27174aba9c
Adds a `protect()` function to trigger safety for an item. This commit also optimizes away all instances of virtual function calls for function calls and storage. Will need to test speed to see how it works out. Closes #133 Closes #134 Closes #135 Closes #136 |
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Catch@3b4edd7a48 | ||
docs | ||
examples | ||
Optional@f11b4f00eb | ||
single/sol | ||
sol | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
bootstrap.py | ||
CONTRIBUTING.md | ||
install.deps.sh | ||
LICENSE.txt | ||
ninja_syntax.py | ||
README.md | ||
single.py | ||
sol.hpp | ||
test_coroutines.cpp | ||
test_functions.cpp | ||
test_overflow.cpp | ||
test_simple_usertype.cpp | ||
test_stack_guard.hpp | ||
test_strings.cpp | ||
test_tables.cpp | ||
test_usertypes.cpp | ||
tests.cpp |
Sol 2.8
Sol is a C++ library binding to Lua. It currently supports all Lua versions 5.1+ (LuaJIT 2.x included). Sol aims to be easy to use and easy to add to a project. The library is header-only for easy integration with projects.
Documentation
Find it here. A run-through kind of tutorial is here! The API documentation goes over most cases (particularly, the "api/usertype" and "api/proxy" and "api/function" sections) that should still get you off your feet and going, and there's an examples directory here as well.
Sneak Peek
#include <sol.hpp>
#include <cassert>
int main() {
sol::state lua;
int x = 0;
lua.set_function("beep", [&x]{ ++x; });
lua.script("beep()");
assert(x == 1);
}
#include <sol.hpp>
#include <cassert>
struct vars {
int boop = 0;
};
int main() {
sol::state lua;
lua.new_usertype<vars>("vars", "boop", &vars::boop);
lua.script("beep = vars.new()\n"
"beep.boop = 1");
assert(lua.get<vars>("beep").boop == 1);
}
More examples are given in the examples directory.
Creating a single header
Check the releases tab on github for a provided single header file for maximum ease of use. A script called single.py
is provided in the repository if there's some bleeding edge change that hasn't been published on the releases page. You can run this script to create a single file version of the library so you can only include that part of it. Check single.py --help
for more info.
Features
- Fastest in the land (see: sol2 graph and table entries).
- Supports retrieval and setting of multiple types including
std::string
andstd::map/unordered_map
. - Lambda, function, and member function bindings are supported.
- Intermediate type for checking if a variable exists.
- Simple API that completely abstracts away the C stack API, including
protected_function
with the ability to use an error-handling function. operator[]
-style manipulation of tables- C++ type representations in lua userdata as
usertype
s with guaranteed cleanup - Overloaded function calls:
my_function(1); my_function("Hello")
in the same lua script route to different function calls based on parameters - Support for tables, nested tables, table iteration with
table.for_each
.
Supported Compilers
Sol makes use of C++11/14 features. GCC 4.9 and Clang 3.4 (with std=c++1z and appropriate standard library) or higher should be able to compile without problems. However, the officially supported and CI-tested compilers are:
- GCC 4.9.0+
- Clang 3.5+
- Visual Studio 2015 Community (Visual C++ 14.0)+
Caveats
Due to how this library is used compared to the C API, the Lua Stack is completely abstracted away. Not only that, but all
Lua errors are thrown as exceptions instead: if you don't want to deal with errors thrown by at_panic, you can set your own panic function or use the protected_function
API. This allows you to handle the errors gracefully without being forced to exit. If you don't want to deal with exceptions, then define SOL_NO_EXCEPTIONS
. If you also don't like RTTI, you can also define SOL_NO_RTTI
as well. These macros are automatically defined if the code detects certain compiler-specific macros being turned on or off based on flags like -fno-rtti
and -fno-exceptions
It should be noted that the library itself depends on lua.hpp
to be found by your compiler. It uses angle brackets, e.g.
#include <lua.hpp>
.
License
Sol is distributed with an MIT License. You can see LICENSE.txt for more info.