This change moves away from a classical superbuild which downloads and builds
at build time. Instead, we now follow a "Fetch Content" workflow (available as
FetchContent in CMake 3.11+) and download dependencies at config time.
Rationale: Superbuild projects have the disadvantage that projects cannot
directly access their individual declared targets. This is not a problem with
regular libraries, as those are usually/supposed to be installed. With
Sandboxed API, this is not desirable, as it has dependencies like Abseil and
glog, which are almost always consumed by including their source tree using
add_subdirectory().
Fixes#10 and makes external embedding easier.
PiperOrigin-RevId: 260129870
Change-Id: I70f295f29a6e4fc8c330512c94b01ef10c017166
- Add a superbuild in cmake/SuperBuild.cmake that downloads and builds
dependencies
- Builds for sandbox2/ and a its tests
- Helper CMake function to strip proto paths
- Module to find libcap
- Custom build for libunwind that wraps its symbols
- Fix environment so that CTest executes tests similar to Bazel
- Filewrapper functionality, like Bazel's cc_embed_data()
- Build forkserver with embedded binary
- Enable ASM language so that libunwind builds correctly
- Allow glog target to propagate transitively (to propagate its include dirs)
Signed-off-by: Christian Blichmann <cblichmann@google.com>