genesis-3d_engine/Engine/foundation/memory/win360/win360memory.cc

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/****************************************************************************
Copyright (c) 2008, Radon Labs GmbH
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#if WIN32
#include "stdneb.h"
#include "core/types.h"
#include "core/sysfunc.h"
#include "memory/heap.h"
#include "memory/poolarrayallocator.h"
#include "exception/exceptions.h"
namespace Memory
{
HANDLE volatile Win32ProcessHeap = 0;
int volatile TotalAllocCount = 0;
int volatile TotalAllocSize = 0;
int volatile HeapTypeAllocCount[NumHeapTypes] = { 0 };
int volatile HeapTypeAllocSize[NumHeapTypes] = { 0 };
bool volatile MemoryLoggingEnabled = false;
unsigned int volatile MemoryLoggingThreshold = 0;
HeapType volatile MemoryLoggingHeapType = InvalidHeapType;
//------------------------------------------------------------------------------
/**
Allocate a block of memory from one of the global heaps.
*/
void*
Alloc(HeapType heapType, size_t size)
{
n_assert(heapType < NumHeapTypes);
// need to make sure everything has been setup
Core::SysFunc::Setup();
void* allocPtr = 0;
#if __XBOX360__
if (Xbox360GraphicsHeap == heapType)
{
allocPtr = Xbox360AllocPhysicalMemory(size, XALLOC_MEMPROTECT_WRITECOMBINE);
}
else if (Xbox360AudioHeap == heapType)
{
allocPtr = Xbox360AllocPhysicalMemory(size, 0);
}
else
#endif __XBOX360__
{
n_assert(0 != Heaps[heapType]);
allocPtr = __HeapAlloc16(Heaps[heapType], 0, size);
if(((uint)allocPtr & 15) != 0)
n_warning("Memory not aligned!\n");
if (0 == allocPtr)
{
SYS_EXCEPT( Exceptions::MemoryException,
STRING_FORMAT("Alloc: Out of memory\n"),
GET_FUNCTION_NAME()
);
}
}
#if NEBULA3_MEMORY_STATS
Threading::Interlocked::Increment(TotalAllocCount);
Threading::Interlocked::Add(TotalAllocSize, (int)size);
Threading::Interlocked::Increment(HeapTypeAllocCount[heapType]);
Threading::Interlocked::Add(HeapTypeAllocSize[heapType], (int)size);
if (MemoryLoggingEnabled && (size >= MemoryLoggingThreshold) &&
((MemoryLoggingHeapType == InvalidHeapType) || (MemoryLoggingHeapType == heapType)))
{
n_printf("Allocate(size=%d, heapType=%d): 0x%lx\n", size, heapType, (long unsigned int) allocPtr);
}
#endif
return allocPtr;
}
//------------------------------------------------------------------------------
/**
Reallocate a block of memory.
*/
void*
Realloc(HeapType heapType, void* ptr, size_t size)
{
n_assert((heapType != Xbox360GraphicsHeap) && (heapType != Xbox360AudioHeap));
n_assert((heapType < NumHeapTypes) && (0 != Heaps[heapType]));
#if NEBULA3_MEMORY_STATS
SIZE_T oldSize = __HeapSize16(Heaps[heapType], 0, ptr);
#endif
void* allocPtr = __HeapReAlloc16(Heaps[heapType], 0, ptr, size);
n_assert(((uint)allocPtr & 15) == 0);
if (0 == allocPtr)
{
n_error("Realloc: Out of memory, allocating '%s' trying to allocate '%d' bytes\n",
GetHeapTypeName(heapType), size);
}
#if NEBULA3_MEMORY_STATS
SIZE_T newSize = __HeapSize16(Heaps[heapType], 0, allocPtr);
Threading::Interlocked::Add(TotalAllocSize, int(newSize - oldSize));
Threading::Interlocked::Add(HeapTypeAllocSize[heapType], int(newSize - oldSize));
if (MemoryLoggingEnabled && (size >= MemoryLoggingThreshold) &&
((MemoryLoggingHeapType == InvalidHeapType) || (MemoryLoggingHeapType == heapType)))
{
n_printf("Reallocate(size=%d, heapType=%d): 0x%lx\n", size, heapType, (long unsigned int) allocPtr);
}
#endif
return allocPtr;
}
//------------------------------------------------------------------------------
/**
Free a chunk of memory from the process heap.
