mirror of
https://github.com/google/sandboxed-api.git
synced 2024-03-22 13:11:30 +08:00
102 lines
3.7 KiB
C++
102 lines
3.7 KiB
C++
|
/*
|
||
|
LodePNG Examples
|
||
|
|
||
|
Copyright (c) 2005-2012 Lode Vandevenne
|
||
|
|
||
|
This software is provided 'as-is', without any express or implied
|
||
|
warranty. In no event will the authors be held liable for any damages
|
||
|
arising from the use of this software.
|
||
|
|
||
|
Permission is granted to anyone to use this software for any purpose,
|
||
|
including commercial applications, and to alter it and redistribute it
|
||
|
freely, subject to the following restrictions:
|
||
|
|
||
|
1. The origin of this software must not be misrepresented; you must not
|
||
|
claim that you wrote the original software. If you use this software
|
||
|
in a product, an acknowledgment in the product documentation would be
|
||
|
appreciated but is not required.
|
||
|
|
||
|
2. Altered source versions must be plainly marked as such, and must not be
|
||
|
misrepresented as being the original software.
|
||
|
|
||
|
3. This notice may not be removed or altered from any source
|
||
|
distribution.
|
||
|
*/
|
||
|
|
||
|
//g++ lodepng.cpp example_4bit_palette.cpp -ansi -pedantic -Wall -Wextra -O3
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
LodePNG 4-bit palette example.
|
||
|
This example encodes a 511x511 PNG with a 4-bit palette.
|
||
|
Both image and palette contain sine waves, resulting in a sort of plasma.
|
||
|
The 511 (rather than power of two 512) size is of course chosen on purpose to
|
||
|
confirm that scanlines not filling up an entire byte size are working.
|
||
|
|
||
|
NOTE: a PNG image with a translucent palette is perfectly valid. However there
|
||
|
exist some programs that cannot correctly read those, including, surprisingly,
|
||
|
Gimp 2.8 image editor (until you set mode to RGB).
|
||
|
*/
|
||
|
|
||
|
#include <cmath>
|
||
|
#include <iostream>
|
||
|
|
||
|
#include "lodepng.h"
|
||
|
|
||
|
int main(int argc, char *argv[]) {
|
||
|
//check if user gave a filename
|
||
|
if(argc < 2) {
|
||
|
std::cout << "please provide a filename to save to" << std::endl;
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
//create encoder and set settings and info (optional)
|
||
|
lodepng::State state;
|
||
|
|
||
|
//generate palette
|
||
|
for(int i = 0; i < 16; i++) {
|
||
|
unsigned char r = 127 * (1 + std::sin(5 * i * 6.28318531 / 16));
|
||
|
unsigned char g = 127 * (1 + std::sin(2 * i * 6.28318531 / 16));
|
||
|
unsigned char b = 127 * (1 + std::sin(3 * i * 6.28318531 / 16));
|
||
|
unsigned char a = 63 * (1 + std::sin(8 * i * 6.28318531 / 16)) + 128; /*alpha channel of the palette (tRNS chunk)*/
|
||
|
|
||
|
//palette must be added both to input and output color mode, because in this
|
||
|
//sample both the raw image and the expected PNG image use that palette.
|
||
|
lodepng_palette_add(&state.info_png.color, r, g, b, a);
|
||
|
lodepng_palette_add(&state.info_raw, r, g, b, a);
|
||
|
}
|
||
|
|
||
|
//both the raw image and the encoded image must get colorType 3 (palette)
|
||
|
state.info_png.color.colortype = LCT_PALETTE; //if you comment this line, and create the above palette in info_raw instead, then you get the same image in a RGBA PNG.
|
||
|
state.info_png.color.bitdepth = 4;
|
||
|
state.info_raw.colortype = LCT_PALETTE;
|
||
|
state.info_raw.bitdepth = 4;
|
||
|
state.encoder.auto_convert = 0; //we specify ourselves exactly what output PNG color mode we want
|
||
|
|
||
|
//generate some image
|
||
|
const unsigned w = 511;
|
||
|
const unsigned h = 511;
|
||
|
std::vector<unsigned char> image;
|
||
|
image.resize((w * h * 4 + 7) / 8, 0);
|
||
|
for(unsigned y = 0; y < h; y++)
|
||
|
for(unsigned x = 0; x < w; x++) {
|
||
|
size_t byte_index = (y * w + x) / 2;
|
||
|
bool byte_half = (y * w + x) % 2 == 1;
|
||
|
|
||
|
int color = (int)(4 * ((1 + std::sin(2.0 * 6.28318531 * x / (double)w))
|
||
|
+ (1 + std::sin(2.0 * 6.28318531 * y / (double)h))) );
|
||
|
|
||
|
image[byte_index] |= (unsigned char)(color << (byte_half ? 0 : 4));
|
||
|
}
|
||
|
|
||
|
//encode and save
|
||
|
std::vector<unsigned char> buffer;
|
||
|
unsigned error = lodepng::encode(buffer, image.empty() ? 0 : &image[0], w, h, state);
|
||
|
if(error) {
|
||
|
std::cout << "encoder error " << error << ": "<< lodepng_error_text(error) << std::endl;
|
||
|
return 0;
|
||
|
}
|
||
|
lodepng::save_file(buffer, argv[1]);
|
||
|
}
|