2017-04-03 14:45:06 +08:00
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#define SOL_CHECK_ARGUMENTS
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#include <sol.hpp>
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#include <iostream>
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int main(int, char**) {
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std::cout << "=== script error handling example ===" << std::endl;
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sol::state lua;
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std::string code = R"(
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bad&$#*$syntax
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bad.code = 2
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return 24
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)";
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/* OPTION 1 */
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// Handling code like this can be robust
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// If you disable exceptions, then obviously you would remove
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// the try-catch branches,
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// and then rely on the `lua_atpanic` function being called
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// and trapping errors there before exiting the application
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{
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2017-08-07 14:07:21 +08:00
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// script_default_on_error throws / panics when the code is bad: trap the error
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2017-04-03 14:45:06 +08:00
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try {
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2017-08-07 14:07:21 +08:00
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int value = lua.script(code, sol::script_default_on_error);
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2017-04-03 14:45:06 +08:00
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// This will never be reached
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2017-04-03 20:19:16 +08:00
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std::cout << value << std::endl;
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assert(value == 24);
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2017-04-03 14:45:06 +08:00
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}
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catch (const sol::error& err) {
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std::cout << "Something went horribly wrong: thrown error" << "\n\t" << err.what() << std::endl;
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}
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}
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/* OPTION 2 */
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2017-08-07 14:07:21 +08:00
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// Use the script_pass_on_error handler
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2017-04-03 14:45:06 +08:00
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// this simply passes through the protected_function_result,
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// rather than throwing it or calling panic
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// This will check code validity and also whether or not it runs well
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{
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2017-08-07 14:07:21 +08:00
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sol::protected_function_result result = lua.script(code, sol::script_pass_on_error);
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2017-04-03 14:45:06 +08:00
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assert(!result.valid());
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if (!result.valid()) {
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sol::error err = result;
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sol::call_status status = result.status();
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std::cout << "Something went horribly wrong: " << sol::to_string(status) << " error" << "\n\t" << err.what() << std::endl;
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}
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}
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/* OPTION 3 */
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// This is a lower-level, more explicit way to load code
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// This explicitly loads the code, giving you access to any errors
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// plus the load status
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// then, it turns the loaded code into a sol::protected_function
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// which is then called so that the code can run
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// you can then check that too, for any errors
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// The two previous approaches are recommended
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{
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sol::load_result loaded_chunk = lua.load(code);
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assert(!loaded_chunk.valid());
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if (!loaded_chunk.valid()) {
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sol::error err = loaded_chunk;
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sol::load_status status = loaded_chunk.status();
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std::cout << "Something went horribly wrong loading the code: " << sol::to_string(status) << " error" << "\n\t" << err.what() << std::endl;
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}
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else {
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// Because the syntax is bad, this will never be reached
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assert(false);
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// If there is a runtime error (lua GC memory error, nil access, etc.)
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// it will be caught here
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sol::protected_function script_func = loaded_chunk;
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sol::protected_function_result result = script_func();
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if (!result.valid()) {
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sol::error err = result;
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sol::call_status status = result.status();
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std::cout << "Something went horribly wrong running the code: " << sol::to_string(status) << " error" << "\n\t" << err.what() << std::endl;
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}
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}
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}
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2017-08-07 14:07:21 +08:00
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std::cout << std::endl;
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2017-04-03 14:45:06 +08:00
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return 0;
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}
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