sol2/examples/config.cpp

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#include <sol.hpp>
#include <string>
#include <iostream>
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// shows how to load basic data to a struct
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struct config {
std::string name;
int width;
int height;
void print() {
std::cout << "Name: " << name << '\n'
<< "Width: " << width << '\n'
<< "Height: " << height << '\n';
}
};
int main() {
sol::state lua;
config screen;
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lua.script_file("config.lua");
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screen.name = lua.get<std::string>("name");
screen.width = lua.get<int>("width");
screen.height = lua.get<int>("height");
screen.print();
}