6e8fbca745
match the genesis editor version 1.3.0.653.
440 lines
14 KiB
C++
440 lines
14 KiB
C++
/****************************************************************************
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Copyright (c) 2008, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#if WIN32
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#include "stdneb.h"
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#include "core/types.h"
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#include "core/sysfunc.h"
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#include "memory/heap.h"
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#include "memory/poolarrayallocator.h"
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#include "exception/exceptions.h"
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namespace Memory
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{
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HANDLE volatile Win32ProcessHeap = 0;
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int volatile TotalAllocCount = 0;
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int volatile TotalAllocSize = 0;
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int volatile HeapTypeAllocCount[NumHeapTypes] = { 0 };
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int volatile HeapTypeAllocSize[NumHeapTypes] = { 0 };
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bool volatile MemoryLoggingEnabled = false;
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unsigned int volatile MemoryLoggingThreshold = 0;
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HeapType volatile MemoryLoggingHeapType = InvalidHeapType;
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//------------------------------------------------------------------------------
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/**
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Allocate a block of memory from one of the global heaps.
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*/
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void*
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Alloc(HeapType heapType, size_t size)
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{
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n_assert(heapType < NumHeapTypes);
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// need to make sure everything has been setup
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Core::SysFunc::Setup();
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void* allocPtr = 0;
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#if __XBOX360__
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if (Xbox360GraphicsHeap == heapType)
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{
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allocPtr = Xbox360AllocPhysicalMemory(size, XALLOC_MEMPROTECT_WRITECOMBINE);
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}
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else if (Xbox360AudioHeap == heapType)
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{
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allocPtr = Xbox360AllocPhysicalMemory(size, 0);
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}
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else
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#endif __XBOX360__
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{
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n_assert(0 != Heaps[heapType]);
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allocPtr = __HeapAlloc16(Heaps[heapType], 0, size);
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if(((uint)allocPtr & 15) != 0)
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n_warning("Memory not aligned!\n");
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if (0 == allocPtr)
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{
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SYS_EXCEPT( Exceptions::MemoryException,
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STRING_FORMAT("Alloc: Out of memory\n"),
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GET_FUNCTION_NAME()
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);
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}
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}
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#if NEBULA3_MEMORY_STATS
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Threading::Interlocked::Increment(TotalAllocCount);
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Threading::Interlocked::Add(TotalAllocSize, (int)size);
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Threading::Interlocked::Increment(HeapTypeAllocCount[heapType]);
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Threading::Interlocked::Add(HeapTypeAllocSize[heapType], (int)size);
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if (MemoryLoggingEnabled && (size >= MemoryLoggingThreshold) &&
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((MemoryLoggingHeapType == InvalidHeapType) || (MemoryLoggingHeapType == heapType)))
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{
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n_printf("Allocate(size=%d, heapType=%d): 0x%lx\n", size, heapType, (long unsigned int) allocPtr);
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}
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#endif
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return allocPtr;
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}
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//------------------------------------------------------------------------------
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/**
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Reallocate a block of memory.
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*/
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void*
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Realloc(HeapType heapType, void* ptr, size_t size)
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{
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n_assert((heapType != Xbox360GraphicsHeap) && (heapType != Xbox360AudioHeap));
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n_assert((heapType < NumHeapTypes) && (0 != Heaps[heapType]));
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#if NEBULA3_MEMORY_STATS
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SIZE_T oldSize = __HeapSize16(Heaps[heapType], 0, ptr);
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#endif
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void* allocPtr = __HeapReAlloc16(Heaps[heapType], 0, ptr, size);
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n_assert(((uint)allocPtr & 15) == 0);
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if (0 == allocPtr)
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{
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n_error("Realloc: Out of memory, allocating '%s' trying to allocate '%d' bytes\n",
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GetHeapTypeName(heapType), size);
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}
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#if NEBULA3_MEMORY_STATS
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SIZE_T newSize = __HeapSize16(Heaps[heapType], 0, allocPtr);
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Threading::Interlocked::Add(TotalAllocSize, int(newSize - oldSize));
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Threading::Interlocked::Add(HeapTypeAllocSize[heapType], int(newSize - oldSize));
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if (MemoryLoggingEnabled && (size >= MemoryLoggingThreshold) &&
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((MemoryLoggingHeapType == InvalidHeapType) || (MemoryLoggingHeapType == heapType)))
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{
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n_printf("Reallocate(size=%d, heapType=%d): 0x%lx\n", size, heapType, (long unsigned int) allocPtr);
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}
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#endif
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return allocPtr;
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}
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//------------------------------------------------------------------------------
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/**
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Free a chunk of memory from the process heap.
