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qTox/CONTRIBUTING.md
2016-08-19 00:20:23 +03:00

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# Filing an issue
### Must read
* If you aren't sure, you can ask on the
[**IRC channel**](https://webchat.freenode.net/?channels=qtox) or read our
[**wiki**](https://github.com/qTox/qTox/wiki) first.
* Do a quick **search**. Others might have already reported the issue.
* Write in **English**!
* Provide **version** information (you can find version numbers in menu
`Settings → About`):
```
OS:
qTox version:
Commit hash:
toxcore:
Qt:
```
* Provide **steps** to reproduce the problem, it will be easier to pinpoint the
fault.
* **Screenshots**! A screenshot is worth a thousand words. Just upload it.
[(How?)](https://help.github.com/articles/file-attachments-on-issues-and-pull-requests)
### Good to know
* **Patience**. The dev team is small and resource limited. Devs have to find
time, analyze the problem and fix the issue, it all takes time. :clock3:
* If you can code, why not become a **contributor** by fixing the issue and
opening a pull request? :wink:
* Harsh words or threats won't help your situation. What's worse, your complaint
will (very likely) be **ignored**. :fearful:
# Opening a pull request
### Must read
* Use [**commit message format**](#commit-message-format).
* Read our [**coding guidelines**](#coding-guidelines).
* Keep the title **short** and provide a **clear** description about what your
pull request does.
* Provide **screenshots** for UI related changes.
* Keep your git commit history **clean** and **precise**. Commits like
`xxx fixup` should not appear.
* Commit message should state not only what has been changed, but also why a
change is needed.
* If your commit fixes a reported issue (for example #4134), add the following
message to the commit `Fixes #4134.`.
[Here is an example](https://github.com/qTox/qTox/commit/87160526d5bafcee7869d6741a06045e13d731d5).
### Good to know
* **Search** the pull request history! Others might have already implemented
your idea and it could be waiting to be merged (or have been rejected
already). Save your precious time by doing a search first.
* When resolving merge conflicts, do `git rebase <target_branch_name>`, don't do
`git pull`. Then you can start fixing the conflicts.
[Here is a good explanation](https://www.atlassian.com/git/tutorials/merging-vs-rebasing).
## <a name="commit"></a> Git Commit Guidelines
We have very precise rules over how our git commit messages can be formatted.
This leads to **more readable messages** that are easy to follow when looking
through the **project history**. But also, we use the git commit messages to
**generate the qTox change log** using
[clog-cli](https://github.com/clog-tool/clog-cli).
### Commit Message Format
Each commit message consists of a **header** and a **body**. The header has a
special format that includes a **type**, a **scope** and a **subject**:
```
<type>(<scope>): <subject>
<BLANK LINE>
<body>
```
The **header** is mandatory and the **body** is optional. The **scope** of the
header is also optional.
### Header
The header must be a short (72 characters or less) summary of the changes made.
#### Type
Must be one of the following:
* **feat**: A new feature
* **fix**: A bug fix
* **docs**: Documentation only changes
* **style**: Changes that do not affect the meaning of the code (white-space,
formatting, etc), but change the style to a more appropriate one
* **refactor**: A code change that only improves code readability and reduces
complexity, without changing any functionality
* **perf**: A code change that improves performance
* **revert**: Reverts a previous commit
* **test**: Adding missing tests
* **chore**: Changes to the build process or auxiliary tools and libraries such
as documentation generation
##### Revert
If the commit reverts a previous commit, it should begin with `revert: `,
followed by the header of the reverted commit. In the body it should say:
`Revert commit <hash>.`, where the hash is the SHA of the commit being
reverted.
#### Scope
The scope could be anything specifying place of the commit change. Note that
"place" doesn't necessarily mean location in source code.
For example:
* `audio` change affects audio
* `video` change affects video
* `settings` change affects qTox settings
* `chatform`
* `tray` change affects tray icon
* `l10n` translation update
* `i18n` something has been made translatable
* `build` change affects build system / scripts, e.g. `qtox.pro`,
`simple_make.sh`, etc.
