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Add basic examples directory
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35
README.md
35
README.md
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@ -15,40 +15,9 @@ It should be noted that the library itself depends on `lua.hpp` to be found by y
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If you want to contribute, please check CONTRIBUTING.md for details. Thank you!
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## Example
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## Examples
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Here's an example on how to load a basic configuration struct with a Lua script.
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```cpp
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#include <sol.hpp>
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#include <iostream>
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#include <string>
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struct test {
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int foo;
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std::string bar;
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double baz;
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};
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test load(const sol::table& t) {
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return { t.get<int>("foo"), t.get<std::string>("bar"), t.get<double>("baz") };
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}
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int main() {
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try {
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sol::state lua;
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lua.script("foo = 1234;\n"
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"bar = \"hello world\";\n"
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"baz = 1.4;");
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test c = load(lua.global_table());
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std::cout << '(' << c.foo << ", " << c.bar << ", " << c.baz << ")\n";
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}
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catch(const std::exception& e) {
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std::cerr << e.what() << '\n';
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}
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}
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```
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Examples are provided in the examples directory.
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## License
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27
examples/config.cpp
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27
examples/config.cpp
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// shows how to load basic data to a struct
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#include <sol.hpp>
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#include <string>
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#include <iostream>
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struct config {
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std::string name;
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int width;
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int height;
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void print() {
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std::cout << "Name: " << name << '\n'
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<< "Width: " << width << '\n'
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<< "Height: " << height << '\n';
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}
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};
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int main() {
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sol::state lua;
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config screen;
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lua.open_file("config.lua");
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screen.name = lua.get<std::string>("name");
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screen.width = lua.get<int>("width");
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screen.height = lua.get<int>("height");
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screen.print();
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}
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3
examples/config.lua
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3
examples/config.lua
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name = "Asus"
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width = 1920
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height = 1080
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