ad5cd7b16a
match the genesis editor version 1.3.1.921.
119 lines
3.5 KiB
C++
119 lines
3.5 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2011-2013,WebJet Business Division,CYOU
|
|
|
|
http://www.genesis-3d.com.cn
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
#include "stdneb.h"
|
|
#include "scriptfeature/inc/script_component.h"
|
|
#include "scriptfeature/inc/script_utility.h"
|
|
#include "foundation/core/rtti.h"
|
|
#include "appframework/gameapplication.h"
|
|
#include "appframework/scene.h"
|
|
#if __ANDROID__
|
|
#include <jni.h>
|
|
extern JNIEnv* gEnv;
|
|
#endif
|
|
|
|
using namespace Util;
|
|
|
|
namespace App
|
|
{
|
|
void ICallReg_ScriptRuntime_Application( void );
|
|
|
|
|
|
static mono_bool ICall_Application_OpenScene(MonoString* sceneResID)
|
|
{
|
|
String scence_name;
|
|
Utility_MonoStringToCppString(sceneResID, scence_name);
|
|
return Utility_MonoBool(GameApplication::Instance()->OpenScene(scence_name, false) );
|
|
|
|
}
|
|
|
|
static mono_bool ICall_Application_CloseScene(MonoString* sceneResID)
|
|
{
|
|
String scence_name;
|
|
Utility_MonoStringToCppString(sceneResID, scence_name);
|
|
|
|
return Utility_MonoBool(
|
|
GameApplication::Instance()->CloseScene(scence_name,false) );
|
|
}
|
|
|
|
static void ICall_Application_Quit()
|
|
{
|
|
return GameApplication::Instance()->Quit();
|
|
//#if __ANDROID__
|
|
// //App::ShutDownScriptSystem();
|
|
// jclass c = gEnv->functions->FindClass(gEnv,"org/genesis/lib/ExitAct");
|
|
// jmethodID exitfoo = gEnv->functions->GetStaticMethodID(gEnv,c,"exit","()V");
|
|
// gEnv->functions->CallStaticVoidMethod(gEnv,c ,exitfoo);
|
|
//#endif
|
|
}
|
|
|
|
static MonoObject* ICall_Application_GetCurrentScene()
|
|
{
|
|
const GPtr<Scene>& pScene = GameApplication::Instance()->GetCurrentScene();
|
|
if ( pScene.isvalid() )
|
|
{
|
|
return CppPointerToScriptObj<Scene>( pScene.get_unsafe() );
|
|
}
|
|
else
|
|
{
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
static MonoString* ICall_Application_GetAssetPath( void )
|
|
{
|
|
Util::String path = GameApplication::Instance()->GetResourceBaseDir();
|
|
return Utility_NewMonoString( path );
|
|
}
|
|
|
|
static MonoString* ICall_Application_GetAppDicOnMobile( void )
|
|
{
|
|
#if __ANDROID__||__OSX__
|
|
Util::String path = GameApplication::Instance()->GetAppDicOnMobile();
|
|
return Utility_NewMonoString( path );
|
|
#else
|
|
n_warning("No Implementaion\n");
|
|
return NULL;
|
|
#endif
|
|
}
|
|
|
|
static float ICall_Application_GetDPIHeight( void )
|
|
{
|
|
#if __ANDROID__
|
|
return GameApplication::Instance()->GetDPIHeight();
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
static float ICall_Application_GetDPIWidth( void )
|
|
{
|
|
#if __ANDROID__
|
|
return GameApplication::Instance()->GetDPIWidth();
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
#include "autogen/scriptbind_Application_register.h" |