2020-01-17 21:05:03 +08:00
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// Copyright 2019 Google LLC
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2019-03-19 00:21:48 +08:00
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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2022-01-28 17:38:27 +08:00
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// https://www.apache.org/licenses/LICENSE-2.0
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2019-03-19 00:21:48 +08:00
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2023-03-23 22:33:49 +08:00
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// The sandbox2::Comms class uses AF_UNIX sockets (man 7 unix) to send pieces of
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// data between processes. It uses the TLV encoding and provides some useful
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// helpers.
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2019-03-19 00:21:48 +08:00
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//
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// The endianess is platform-specific, but as it can be used over abstract
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// sockets only, that's not a problem. Is some poor soul decides to rewrite it
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// to work over AF_INET(6), the endianess will have to be dealt with (somehow).
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#ifndef SANDBOXED_API_SANDBOX2_COMMS_H_
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#define SANDBOXED_API_SANDBOX2_COMMS_H_
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#include <sys/un.h>
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#include <unistd.h>
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2023-08-24 00:03:05 +08:00
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#include <cstddef>
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#include <cstdint>
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#include <functional>
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#include <limits>
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#include <memory>
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#include <string>
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#include <utility>
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#include <vector>
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#include "absl/base/attributes.h"
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#include "absl/base/thread_annotations.h"
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#include "absl/log/die_if_null.h"
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "absl/strings/string_view.h"
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#include "absl/synchronization/mutex.h"
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#include "sandboxed_api/util/status.pb.h"
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namespace proto2 {
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class Message;
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} // namespace proto2
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namespace sandbox2 {
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class Client;
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class Comms {
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public:
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struct DefaultConnectionTag {};
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// Default tags, custom tags should be <0x80000000.
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static constexpr uint32_t kTagBool = 0x80000001;
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static constexpr uint32_t kTagInt8 = 0x80000002;
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static constexpr uint32_t kTagUint8 = 0x80000003;
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static constexpr uint32_t kTagInt16 = 0x80000004;
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static constexpr uint32_t kTagUint16 = 0x80000005;
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static constexpr uint32_t kTagInt32 = 0x80000006;
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static constexpr uint32_t kTagUint32 = 0x80000007;
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static constexpr uint32_t kTagInt64 = 0x80000008;
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static constexpr uint32_t kTagUint64 = 0x80000009;
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static constexpr uint32_t kTagString = 0x80000100;
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static constexpr uint32_t kTagBytes = 0x80000101;
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static constexpr uint32_t kTagProto2 = 0x80000102;
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static constexpr uint32_t kTagFd = 0X80000201;
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// Any payload size above this limit will LOG(WARNING).
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static constexpr size_t kWarnMsgSize = (256ULL << 20);
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// A high file descriptor number to be used with certain fork server request
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// modes to map the target executable. This is considered to be an
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// implementation detail.
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// This number is chosen so that low FD numbers are not interfered with.
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static constexpr int kSandbox2TargetExecFD = 1022;
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// Sandbox2-specific convention where FD=1023 is always passed to the
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// sandboxed process as a communication channel (encapsulated in the
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// sandbox2::Comms object at the server-side).
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static constexpr int kSandbox2ClientCommsFD = 1023;
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static constexpr DefaultConnectionTag kDefaultConnection = {};
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static constexpr const char* kSandbox2CommsFDEnvVar = "SANDBOX2_COMMS_FD";
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// This object will have to be connected later on.
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// When not specified the constructor uses abstract unix domain sockets.
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explicit Comms(const std::string& socket_name, bool abstract_uds = true);
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Comms(Comms&& other) { *this = std::move(other); }
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Comms& operator=(Comms&& other) {
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if (this != &other) {
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using std::swap;
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swap(*this, other);
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other.Terminate();
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}
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return *this;
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}
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Comms(const Comms&) = delete;
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Comms& operator=(const Comms&) = delete;
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// Instantiates a pre-connected object.
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// Takes ownership over fd, which will be closed on object's destruction.
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explicit Comms(int fd);
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// Instantiates a pre-connected object using the default connection params.
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explicit Comms(DefaultConnectionTag);
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~Comms();
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// Binds to an address and make it listen to connections.
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bool Listen();
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// Accepts the connection.
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bool Accept();
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// Connects to a remote socket.
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bool Connect();
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// Terminates all underlying file descriptors, and sets the status of the
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// Comms object to TERMINATED.
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void Terminate();
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// Returns the already connected FD.
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int GetConnectionFD() const;
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bool IsConnected() const { return state_ == State::kConnected; }
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bool IsTerminated() const { return state_ == State::kTerminated; }
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// Returns the maximum size of a message that can be send over the comms
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// channel.
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// Note: The actual size is "unlimited", although the Buffer API is more
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// efficient for large transfers. There is an arbitrary limit to ~2GiB to
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// avoid protobuf serialization issues.
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size_t GetMaxMsgSize() const { return std::numeric_limits<int32_t>::max(); }
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bool SendTLV(uint32_t tag, size_t length, const void* value);
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// Receive a TLV structure, the memory for the value will be allocated
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// by std::vector.
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bool RecvTLV(uint32_t* tag, std::vector<uint8_t>* value);
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// Receive a TLV structure, the memory for the value will be allocated
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// by std::string.
