This change moves away from a classical superbuild which downloads and builds
at build time. Instead, we now follow a "Fetch Content" workflow (available as
FetchContent in CMake 3.11+) and download dependencies at config time.
Rationale: Superbuild projects have the disadvantage that projects cannot
directly access their individual declared targets. This is not a problem with
regular libraries, as those are usually/supposed to be installed. With
Sandboxed API, this is not desirable, as it has dependencies like Abseil and
glog, which are almost always consumed by including their source tree using
add_subdirectory().
Fixes#10 and makes external embedding easier.
PiperOrigin-RevId: 260129870
Change-Id: I70f295f29a6e4fc8c330512c94b01ef10c017166
* Move add_sapi_library() into a build defs file
* Override protobuf_generate_cpp() instead of naming it sapi_protobuf_generate_cpp()
* Factor out inclusion/find_package() calls of external dependencies
PiperOrigin-RevId: 258133422
Change-Id: Ibdbab0c735157eac0ed6122ab78f9d583c6905cc
This test runs, but fails due to a different problem:
StackTraceTest.ForkEnterNsLibunwindDoesNotLeakFDs
PiperOrigin-RevId: 251218516
Change-Id: If06cdbcb71fad84ebd9d934ff173d7ef1a1eebc0
- Add a superbuild in cmake/SuperBuild.cmake that downloads and builds
dependencies
- Builds for sandbox2/ and a its tests
- Helper CMake function to strip proto paths
- Module to find libcap
- Custom build for libunwind that wraps its symbols
- Fix environment so that CTest executes tests similar to Bazel
- Filewrapper functionality, like Bazel's cc_embed_data()
- Build forkserver with embedded binary
- Enable ASM language so that libunwind builds correctly
- Allow glog target to propagate transitively (to propagate its include dirs)
Signed-off-by: Christian Blichmann <cblichmann@google.com>