mirror of
https://github.com/google/sandboxed-api.git
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d451478e26
PiperOrigin-RevId: 424811734 Change-Id: If5ea692edc56ddc9c99fd478673df41c0246e9cc
81 lines
2.1 KiB
CMake
81 lines
2.1 KiB
CMake
# Copyright 2020 Google LLC
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# https://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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cmake_minimum_required(VERSION 3.16)
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project(lodepng_sapi CXX)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED 17)
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# Apply the patches to the header file.
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add_custom_command(
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OUTPUT "${PROJECT_BINARY_DIR}/lodepng/lodepng.h" "${PROJECT_BINARY_DIR}/lodepng/lodepng.cpp"
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COMMENT "Applying patch to header file."
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COMMAND cp -r "${PROJECT_SOURCE_DIR}/lodepng" "${PROJECT_BINARY_DIR}/"
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COMMAND cp "${PROJECT_SOURCE_DIR}/patches/header.patch" "${PROJECT_BINARY_DIR}/lodepng/"
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COMMAND cd "${PROJECT_BINARY_DIR}/lodepng" && patch < header.patch
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)
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# Build static library.
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add_library(lodepng STATIC
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"${PROJECT_BINARY_DIR}/lodepng/lodepng.cpp"
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"${PROJECT_BINARY_DIR}/lodepng/lodepng.h"
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)
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target_include_directories(lodepng PUBLIC "${PROJECT_BINARY_DIR}/lodepng")
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# Build SAPI library
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set(SAPI_ROOT "" CACHE PATH "Path to the Sandboxed API source tree")
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add_subdirectory("${SAPI_ROOT}"
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"${CMAKE_BINARY_DIR}/sandboxed-api-build"
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EXCLUDE_FROM_ALL
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)
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add_sapi_library(
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lodepng_sapi
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FUNCTIONS
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lodepng_decode_memory
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lodepng_decode32
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lodepng_decode24
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lodepng_decode_file
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lodepng_decode32_file
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lodepng_decode24_file
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lodepng_encode_memory
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lodepng_encode32
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lodepng_encode24
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lodepng_encode_file
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lodepng_encode32_file
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lodepng_encode24_file
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lodepng_save_file
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lodepng_load_file
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INPUTS "${PROJECT_BINARY_DIR}/lodepng/lodepng.h"
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LIBRARY lodepng
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LIBRARY_NAME Lodepng
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NAMESPACE ""
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)
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target_include_directories(lodepng_sapi INTERFACE
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"${PROJECT_BINARY_DIR}" # To find the generated SAPI header
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)
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add_subdirectory(examples)
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