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*/
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void
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Free(HeapType heapType, void* ptr)
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{
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// D3DX on the 360 likes to call the delete operator with a 0 pointer
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if (0 != ptr)
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{
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n_assert(heapType < NumHeapTypes);
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#if NEBULA3_MEMORY_STATS
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SIZE_T size = 0;
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#endif
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#if __XBOX360__
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if (Xbox360GraphicsHeap == heapType)
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{
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#if NEBULA3_MEMORY_STATS
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size = Xbox360PhysicalMemorySize(ptr, XALLOC_MEMPROTECT_WRITECOMBINE);
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#endif
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Xbox360FreePhysicalMemory(ptr, XALLOC_MEMPROTECT_WRITECOMBINE);
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}
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else if (Xbox360AudioHeap == heapType)
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{
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#if NEBULA3_MEMORY_STATS
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size = Xbox360PhysicalMemorySize(ptr, 0);
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#endif
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Xbox360FreePhysicalMemory(ptr, 0);
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}
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else
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#endif // __XBOX360__
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{
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n_assert(0 != Heaps[heapType]);
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#if NEBULA3_MEMORY_STATS
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size = __HeapSize16(Heaps[heapType], 0, ptr);
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#endif
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__HeapFree16(Heaps[heapType], 0, ptr);
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}
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#if NEBULA3_MEMORY_STATS
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Threading::Interlocked::Add(TotalAllocSize, -int(size));
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Threading::Interlocked::Decrement(TotalAllocCount);
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Threading::Interlocked::Add(HeapTypeAllocSize[heapType], -int(size));
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Threading::Interlocked::Decrement(HeapTypeAllocCount[heapType]);
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if (MemoryLoggingEnabled && (size >= MemoryLoggingThreshold) &&
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((MemoryLoggingHeapType == InvalidHeapType) || (MemoryLoggingHeapType == heapType)))
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{
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n_printf("Mem::Free(heapType=%d, ptr=0x%lx, allocSize=%d)\n", heapType, (long unsigned int) ptr, size);
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}
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#endif
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}
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}
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//------------------------------------------------------------------------------
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/**
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Duplicate a 0-terminated string. The memory will be allocated from
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the StringDataHeap (important when freeing the memory!)
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*/
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char*
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DuplicateCString(const char* from)
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{
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n_assert(0 != from);
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size_t len = (unsigned int) strlen(from) + 1;
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char* to = (char*) Memory::Alloc(Memory::StringDataHeap, len);
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Memory::Copy((void*)from, to, len);
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return to;
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}
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//------------------------------------------------------------------------------
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/**
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Test if 2 areas of memory areas are overlapping.
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*/
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bool
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IsOverlapping(const unsigned char* srcPtr, size_t srcSize, const unsigned char* dstPtr, size_t dstSize)
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{
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if (srcPtr == dstPtr)
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{
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return true;
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}
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else if (srcPtr > dstPtr)
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{
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return (srcPtr + srcSize) > dstPtr;
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}
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else
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{
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return (dstPtr + dstSize) > srcPtr;
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}
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}
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//------------------------------------------------------------------------------
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/**
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Get the system's total memory status.
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*/
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TotalMemoryStatus
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GetTotalMemoryStatus()
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{
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MEMORYSTATUS stats = { NULL };
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GlobalMemoryStatus(&stats);
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TotalMemoryStatus result;
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result.totalPhysical = (unsigned int) stats.dwTotalPhys;
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result.availPhysical = (unsigned int) stats.dwAvailPhys;
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result.totalVirtual = (unsigned int) stats.dwTotalVirtual;
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result.availVirtual = (unsigned int) stats.dwAvailVirtual;
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return result;
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}
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//------------------------------------------------------------------------------
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/**
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Dump detail memory status information.
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*/
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void
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DumpTotalMemoryStatus()
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{
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n_printf("DumpTotalMemoryStatus() not implemented yet in N3.\n");
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}
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#if NEBULA3_MEMORY_STATS
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//------------------------------------------------------------------------------
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/**
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Enable memory logging.
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*/
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void
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EnableMemoryLogging(unsigned int threshold, HeapType heapType)
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{
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MemoryLoggingEnabled = true;
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MemoryLoggingThreshold = threshold;
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MemoryLoggingHeapType = heapType;
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}
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//------------------------------------------------------------------------------
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/**
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Disable memory logging.
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*/
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void
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DisableMemoryLogging()
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{
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MemoryLoggingEnabled = false;
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}
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//------------------------------------------------------------------------------
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/**
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Toggle memory logging.
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*/
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void
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ToggleMemoryLogging(unsigned int threshold, HeapType heapType)
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{
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if (MemoryLoggingEnabled)
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{
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DisableMemoryLogging();
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}
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else
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{
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EnableMemoryLogging(threshold, heapType);
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}
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}
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#endif // NEBULA3_MEMORY_STATS
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#if NEBULA3_MEMORY_ADVANCED_DEBUGGING
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//------------------------------------------------------------------------------
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/**
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Debug function which validates the process heap and all local heaps.
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Stops the program if something is wrong.