* `travis` change affects Travis CI
* `CONTRIBUTING` change to the contributing guidelines
Since people were abusing length of the scope, it's limited to 12 characters.
If you're running into the limit, you're doing it wrong.
#### Subject
The subject contains succinct description of the change:
* use the imperative, present tense: "change" not "changed" nor "changes"
* don't capitalize first letter
* no dot (.) at the end
A properly formed git commit subject line should always be able to complete the
following sentence:
> If applied, this commit will ___your subject line here___
### Body
Wrap the body at 72 characters whenever possible (for example, don't modify
long links to follow this rule). Just as in the **subject**, use the
imperative, present tense: "change" not "changed" nor "changes". The body
should include the motivation for the change and contrast this with previous
behavior.
The body contains (in order of appearance):
* A detailed **description** of the committed changes.
* References to GitHub issues that the commit **closes** (e.g., `Closes #000`
or `Fixes #000`).
* Any **breaking changes**.
Include every section of the body that is relevant for your commit.
**Breaking changes** should start with the phrase `BREAKING CHANGE:` with a
space or two newlines. The rest of the commit message is then used for this.
## Git config
*Not a requirement, just a friendly tip. :wink:*
It's nice when commits are being GPG-signed. Github has a few articles about
configuring & signing.
https://help.github.com/articles/signing-commits-using-gpg/
And *tl;dr* version:
```
gpg --gen-key
gpg --send-keys <your generated key ID>
git config --global commit.gpgsign true
```
# Coding Guidelines
Use `C++11`.
## Coding style
```C++
function()
{
1st_line;
2nd_line;
}
// if / while / for / switch
if ()
1_line;
else if ()
just_one_line;
else
each_condition;
// ↑ note space between last line of conditional code, and code outside of condition
if ()
{
1_line;
}
else if ()
{
what_if;
i_told_you;
}
else
{
that_there_are;
more_lines;
}
QObject* asterisksGoWithTheType;
uint8_t* array = new uint8_t[count];
// camelCase for variables, CamelCase for classes
QObject notToMentionThatWeUseCamelCase;
```
E.g. https://github.com/qTox/qTox/blob/master/src/misc/flowlayout.cpp
## Documentaion
If you added a new function, also add a doxygen comment before the
implementation. If you changed an old function, make sure the doxygen comment
is still correct. If it doesn't exist add it.
Don't put docs in .h files, if there is a corresponding .cpp file.
### Documentation style
```C++
/*...license info...*/
#include "blabla.h"
/**
* @brief I can be briefly described as well!
*
* And here goes my longer descrption!
*
* @param x Description for the first parameter
* @param y Description for the second paramater
* @return An amazing result
*/
static int example(int x, int y)
{
// Function implementation...
}
/**
* @class OurClass
* @brief Exists for some reason...!?
*
* Longer description
*/
/**
* @enum OurClass::OurEnum
* @brief The brief description line.
*
* @var EnumValue1
* means something
*
* @var EnumValue2
* means something else
*
* Optional long description
*/
/**
* @fn OurClass::somethingHappened(const QString &happened)
* @param[in] happened tells what has happened...
* @brief This signal is emitted when something has happened in the class.
*
* Here's an optional longer description of what the signal additionally does.
*/
```
## No translatable HTML tags
Do not put HTML in UI files, or inside `tr()`. Instead, you can put put it in
C++ code in the following way, to make only user-facing text translatable:
```C++
someWidget->setTooltip(
QStringLiteral("<html><!-- some HTML text -->") + tr("Translatable text…") +
QStringLiteral("</html>");
```
## Limitations
### Filesystem
Windows' unbeaten beauty and clarity:
https://msdn.microsoft.com/en-us/library/windows/desktop/aa365247%28v=vs.85%29.aspx
Symbols that should be forbidden for filenames under Windows:
`<` `>` `:` `"` `/` `\` `|` `?` `*`