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53 lines
1.7 KiB
Markdown
53 lines
1.7 KiB
Markdown
## Sol
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Sol is a C++ library binding to Lua. It currently supports Lua 5.2. Sol aims to be easy to use and easy to add to a project.
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At this time, the library is header-only for easy integration with projects.
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## Sneak Peek
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```cpp
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#include <sol.hpp>
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#include <cassert>
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int main() {
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sol::state lua;
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int x = 0;
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lua.set_function("beep", [&x]{ ++x; });
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lua.script("beep()");
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assert(x == 1);
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}
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```
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More examples are given in the examples directory.
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## Features
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- Supports retrieval and setting of multiple types including `std::string`.
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- Lambda, function, and member function bindings are supported.
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- Intermediate type for checking if a variable exists.
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- Simple API that completely abstracts away the C stack API.
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- `operator[]`-style manipulation of tables is provided.
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- Support for tables.
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## Supported Compilers
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Sol makes use of C++11 features. GCC 4.7 and Clang 3.3 or higher should be able to compile without problems. Visual Studio
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2013 with the November CTP should be able to support this as well.
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## Caveats
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Due to how this library is used compared to the C API, the Lua Stack is completely abstracted away. Not only that, but all
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Lua errors are thrown as exceptions instead. This allows you to handle the errors gracefully without being forced to exit.
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It should be noted that the library itself depends on `lua.hpp` to be found by your compiler. It uses angle brackets, e.g.
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`#include <lua.hpp>`.
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## License
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Sol is distributed with an MIT License. You can see LICENSE.txt for more info.
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## TODO
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- Possibly document functions and classes via doxygen.
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- Provide more examples to showcase uses.
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