sandboxed-api/contrib/lodepng
Christian Blichmann 4c87556901 Use Abseil's log/flags instead of glog/gflags
Follow-up changes might be required to fully fix up the contrib sandboxes.

PiperOrigin-RevId: 482475998
Change-Id: Iff631eb838a024b2f047a1be61bb27e35a8ff2f4
2022-10-20 06:48:51 -07:00
..
examples Use Abseil's log/flags instead of glog/gflags 2022-10-20 06:48:51 -07:00
CMakeLists.txt Update and move lodepng to contrib/ 2022-06-10 04:24:12 -07:00
lodepng.gen.h.in Update and move lodepng to contrib/ 2022-06-10 04:24:12 -07:00
README.md Update and move lodepng to contrib/ 2022-06-10 04:24:12 -07:00

LodePNG Sandboxed API

This library was sandboxed as part of Google's summer 2020 internship program (blog post).

This directory contains a sandbox for the LodePNG library.

Details

With Sandboxed API, many of the library's functions can be sandboxed. However, they need the extern "C" keyword defined so that name mangling does not happen, which is why a patch that adds it is used. The only differences are found in the header file. An alternative to this is to define another library that wraps every needed function, specifying the required keyword.

Even if many of the functions from the library can be sandboxed, there are some that are not supported (those which have std::vector parameters, overloaded functions etc.). If you really need these functions, a solution is to implement a custom library that wraps around these functions in order to make them compatible.

Patches

In the patches folder there is a patch file that adds extern "C" to the required functions in the header file in order to sandbox them. This patch is applied automatically during the build phase.

Build

Run the following commands:

mkdir -p build && cd build

cmake .. -G Ninja

cmake --build .

The example binary files can be found in build/examples.

Examples

The code found in the examples folder features a basic use case of the library. An image is generated, encoded into a file and then decoded to check that the values are the same. The encoding part was based on this example while decoding was based on this.

This example code is structured as:

  • main_unsandboxed.cc - unsandboxed example
  • main_sandboxed.cc - sandboxed version of the example
  • main_unit_test.cc - tests(using Google Test).

On top of those files, there are other files used by all three of the examples:

  • sandbox.h - custom sandbox policy
  • helpers.h and helpers.cc - constants and functions used in the main files.

The executables generated from these files will create a temporary directory in the current working path. Inside that directory the two generated png files will be created. At the end, the directory is deleted. If those programs do not stop midway or return a failure code, then everything works fine.