#define SOL_ALL_SAFETIES_ON 1 #include #include int main() { std::cout << "=== basic ===" << std::endl; // create an empty lua state sol::state lua; // by default, libraries are not opened // you can open libraries by using open_libraries // the libraries reside in the sol::lib enum class lua.open_libraries(sol::lib::base); // you can open all libraries by passing no arguments // lua.open_libraries(); // call lua code directly lua.script("print('hello world')"); // call lua code, and check to make sure it has loaded and run properly: auto handler = &sol::script_default_on_error; lua.script("print('hello again, world')", handler); // Use a custom error handler if you need it // This gets called when the result is bad auto simple_handler = [](lua_State*, sol::protected_function_result result) { // You can just pass it through to let the call-site handle it return result; }; // the above lambda is identical to sol::simple_on_error, but it's // shown here to show you can write whatever you like // { auto result = lua.script("print('hello hello again, world') \n return 24", simple_handler); if (result.valid()) { std::cout << "the third script worked, and a double-hello statement should appear above this one!" << std::endl; int value = result; sol_c_assert(value == 24); } else { std::cout << "the third script failed, check the result type for more information!" << std::endl; } } { auto result = lua.script("does.not.exist", simple_handler); if (result.valid()) { std::cout << "the fourth script worked, which it wasn't supposed to! Panic!" << std::endl; int value = result; sol_c_assert(value == 24); } else { sol::error err = result; std::cout << "the fourth script failed, which was intentional!\t\nError: " << err.what() << std::endl; } } std::cout << std::endl; return 0; }