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*/
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bool
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ValidateMemory()
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{
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bool res = true;
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// validate global heaps
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IndexT i;
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for (i = 0; i < NumHeapTypes; i++)
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{
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if (0 != Heaps[i])
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{
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res &= (0 != HeapValidate(Heaps[i], 0, NULL));
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}
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}
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// validate local heaps
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res &= Heap::ValidateAllHeaps();
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// validate process heap
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res &= (TRUE == ::HeapValidate(::GetProcessHeap(), 0, NULL));
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return res;
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}
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//------------------------------------------------------------------------------
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/**
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Write memory debugging info to log.
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*/
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void
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Checkpoint(const char* msg)
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{
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n_printf("MEMORY LOG: %s\n", msg);
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ValidateMemory();
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// also dump a general alloc count/alloc size by heap type...
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n_printf("NEBULA ALLOC COUNT / SIZE: %d / %d\n", TotalAllocCount, TotalAllocSize);
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IndexT i;
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for (i = 0; i < NumHeapTypes; i++)
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{
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const char* heapName = GetHeapTypeName((HeapType)i);
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if (0 == heapName)
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{
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heapName = "UNKNOWN";
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}
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n_printf("HEAP %lx ALLOC COUNT / SIZE: %s %d / %d\n", Heaps[i], heapName, HeapTypeAllocCount[i], HeapTypeAllocSize[i]);
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}
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// dump all Windows process heaps
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#if !__XBOX360__
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n_printf("WIN32 PROCESS HEAPS\n");
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HANDLE procHeaps[100];
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DWORD procHeapIndex;
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DWORD numProcHeaps = ::GetProcessHeaps(100, procHeaps);
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n_printf("%d PROCESS HEAPS\n", numProcHeaps);
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const HANDLE defaultHeap = ::GetProcessHeap();
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const HANDLE crtHeap = (HANDLE) _get_heap_handle();
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SizeT totalAllocSize = 0;
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SizeT totalAllocCount = 0;
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SizeT totalUnusedSize = 0;
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SizeT totalUnusedCount = 0;
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for (procHeapIndex = 0; procHeapIndex < numProcHeaps; procHeapIndex++)
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{
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// test if current heap is a Nebula heap
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const char* heapName = 0;
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IndexT nebHeapIndex;
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for (nebHeapIndex = 0; nebHeapIndex < NumHeapTypes; nebHeapIndex++)
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{
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if (Heaps[nebHeapIndex] == procHeaps[procHeapIndex])
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{
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heapName = GetHeapTypeName((HeapType)nebHeapIndex);
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break;
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}
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}
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// test if it's the CRT or standard process heap
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if (0 == heapName)
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{
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if (defaultHeap == procHeaps[procHeapIndex])
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{
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heapName = "PROCESS HEAP";
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}
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else if (crtHeap == procHeaps[procHeapIndex])
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{
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heapName = "CRT HEAP";
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}
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else
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{
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heapName = "UNKNOWN HEAP";
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}
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}
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// compute number of allocations and data size of heap
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PROCESS_HEAP_ENTRY walkEntry = { 0 };
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SizeT allocSize = 0;
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SizeT allocCount = 0;
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SizeT unusedCount = 0;
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SizeT unusedSize = 0;
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::HeapLock(procHeaps[procHeapIndex]);
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while (::HeapWalk(procHeaps[procHeapIndex], &walkEntry))
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{
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if (walkEntry.wFlags & PROCESS_HEAP_ENTRY_BUSY)
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{
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allocCount++;
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allocSize += walkEntry.cbData;
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}
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else if (walkEntry.wFlags & PROCESS_HEAP_UNCOMMITTED_RANGE)
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{
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unusedCount++;
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unusedSize += walkEntry.cbData;
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}
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}
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::HeapUnlock(procHeaps[procHeapIndex]);
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n_printf(" heap at %lx (%s): allocCount(%d) allocSize(%d) unusedCount(%d) unusedSize(%d)\n",
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procHeaps[procHeapIndex], heapName, allocCount, allocSize, unusedCount, unusedSize);
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totalAllocSize += allocSize;
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totalAllocCount += allocCount;
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totalUnusedSize += unusedSize;
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totalUnusedCount += unusedCount;
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}
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n_printf(" PROCESS HEAPS TOTAL: allocCount(%d), allocSize(%d), unusedCount(%d), unusedSize(%d)\n",
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totalAllocCount, totalAllocSize, totalUnusedCount, totalUnusedSize);
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#endif
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}
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//------------------------------------------------------------------------------
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/**
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Generate a memory leak dump for all heaps managed by Nebula.
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*/
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void
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DumpMemoryLeaks()
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{
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// dump heap object memory leaks
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Heap::DumpLeaksAllHeaps();
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// dump global heaps
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IndexT i;
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for (i = 0; i < NumHeapTypes; i++)
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{
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if (0 != Heaps[i])
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{
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Heap::DumpHeapMemoryLeaks(GetHeapTypeName((HeapType)i), Heaps[i]);
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}
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}
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}
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#endif
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} // namespace Memory
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#endif |