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Use cross platform types: s/u_int*/uint*
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@ -94,9 +94,9 @@ vpx_image Camera::getLastVPXImage()
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{
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{
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for (int x = 0; x < w; ++x)
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for (int x = 0; x < w; ++x)
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{
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{
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u_int8_t b = currFrame.frameData.data()[(x + y * w) * 3 + 0];
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uint8_t b = currFrame.frameData.data()[(x + y * w) * 3 + 0];
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u_int8_t g = currFrame.frameData.data()[(x + y * w) * 3 + 1];
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uint8_t g = currFrame.frameData.data()[(x + y * w) * 3 + 1];
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u_int8_t r = currFrame.frameData.data()[(x + y * w) * 3 + 2];
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uint8_t r = currFrame.frameData.data()[(x + y * w) * 3 + 2];
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img.planes[VPX_PLANE_Y][x + y * img.stride[VPX_PLANE_Y]] = ((66 * r + 129 * g + 25 * b) >> 8) + 16;
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img.planes[VPX_PLANE_Y][x + y * img.stride[VPX_PLANE_Y]] = ((66 * r + 129 * g + 25 * b) >> 8) + 16;
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