sol2/examples/source/script_error_handling.cpp

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#define SOL_ALL_SAFETIES_ON 1
#include <sol/sol.hpp>
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#include <iostream>
int main(int, char**) {
std::cout << "=== script error handling ===" << std::endl;
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sol::state lua;
std::string code = R"(
bad&$#*$syntax
bad.code = 2
return 24
)";
/* OPTION 1 */
// Handling code like this can be robust
// If you disable exceptions, then obviously you would remove
// the try-catch branches,
// and then rely on the `lua_atpanic` function being called
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// and trapping errors there before exiting the application
{
// script_default_on_error throws / panics when the code is bad: trap the error
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try {
int value = lua.script(code, sol::script_default_on_error);
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// This will never be reached
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std::cout << value << std::endl;
sol_c_assert(value == 24);
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}
catch (const sol::error& err) {
std::cout << "Something went horribly wrong: thrown error"
<< "\n\t" << err.what() << std::endl;
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}
}
/* OPTION 2 */
// Use the script_pass_on_error handler
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// this simply passes through the protected_function_result,
// rather than throwing it or calling panic
// This will check code validity and also whether or not it runs well
{
sol::protected_function_result result = lua.script(code, sol::script_pass_on_error);
sol_c_assert(!result.valid());
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if (!result.valid()) {
sol::error err = result;
sol::call_status status = result.status();
std::cout << "Something went horribly wrong: " << sol::to_string(status) << " error"
<< "\n\t" << err.what() << std::endl;
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}
}
/* OPTION 3 */
// This is a lower-level, more explicit way to load code
// This explicitly loads the code, giving you access to any errors
// plus the load status
// then, it turns the loaded code into a sol::protected_function
// which is then called so that the code can run
// you can then check that too, for any errors
// The two previous approaches are recommended
{
sol::load_result loaded_chunk = lua.load(code);
sol_c_assert(!loaded_chunk.valid());
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if (!loaded_chunk.valid()) {
sol::error err = loaded_chunk;
sol::load_status status = loaded_chunk.status();
std::cout << "Something went horribly wrong loading the code: " << sol::to_string(status) << " error"
<< "\n\t" << err.what() << std::endl;
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}
else {
// Because the syntax is bad, this will never be reached
sol_c_assert(false);
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// If there is a runtime error (lua GC memory error, nil access, etc.)
// it will be caught here
sol::protected_function script_func = loaded_chunk.get<sol::protected_function>();
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sol::protected_function_result result = script_func();
if (!result.valid()) {
sol::error err = result;
sol::call_status status = result.status();
std::cout << "Something went horribly wrong running the code: " << sol::to_string(status) << " error"
<< "\n\t" << err.what() << std::endl;
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}
}
}
std::cout << std::endl;
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return 0;
}