sol2/tests/test_coroutines.cpp

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#define SOL_CHECK_ARGUMENTS
#include <catch.hpp>
#include <sol.hpp>
TEST_CASE("coroutines/threading", "ensure calling a coroutine works") {
const auto& script = R"(counter = 20
function loop()
while counter ~= 30
do
coroutine.yield(counter);
counter = counter + 1;
end
return counter
end
)";
sol::state lua;
lua.open_libraries(sol::lib::base, sol::lib::coroutine);
lua.safe_script(script);
sol::coroutine cr = lua["loop"];
int counter;
for (counter = 20; counter < 31 && cr; ++counter) {
int value = cr();
if (counter != value) {
throw std::logic_error("fuck");
}
}
counter -= 1;
REQUIRE(counter == 30);
}
TEST_CASE("coroutines/new thread coroutines", "ensure calling a coroutine works when the work is put on a different thread") {
const auto& script = R"(counter = 20
function loop()
while counter ~= 30
do
coroutine.yield(counter);
counter = counter + 1;
end
return counter
end
)";
sol::state lua;
lua.open_libraries(sol::lib::base, sol::lib::coroutine);
lua.safe_script(script);
sol::thread runner = sol::thread::create(lua.lua_state());
sol::state_view runnerstate = runner.state();
sol::coroutine cr = runnerstate["loop"];
int counter;
for (counter = 20; counter < 31 && cr; ++counter) {
int value = cr();
if (counter != value) {
throw std::logic_error("fuck");
}
}
counter -= 1;
REQUIRE(counter == 30);
}
TEST_CASE("coroutines/transfer", "test that things created inside of a coroutine can have their state transferred using lua_xmove constructors") {
for (std::size_t tries = 0; tries < 200; ++tries) {
sol::state lua;
lua.open_libraries();
{
sol::function f2;
lua["f"] = [&lua, &f2](sol::object t) {
f2 = sol::function(lua, t);
};
lua.script(R"(
i = 0
function INIT()
co = coroutine.create(
function()
local g = function() i = i + 1 end
f(g)
g = nil
collectgarbage()
end
)
coroutine.resume(co)
co = nil
collectgarbage()
end
)");
sol::function f3;
sol::function f1;
lua.safe_script("INIT()");
f2();
sol::function update = lua.safe_script("return function() collectgarbage() end");
update();
f3 = f2;
f3();
update();
f1 = f2;
f1();
update();
int i = lua["i"];
REQUIRE(i == 3);
}
}
}
TEST_CASE("coroutines/implicit transfer", "check that copy and move assignment constructors implicitly shift things around") {
const std::string code = R"(
-- main thread - L1
-- co - L2
-- co2 - L3
x = co_test.new("x")
local co = coroutine.wrap(
function()
local t = co_test.new("t")
local co2 = coroutine.wrap(
function()
local t2 = { "SOME_TABLE" }
t:copy_store(t2) -- t2 = [L3], t.obj = [L2]
end
)
co2()
co2 = nil
collectgarbage() -- t2 ref in t remains valid!
x:store(t:get()) -- t.obj = [L2], x.obj = [L1]
end
)
co()
collectgarbage()
collectgarbage()
co = nil
)";
struct co_test {
std::string identifier;
sol::reference obj;
co_test(sol::this_state L, std::string id) : identifier(id), obj(L, sol::lua_nil) {
}
void store(sol::table ref) {
// must be explicit
obj = sol::reference(obj.lua_state(), ref);
}
void copy_store(sol::table ref) {
// must be explicit
obj = sol::reference(obj.lua_state(), ref);
}
sol::reference get() {
return obj;
}
~co_test() {
}
};
sol::state lua;
lua.open_libraries(sol::lib::coroutine, sol::lib::base);
lua.new_usertype<co_test>("co_test",
sol::constructors<co_test(sol::this_state, std::string)>(),
"store", &co_test::store,
"copy_store", &co_test::copy_store,
"get", &co_test::get
);
auto r = lua.safe_script(code);
REQUIRE(r.valid());
co_test& ct = lua["x"];
lua_State* Lmain1 = lua.lua_state();
lua_State* Lmain2 = sol::main_thread(lua);
lua_State* Lmain3 = ct.get().lua_state();
REQUIRE(Lmain1 == Lmain2);
REQUIRE(Lmain1 == Lmain3);
sol::table t = ct.get();
REQUIRE(t.size() == 1);
std::string s = t[1];
REQUIRE(s == "SOME_TABLE");
}