sandboxed-api/oss-internship-2020/sapi_lodepng/lodepng-master/examples/example_encode.cpp

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2020-08-07 19:01:41 +08:00
/*
LodePNG Examples
Copyright (c) 2005-2012 Lode Vandevenne
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#include "lodepng.h"
#include <iostream>
/*
3 ways to encode a PNG from RGBA pixel data to a file (and 2 in-memory ways).
NOTE: this samples overwrite the file or test.png without warning!
*/
//g++ lodepng.cpp examples/example_encode.cpp -I./ -ansi -pedantic -Wall -Wextra -O3
//Example 1
//Encode from raw pixels to disk with a single function call
//The image argument has width * height RGBA pixels or width * height * 4 bytes
void encodeOneStep(const char* filename, std::vector<unsigned char>& image, unsigned width, unsigned height) {
//Encode the image
unsigned error = lodepng::encode(filename, image, width, height);
//if there's an error, display it
if(error) std::cout << "encoder error " << error << ": "<< lodepng_error_text(error) << std::endl;
}
//Example 2
//Encode from raw pixels to an in-memory PNG file first, then write it to disk
//The image argument has width * height RGBA pixels or width * height * 4 bytes
void encodeTwoSteps(const char* filename, std::vector<unsigned char>& image, unsigned width, unsigned height) {
std::vector<unsigned char> png;
unsigned error = lodepng::encode(png, image, width, height);
if(!error) lodepng::save_file(png, filename);
//if there's an error, display it
if(error) std::cout << "encoder error " << error << ": "<< lodepng_error_text(error) << std::endl;
}
//Example 3
//Save a PNG file to disk using a State, normally needed for more advanced usage.
//The image argument has width * height RGBA pixels or width * height * 4 bytes
void encodeWithState(const char* filename, std::vector<unsigned char>& image, unsigned width, unsigned height) {
std::vector<unsigned char> png;
lodepng::State state; //optionally customize this one
unsigned error = lodepng::encode(png, image, width, height, state);
if(!error) lodepng::save_file(png, filename);
//if there's an error, display it
if(error) std::cout << "encoder error " << error << ": "<< lodepng_error_text(error) << std::endl;
}
//saves image to filename given as argument. Warning, this overwrites the file without warning!
int main(int argc, char *argv[]) {
//NOTE: this sample will overwrite the file or test.png without warning!
const char* filename = argc > 1 ? argv[1] : "test.png";
//generate some image
unsigned width = 512, height = 512;
std::vector<unsigned char> image;
image.resize(width * height * 4);
for(unsigned y = 0; y < height; y++)
for(unsigned x = 0; x < width; x++) {
image[4 * width * y + 4 * x + 0] = 255 * !(x & y);
image[4 * width * y + 4 * x + 1] = x ^ y;
image[4 * width * y + 4 * x + 2] = x | y;
image[4 * width * y + 4 * x + 3] = 255;
}
encodeOneStep(filename, image, width, height);
}