This change should make it less confusing where utility code comes from.
Having it in two places made sense when we were debating whether to publish
Sandbox2 separately, but not any longer.
Follow-up changes will move `sandbox2/util.h` and rename the remaining
`sandbox2/util` folder.
PiperOrigin-RevId: 351601640
Change-Id: I6256845261f610e590c25e2c59851cc51da2d778
These where inadvertently introduced in an internal cleanup change.
This change also removes a C++17-ism in var_proto.h. To make things easier for
downstream projects, we should stick to C++11 for the time being.
PiperOrigin-RevId: 271117700
Change-Id: I4eaacec88be16e1a561d3f77a61acce0a1af0b9d
- Add a superbuild in cmake/SuperBuild.cmake that downloads and builds
dependencies
- Builds for sandbox2/ and a its tests
- Helper CMake function to strip proto paths
- Module to find libcap
- Custom build for libunwind that wraps its symbols
- Fix environment so that CTest executes tests similar to Bazel
- Filewrapper functionality, like Bazel's cc_embed_data()
- Build forkserver with embedded binary
- Enable ASM language so that libunwind builds correctly
- Allow glog target to propagate transitively (to propagate its include dirs)
Signed-off-by: Christian Blichmann <cblichmann@google.com>