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8618e39486
- 🎨 Refactor the CMake a whle bunch
64 lines
1.9 KiB
C++
64 lines
1.9 KiB
C++
#define SOL_ALL_SAFETIES_ON 1
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#include <sol/sol.hpp>
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#include <iostream>
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int main() {
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std::cout << "=== basic ===" << std::endl;
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// create an empty lua state
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sol::state lua;
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// by default, libraries are not opened
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// you can open libraries by using open_libraries
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// the libraries reside in the sol::lib enum class
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lua.open_libraries(sol::lib::base);
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// you can open all libraries by passing no arguments
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// lua.open_libraries();
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// call lua code directly
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lua.script("print('hello world')");
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// call lua code, and check to make sure it has loaded and run properly:
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auto handler = &sol::script_default_on_error;
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lua.script("print('hello again, world')", handler);
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// Use a custom error handler if you need it
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// This gets called when the result is bad
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auto simple_handler = [](lua_State*, sol::protected_function_result result) {
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// You can just pass it through to let the call-site handle it
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return result;
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};
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// the above lambda is identical to sol::simple_on_error, but it's
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// shown here to show you can write whatever you like
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//
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{
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auto result = lua.script("print('hello hello again, world') \n return 24", simple_handler);
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if (result.valid()) {
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std::cout << "the third script worked, and a double-hello statement should appear above this one!" << std::endl;
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int value = result;
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sol_c_assert(value == 24);
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}
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else {
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std::cout << "the third script failed, check the result type for more information!" << std::endl;
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}
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}
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{
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auto result = lua.script("does.not.exist", simple_handler);
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if (result.valid()) {
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std::cout << "the fourth script worked, which it wasn't supposed to! Panic!" << std::endl;
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int value = result;
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sol_c_assert(value == 24);
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}
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else {
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sol::error err = result;
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std::cout << "the fourth script failed, which was intentional!\t\nError: " << err.what() << std::endl;
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}
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}
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std::cout << std::endl;
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return 0;
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}
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