*/
void
Free(HeapType heapType, void* ptr)
{
// D3DX on the 360 likes to call the delete operator with a 0 pointer
if (0 != ptr)
{
n_assert(heapType < NumHeapTypes);
#if NEBULA3_MEMORY_STATS
SIZE_T size = 0;
#endif
#if __XBOX360__
if (Xbox360GraphicsHeap == heapType)
{
#if NEBULA3_MEMORY_STATS
size = Xbox360PhysicalMemorySize(ptr, XALLOC_MEMPROTECT_WRITECOMBINE);
#endif
Xbox360FreePhysicalMemory(ptr, XALLOC_MEMPROTECT_WRITECOMBINE);
}
else if (Xbox360AudioHeap == heapType)
{
#if NEBULA3_MEMORY_STATS
size = Xbox360PhysicalMemorySize(ptr, 0);
#endif
Xbox360FreePhysicalMemory(ptr, 0);
}
else
#endif // __XBOX360__
{
n_assert(0 != Heaps[heapType]);
#if NEBULA3_MEMORY_STATS
size = __HeapSize16(Heaps[heapType], 0, ptr);
#endif
__HeapFree16(Heaps[heapType], 0, ptr);
}
#if NEBULA3_MEMORY_STATS
Threading::Interlocked::Add(TotalAllocSize, -int(size));
Threading::Interlocked::Decrement(TotalAllocCount);
Threading::Interlocked::Add(HeapTypeAllocSize[heapType], -int(size));
Threading::Interlocked::Decrement(HeapTypeAllocCount[heapType]);
if (MemoryLoggingEnabled && (size >= MemoryLoggingThreshold) &&
((MemoryLoggingHeapType == InvalidHeapType) || (MemoryLoggingHeapType == heapType)))
{
n_printf("Mem::Free(heapType=%d, ptr=0x%lx, allocSize=%d)\n", heapType, (long unsigned int) ptr, size);
}
#endif
}
}
//------------------------------------------------------------------------------
/**
Duplicate a 0-terminated string. The memory will be allocated from
the StringDataHeap (important when freeing the memory!)
*/
char*
DuplicateCString(const char* from)
{
n_assert(0 != from);
size_t len = (unsigned int) strlen(from) + 1;
char* to = (char*) Memory::Alloc(Memory::StringDataHeap, len);
Memory::Copy((void*)from, to, len);
return to;
}
//------------------------------------------------------------------------------
/**
Test if 2 areas of memory areas are overlapping.
*/
bool
IsOverlapping(const unsigned char* srcPtr, size_t srcSize, const unsigned char* dstPtr, size_t dstSize)
{
if (srcPtr == dstPtr)
{
return true;
}
else if (srcPtr > dstPtr)
{
return (srcPtr + srcSize) > dstPtr;
}
else
{
return (dstPtr + dstSize) > srcPtr;
}
}
//------------------------------------------------------------------------------
/**
Get the system's total memory status.
*/
TotalMemoryStatus
GetTotalMemoryStatus()
{
MEMORYSTATUS stats = { NULL };
GlobalMemoryStatus(&stats);
TotalMemoryStatus result;
result.totalPhysical = (unsigned int) stats.dwTotalPhys;
result.availPhysical = (unsigned int) stats.dwAvailPhys;
result.totalVirtual = (unsigned int) stats.dwTotalVirtual;
result.availVirtual = (unsigned int) stats.dwAvailVirtual;
return result;
}
//------------------------------------------------------------------------------
/**
Dump detail memory status information.
*/
void
DumpTotalMemoryStatus()
{
n_printf("DumpTotalMemoryStatus() not implemented yet in N3.\n");
}
#if NEBULA3_MEMORY_STATS
//------------------------------------------------------------------------------
/**
Enable memory logging.
*/
void
EnableMemoryLogging(unsigned int threshold, HeapType heapType)
{
MemoryLoggingEnabled = true;
MemoryLoggingThreshold = threshold;
MemoryLoggingHeapType = heapType;
}
//------------------------------------------------------------------------------
/**
Disable memory logging.
*/
void
DisableMemoryLogging()
{
MemoryLoggingEnabled = false;
}
//------------------------------------------------------------------------------
/**
Toggle memory logging.
*/
void
ToggleMemoryLogging(unsigned int threshold, HeapType heapType)
{
if (MemoryLoggingEnabled)
{
DisableMemoryLogging();
}
else
{
EnableMemoryLogging(threshold, heapType);
}
}
#endif // NEBULA3_MEMORY_STATS
#if NEBULA3_MEMORY_ADVANCED_DEBUGGING
//------------------------------------------------------------------------------
/**
Debug function which validates the process heap and all local heaps.
Stops the program if something is wrong.
