
C++
#define SOL_ALL_SAFETIES_ON 1
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#include <sol/sol.hpp>
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template <typename A, typename B>
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auto my_add(A a, B b) {
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return a + b;
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}
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int main() {
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sol::state lua;
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auto int_function_pointer = &my_add<int, int>;
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auto string_function_pointer
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= &my_add<std::string, std::string>;
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// adds 2 integers, or "adds" (concatenates) two strings
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lua["my_combine"] = sol::overload(
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int_function_pointer, string_function_pointer);
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lua.script("my_num = my_combine(1, 2)");
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lua.script(
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"my_str = my_combine('bark bark', ' woof woof')");
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int my_num = lua["my_num"];
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std::string my_str = lua["my_str"];
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sol_c_assert(my_num == 3);
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sol_c_assert(my_str == "bark bark woof woof");
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return 0;
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}
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