/**************************************************************************** Copyright (c) 2011-2013,WebJet Business Division,CYOU http://www.genesis-3d.com.cn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "stdneb.h" #include "scriptfeature/inc/script_component.h" #include "scriptfeature/inc/script_utility.h" #include "foundation/core/rtti.h" #include "appframework/gameapplication.h" #include "appframework/scene.h" #if __ANDROID__ #include extern JNIEnv* gEnv; #endif using namespace Util; namespace App { void ICallReg_ScriptRuntime_Application( void ); static mono_bool ICall_Application_OpenScene(MonoString* sceneResID) { String scence_name; Utility_MonoStringToCppString(sceneResID, scence_name); return Utility_MonoBool(GameApplication::Instance()->OpenScene(scence_name, false) ); } static mono_bool ICall_Application_CloseScene(MonoString* sceneResID) { String scence_name; Utility_MonoStringToCppString(sceneResID, scence_name); return Utility_MonoBool( GameApplication::Instance()->CloseScene(scence_name,false) ); } static void ICall_Application_Quit() { return GameApplication::Instance()->Quit(); //#if __ANDROID__ // //App::ShutDownScriptSystem(); // jclass c = gEnv->functions->FindClass(gEnv,"org/genesis/lib/ExitAct"); // jmethodID exitfoo = gEnv->functions->GetStaticMethodID(gEnv,c,"exit","()V"); // gEnv->functions->CallStaticVoidMethod(gEnv,c ,exitfoo); //#endif } static MonoObject* ICall_Application_GetCurrentScene() { const GPtr& pScene = GameApplication::Instance()->GetCurrentScene(); if ( pScene.isvalid() ) { return CppPointerToScriptObj( pScene.get_unsafe() ); } else { return NULL; } } static MonoString* ICall_Application_GetAssetPath( void ) { Util::String path = GameApplication::Instance()->GetResourceBaseDir(); return Utility_NewMonoString( path ); } static MonoString* ICall_Application_GetAppDicOnMobile( void ) { #if __ANDROID__||__OSX__ Util::String path = GameApplication::Instance()->GetAppDicOnMobile(); return Utility_NewMonoString( path ); #else n_warning("No Implementaion\n"); return NULL; #endif } static float ICall_Application_GetDPIHeight( void ) { #if __ANDROID__ return GameApplication::Instance()->GetDPIHeight(); #else return 0; #endif } static float ICall_Application_GetDPIWidth( void ) { #if __ANDROID__ return GameApplication::Instance()->GetDPIWidth(); #else return 0; #endif } } #include "autogen/scriptbind_Application_register.h"