CMAKE_OSX_DEPLOYMENT_TARGET has no effect when not building for macOS.
MACOSX_RPATH must be set explicitly for OpenAL to be found. It is default using newer cmake, but OpenAL is using cmake 2.6.
Autotools version failed to configure on macOS, and QrEncode's README says "If
the configure script does not work well, try to use CMake." Cmake works for
both macOS and Windows.
Allows future macOS configuration in each individual build script to not all be
duplicated. Also deduplicates current Windows arg checking and config setting.
foo=dirname "$0" only works if the script is called with an absolute path and
that path contains no spaces. Add quotes everywhere to contain spaces in
directory names or file names, and add realpath to get the absolute path
regardless of call path.
Not necessarily needed, but like in e405868037
it can avoid some annoying issues when e.g. that script was called with a
relative path in CI.
Old windows/cross-compile/build.sh copied OPENAL_PREFIX_DIR/bin/*.dll to be
included, but the current Dockerfile.windows_builder copies libs one by one
and misses OpenAL. qTox fails to start on launch with due to missing
OpenAL32.dll on Windows because of this.
Add a special check for OpenAL, since the generic missing dll check doesn't
cover it.
Motiviation:
* Reproducing issues in CI is currently difficult
* Predicting issues in CI is currently difficult if you are not on
ubuntu 18.04
* Reproducing issues submitted from other distros is currently done by
creating a VM of that distro and building qtox for it locally
* Documentation for how to build on different distros is out of date
* Issues on non-ubuntu distributions are not caught by CI
* Cross compiling for windows locally is not trivial
* Iterating when working with custom build scripts is slow, scripts
don't necessarily support re-running without re-starting the docker
container and re-building qtox again
* Updating dependencies is a pain
Changes:
* docker-compose file has been added to the root of our repo.
After `docker compose run --rm ubuntu` (or other supported distros),
you are ready to compile and run qtox
* Dependencies are owned by dependency install scripts in buildscripts/.
This allows us to use the same exact dependencies in our
OSX/windows/linux scripts
* New docker images have been added for a variety of distributions.
These are now run in CI in a variety of configurations
* Docker images are cached in CI so rebuild time for the majority of
jobs is quite quick
* Build scripts have been trimmed to leverage state of docker
containers.
* Windows build script no longer installs anything, dependencies are
now managed by the windows_builder docker images
* Build scripts should now be easily re-runnable. Usage is now `docker
compose run --rm <image>` and then run the scripts
* All artifacts are now uploaded to github after build, this means we
can take an appimage/flatpak/exe/dmg for any given PR and try it out
without having to build it ourselves
Notes:
* Docker image size is quite important. We have a maximum of 5GB cache
space on github actions. The majority of the linux distro docker
images cache at ~300-400MB, which gives us room to test ~6 distros
after accounting for the sizes of flatpak/windows docker images
* Docker layer ordering is relatively intentional. Approximate order
should be that large dependencies that change infrequently should be
farther up. This lowers the amount of rebuilding we have to do when
dependencies are updated
* download_xxx.sh scripts are the cleanest way I could find to implement
a shared dependency map between osx scripts and docker containers.
Although it would be nice to have a single dependency mapping file,
splitting it into individual scripts allows us to only rebuild some
docker layers when dependencies are updated.
* Github actions are split between docker image building and docker
image use. This allows us to re-use the same docker images for
multiple jobs, but only build it once
* Unfortunately I could not find a way to de-duplicate the stitching
between jobs, so we have a lot of copy pasta in that area