*/
bool
ValidateMemory()
{
bool res = true;
// validate global heaps
IndexT i;
for (i = 0; i < NumHeapTypes; i++)
{
if (0 != Heaps[i])
{
res &= (0 != HeapValidate(Heaps[i], 0, NULL));
}
}
// validate local heaps
res &= Heap::ValidateAllHeaps();
// validate process heap
res &= (TRUE == ::HeapValidate(::GetProcessHeap(), 0, NULL));
return res;
}
//------------------------------------------------------------------------------
/**
Write memory debugging info to log.
*/
void
Checkpoint(const char* msg)
{
n_printf("MEMORY LOG: %s\n", msg);
ValidateMemory();
// also dump a general alloc count/alloc size by heap type...
n_printf("NEBULA ALLOC COUNT / SIZE: %d / %d\n", TotalAllocCount, TotalAllocSize);
IndexT i;
for (i = 0; i < NumHeapTypes; i++)
{
const char* heapName = GetHeapTypeName((HeapType)i);
if (0 == heapName)
{
heapName = "UNKNOWN";
}
n_printf("HEAP %lx ALLOC COUNT / SIZE: %s %d / %d\n", Heaps[i], heapName, HeapTypeAllocCount[i], HeapTypeAllocSize[i]);
}
// dump all Windows process heaps
#if !__XBOX360__
n_printf("WIN32 PROCESS HEAPS\n");
HANDLE procHeaps[100];
DWORD procHeapIndex;
DWORD numProcHeaps = ::GetProcessHeaps(100, procHeaps);
n_printf("%d PROCESS HEAPS\n", numProcHeaps);
const HANDLE defaultHeap = ::GetProcessHeap();
const HANDLE crtHeap = (HANDLE) _get_heap_handle();
SizeT totalAllocSize = 0;
SizeT totalAllocCount = 0;
SizeT totalUnusedSize = 0;
SizeT totalUnusedCount = 0;
for (procHeapIndex = 0; procHeapIndex < numProcHeaps; procHeapIndex++)
{
// test if current heap is a Nebula heap
const char* heapName = 0;
IndexT nebHeapIndex;
for (nebHeapIndex = 0; nebHeapIndex < NumHeapTypes; nebHeapIndex++)
{
if (Heaps[nebHeapIndex] == procHeaps[procHeapIndex])
{
heapName = GetHeapTypeName((HeapType)nebHeapIndex);
break;
}
}
// test if it's the CRT or standard process heap
if (0 == heapName)
{
if (defaultHeap == procHeaps[procHeapIndex])
{
heapName = "PROCESS HEAP";
}
else if (crtHeap == procHeaps[procHeapIndex])
{
heapName = "CRT HEAP";
}
else
{
heapName = "UNKNOWN HEAP";
}
}
// compute number of allocations and data size of heap
PROCESS_HEAP_ENTRY walkEntry = { 0 };
SizeT allocSize = 0;
SizeT allocCount = 0;
SizeT unusedCount = 0;
SizeT unusedSize = 0;
::HeapLock(procHeaps[procHeapIndex]);
while (::HeapWalk(procHeaps[procHeapIndex], &walkEntry))
{
if (walkEntry.wFlags & PROCESS_HEAP_ENTRY_BUSY)
{
allocCount++;
allocSize += walkEntry.cbData;
}
else if (walkEntry.wFlags & PROCESS_HEAP_UNCOMMITTED_RANGE)
{
unusedCount++;
unusedSize += walkEntry.cbData;
}
}
::HeapUnlock(procHeaps[procHeapIndex]);
n_printf(" heap at %lx (%s): allocCount(%d) allocSize(%d) unusedCount(%d) unusedSize(%d)\n",
procHeaps[procHeapIndex], heapName, allocCount, allocSize, unusedCount, unusedSize);
totalAllocSize += allocSize;
totalAllocCount += allocCount;
totalUnusedSize += unusedSize;
totalUnusedCount += unusedCount;
}
n_printf(" PROCESS HEAPS TOTAL: allocCount(%d), allocSize(%d), unusedCount(%d), unusedSize(%d)\n",
totalAllocCount, totalAllocSize, totalUnusedCount, totalUnusedSize);
#endif
}
//------------------------------------------------------------------------------
/**
Generate a memory leak dump for all heaps managed by Nebula.
*/
void
DumpMemoryLeaks()
{
// dump heap object memory leaks
Heap::DumpLeaksAllHeaps();
// dump global heaps
IndexT i;
for (i = 0; i < NumHeapTypes; i++)
{
if (0 != Heaps[i])
{
Heap::DumpHeapMemoryLeaks(GetHeapTypeName((HeapType)i), Heaps[i]);
}
}
}
#endif
} // namespace Memory
#endif