Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
Go to file
2016-03-11 17:47:15 -05:00
Catch@3b4edd7a48 Bad #pragma's with Catch shattered my build. =/ 2016-02-29 22:40:20 -05:00
docs The docs are here. 2016-03-11 17:47:15 -05:00
examples hot, kinky consistency 2016-03-11 11:55:34 -05:00
sol The docs are here. 2016-03-11 17:47:15 -05:00
.gitignore Allow for exceptions to not be used. 2016-03-02 08:44:07 -05:00
.gitmodules Benchmarking will be done in a separate repository, alongside other frameworks. 2016-02-04 20:16:53 -05:00
.travis.yml ability for functions that throw not bound by sol to catch and return lua errors that can be used by a handler function (for protected function). 2016-03-02 20:45:52 -05:00
bootstrap.py Fix up the API; prepare for release. 2016-03-11 11:34:44 -05:00
CONTRIBUTING.md Add contributing guidelines 2013-12-14 05:26:43 -05:00
install.deps.sh Add usage of LUA_VERSION variable when using --ci 2016-02-25 13:31:00 -05:00
LICENSE.txt Update copyright year. 2015-07-21 19:51:17 -04:00
ninja_syntax.py Switched over to bootstrap.py script 2014-06-05 18:37:46 -04:00
README.md Close #18 with addition for clang 3.5, which should be lowest supported version currently 2016-02-25 13:53:56 -05:00
single.py Update copyright year. 2015-07-21 19:51:17 -04:00
sol.hpp Fix up the API; prepare for release. 2016-03-11 11:34:44 -05:00
tests.cpp Fix up the API; prepare for release. 2016-03-11 11:34:44 -05:00

Sol 2

Build Status

Sol is a C++ library binding to Lua. It currently supports all Lua versions 5.1+ (LuaJIT 2.x included). Sol aims to be easy to use and easy to add to a project. The library is header-only for easy integration with projects.

Sneak Peek

#include <sol.hpp>
#include <cassert>

int main() {
    sol::state lua;
    int x = 0;
    lua.set_function("beep", [&x]{ ++x; });
    lua.script("beep()");
    assert(x == 1);
}
#include <sol.hpp>
#include <cassert>

struct vars {
    int boop = 0;
};

int main() {
    sol::state lua;
    lua.new_usertype<vars>("vars", "boop", &vars::boop);
    lua.script("beep = vars.new()\n"
               "beep.boop = 1");
    assert(lua.get<vars>("beep").boop == 1);
}

More examples are given in the examples directory.

Creating a single header

For maximum ease of use, a script called single.py is provided. You can run this script to create a single file version of the library so you can only include that part of it. Check single.py --help for more info.

Features

  • Fastest in the land (see: sol2 graph and table entries).
  • Supports retrieval and setting of multiple types including std::string and std::map/unordered_map.
  • Lambda, function, and member function bindings are supported.
  • Intermediate type for checking if a variable exists.
  • Simple API that completely abstracts away the C stack API, including protected_function with the ability to use an error-handling function.
  • operator[]-style manipulation of tables
  • C++ type representations in lua userdata as usertypes with guaranteed cleanup
  • Overloaded function calls: my_function(1); my_function("Hello") in the same lua script route to different function calls based on parameters
  • Support for tables, nested tables, table iteration with table.for_each.

Supported Compilers

Sol makes use of C++11/14 features. GCC 4.9 and Clang 3.4 (with std=c++1z and appropriate standard library) or higher should be able to compile without problems. However, the officially supported and CI-tested compilers are:

  • GCC 4.9.0+
  • Clang 3.5+
  • Visual Studio 2015 Community (Visual C++ 14.0) and above (tested manually)

Caveats

Due to how this library is used compared to the C API, the Lua Stack is completely abstracted away. Not only that, but all Lua errors are thrown as exceptions instead: if you don't want to deal with errors thrown by at_panic, you can set your own panic function or use the protected_function API. This allows you to handle the errors gracefully without being forced to exit.

It should be noted that the library itself depends on lua.hpp to be found by your compiler. It uses angle brackets, e.g. #include <lua.hpp>.

License

Sol is distributed with an MIT License. You can see LICENSE.txt for more info.