sol2/tests/test_coroutines.cpp

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#define SOL_CHECK_ARGUMENTS
#include <catch.hpp>
#include <sol.hpp>
TEST_CASE("threading/coroutines", "ensure calling a coroutine works") {
const auto& script = R"(counter = 20
function loop()
while counter ~= 30
do
coroutine.yield(counter);
counter = counter + 1;
end
return counter
end
)";
sol::state lua;
lua.open_libraries(sol::lib::base, sol::lib::coroutine);
lua.safe_script(script);
sol::coroutine cr = lua["loop"];
int counter;
for (counter = 20; counter < 31 && cr; ++counter) {
int value = cr();
if (counter != value) {
throw std::logic_error("fuck");
}
}
counter -= 1;
REQUIRE(counter == 30);
}
TEST_CASE("threading/new thread coroutines", "ensure calling a coroutine works when the work is put on a different thread") {
const auto& script = R"(counter = 20
function loop()
while counter ~= 30
do
coroutine.yield(counter);
counter = counter + 1;
end
return counter
end
)";
sol::state lua;
lua.open_libraries(sol::lib::base, sol::lib::coroutine);
lua.safe_script(script);
sol::thread runner = sol::thread::create(lua.lua_state());
sol::state_view runnerstate = runner.state();
sol::coroutine cr = runnerstate["loop"];
int counter;
for (counter = 20; counter < 31 && cr; ++counter) {
int value = cr();
if (counter != value) {
throw std::logic_error("fuck");
}
}
counter -= 1;
REQUIRE(counter == 30);
}
TEST_CASE("coroutines/transfer", "test that things created inside of a coroutine can have their state transferred using lua_xmove constructors") {
for (std::size_t tries = 0; tries < 200; ++tries) {
sol::state lua;
lua.open_libraries();
{
sol::function f2;
lua["f"] = [&lua, &f2](sol::object t) {
f2 = sol::function(lua, t);
};
lua.script(R"(
i = 0
function INIT()
co = coroutine.create(
function()
local g = function() i = i + 1 end
f(g)
g = nil
collectgarbage()
end
)
coroutine.resume(co)
co = nil
collectgarbage()
end
)");
sol::function f3;
sol::function f1;
lua.safe_script("INIT()");
f2();
sol::function update = lua.safe_script("return function() collectgarbage() end");
update();
f3 = f2;
f3();
update();
f1 = f2;
f1();
update();
int i = lua["i"];
REQUIRE(i == 3);
}
}
}