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bool RecvTLV(uint32_t* tag, std::string* value);
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// Receives a TLV value into a specified buffer without allocating memory.
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bool RecvTLV(uint32_t* tag, size_t* length, void* buffer, size_t buffer_size);
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// Sends/receives various types of data.
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bool RecvUint8(uint8_t* v) { return RecvIntGeneric(v, kTagUint8); }
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bool SendUint8(uint8_t v) { return SendGeneric(v, kTagUint8); }
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bool RecvInt8(int8_t* v) { return RecvIntGeneric(v, kTagInt8); }
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bool SendInt8(int8_t v) { return SendGeneric(v, kTagInt8); }
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bool RecvUint16(uint16_t* v) { return RecvIntGeneric(v, kTagUint16); }
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bool SendUint16(uint16_t v) { return SendGeneric(v, kTagUint16); }
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bool RecvInt16(int16_t* v) { return RecvIntGeneric(v, kTagInt16); }
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bool SendInt16(int16_t v) { return SendGeneric(v, kTagInt16); }
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bool RecvUint32(uint32_t* v) { return RecvIntGeneric(v, kTagUint32); }
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bool SendUint32(uint32_t v) { return SendGeneric(v, kTagUint32); }
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bool RecvInt32(int32_t* v) { return RecvIntGeneric(v, kTagInt32); }
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bool SendInt32(int32_t v) { return SendGeneric(v, kTagInt32); }
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bool RecvUint64(uint64_t* v) { return RecvIntGeneric(v, kTagUint64); }
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bool SendUint64(uint64_t v) { return SendGeneric(v, kTagUint64); }
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bool RecvInt64(int64_t* v) { return RecvIntGeneric(v, kTagInt64); }
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bool SendInt64(int64_t v) { return SendGeneric(v, kTagInt64); }
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bool RecvBool(bool* v) { return RecvIntGeneric(v, kTagBool); }
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bool SendBool(bool v) { return SendGeneric(v, kTagBool); }
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bool RecvString(std::string* v);
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bool SendString(const std::string& v);
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bool RecvBytes(std::vector<uint8_t>* buffer);
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bool SendBytes(const uint8_t* v, size_t len);
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bool SendBytes(const std::vector<uint8_t>& buffer);
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// Receives remote process credentials.
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bool RecvCreds(pid_t* pid, uid_t* uid, gid_t* gid);
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// Receives/sends file descriptors.
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bool RecvFD(int* fd);
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bool SendFD(int fd);
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// Receives/sends protobufs.
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bool RecvProtoBuf(google::protobuf::MessageLite* message);
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bool SendProtoBuf(const google::protobuf::MessageLite& message);
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// Receives/sends Status objects.
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bool RecvStatus(absl::Status* status);
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bool SendStatus(const absl::Status& status);
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void Swap(Comms& other) {
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if (this == &other) {
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return;
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}
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using std::swap;
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swap(socket_name_, other.socket_name_);
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swap(abstract_uds_, other.abstract_uds_);
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swap(connection_fd_, other.connection_fd_);
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swap(bind_fd_, other.bind_fd_);
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swap(state_, other.state_);
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}
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friend void swap(Comms& x, Comms& y) { return x.Swap(y); }
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private:
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friend class Client;
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// State of the channel
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enum class State {
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kUnconnected = 0,
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kConnected,
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kTerminated,
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};
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// Connection parameters.
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std::string socket_name_;
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bool abstract_uds_ = true;
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int connection_fd_ = -1;
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int bind_fd_ = -1;
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// Mutex making sure that we serialize TLV messages (which consist out of
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// three different calls to send / receive).
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absl::Mutex tlv_send_transmission_mutex_;
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absl::Mutex tlv_recv_transmission_mutex_;
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// State of the channel (enum), socket will have to be connected later on.
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State state_ = State::kUnconnected;
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// Special struct for passing credentials or FDs. Different from the one above
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// as it inlines the value. This is important as the data is transmitted using
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// sendmsg/recvmsg instead of send/recv.
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struct ABSL_ATTRIBUTE_PACKED InternalTLV {
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uint32_t tag;
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uint32_t len;
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};
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// Fills sockaddr_un struct with proper values.
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socklen_t CreateSockaddrUn(sockaddr_un* sun);
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// Moves the comms fd to an other free file descriptor.
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void MoveToAnotherFd();
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// Support for EINTR and size completion.
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bool Send(const void* data, size_t len);
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bool Recv(void* data, size_t len);
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// Receives tag and length. Assumes that the `tlv_transmission_mutex_` mutex
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// is locked.
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bool RecvTL(uint32_t* tag, size_t* length)
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ABSL_EXCLUSIVE_LOCKS_REQUIRED(tlv_recv_transmission_mutex_);
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// T has to be a ContiguousContainer
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template <typename T>
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bool RecvTLVGeneric(uint32_t* tag, T* value);
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// Receives arbitrary integers.
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bool RecvInt(void* buffer, size_t len, uint32_t tag);
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template <typename T>
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bool RecvIntGeneric(T* output, uint32_t tag) {
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return RecvInt(output, sizeof(T), tag);
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}
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template <typename T>
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bool SendGeneric(T value, uint32_t tag) {
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return SendTLV(tag, sizeof(T), &value);
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}
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};
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} // namespace sandbox2
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#endif // SANDBOXED_API_SANDBOX2_COMMS_H_
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